raze/source/games/sw/src/interpso.h
Christoph Oelckers fc11f537f7 - project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
2021-01-10 20:31:32 +01:00

49 lines
1.7 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 1997, 2005 - 3D Realms Entertainment
This file is part of Shadow Warrior version 1.2
Shadow Warrior is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Original Source: 1997 - Frank Maddin and Jim Norwood
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#ifndef INTERPSO_H
#define INTERPSO_H
#include "mfile.h"
BEGIN_SW_NS
extern int32_t so_numinterpolations;
void so_addinterpolation(SECTOR_OBJECTp sop);
void so_setspriteinterpolation(SECTOR_OBJECTp sop, spritetype *sp);
void so_stopspriteinterpolation(SECTOR_OBJECTp sop, spritetype *sp);
void so_setinterpolationangdiff(SECTOR_OBJECTp sop, int16_t angdiff);
void so_setinterpolationtics(SECTOR_OBJECTp sop, int16_t locktics);
void so_updateinterpolations(void);
void so_dointerpolations(int32_t smoothratio);
void so_restoreinterpolations(void);
int so_writeinterpolations(MFILE_WRITE fil);
int so_readinterpolations(MFILE_READ fil);
END_SW_NS
#endif