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94a37dfcdc
Unfortunately this had to be done in the base class so that we can still maintain the walls in a global array. The tradeoffs of better abstractions would be far too costly here than the added 16 bytes to the wall struct.
36 lines
553 B
C
36 lines
553 B
C
#pragma once
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#ifndef NO_NAMESPACE
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#define DUKE_NS Duke3d
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#define BEGIN_DUKE_NS namespace DUKE_NS {
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#define END_DUKE_NS }
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#define BLD_NS Blood
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#define BEGIN_BLD_NS namespace BLD_NS {
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#define END_BLD_NS }
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#define SW_NS ShadowWarrior
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#define BEGIN_SW_NS namespace SW_NS {
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#define END_SW_NS }
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#define PS_NS Exhumed
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#define BEGIN_PS_NS namespace PS_NS {
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#define END_PS_NS }
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#else
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#define BEGIN_DUKE_NS
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#define END_DUKE_NS
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#define BEGIN_BLD_NS
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#define END_BLD_NS
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#define BEGIN_SW_NS
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#define END_SW_NS
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#define BEGIN_PS_NS
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#define END_PS_NS
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#endif
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