raze/source
Christoph Oelckers fd384a5f47 - added an indexer for Blood's AI states.
These seem to be the only pointer variables that need to be written out to a savegame, but to restore them they need to be turned into indices before saving.
2020-02-12 00:22:11 +01:00
..
blood - added an indexer for Blood's AI states. 2020-02-12 00:22:11 +01:00
build - added the missing handling for the basepal tinting. 2020-02-11 20:55:47 +01:00
common First round of Blood Savegame fix. 2020-02-11 23:15:25 +01:00
duke3d - fixed palette in 3D Realms screen and first end-of-episode animation in Duke3D. 2020-02-11 19:29:05 +01:00
exhumed - fixed a few changes constants. 2020-02-05 18:49:47 +01:00
glbackend - added the missing handling for the basepal tinting. 2020-02-11 20:55:47 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - fixed Linux paths not ending with a slash. 2020-02-11 21:00:01 +01:00
rr - fixed palette in 3D Realms screen and first end-of-episode animation in Duke3D. 2020-02-11 19:29:05 +01:00
sw - added StopFX function for Shadow Warrior. 2020-02-11 19:28:25 +01:00
thirdparty - removed the ENet dependency from gamecontrol.cpp as well. 2020-02-03 21:14:35 +01:00
CMakeLists.txt - made ZMusic library required for non-MSVC targets 2020-02-09 16:48:07 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00