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fc11f537f7
* moved all games into the 'games' folder. * fixed project to include all sources and move them to the proper folders.
49 lines
1.7 KiB
C
49 lines
1.7 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1997, 2005 - 3D Realms Entertainment
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This file is part of Shadow Warrior version 1.2
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Shadow Warrior is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#ifndef INTERPSO_H
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#define INTERPSO_H
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#include "mfile.h"
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BEGIN_SW_NS
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extern int32_t so_numinterpolations;
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void so_addinterpolation(SECTOR_OBJECTp sop);
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void so_setspriteinterpolation(SECTOR_OBJECTp sop, spritetype *sp);
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void so_stopspriteinterpolation(SECTOR_OBJECTp sop, spritetype *sp);
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void so_setinterpolationangdiff(SECTOR_OBJECTp sop, int16_t angdiff);
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void so_setinterpolationtics(SECTOR_OBJECTp sop, int16_t locktics);
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void so_updateinterpolations(void);
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void so_dointerpolations(int32_t smoothratio);
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void so_restoreinterpolations(void);
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int so_writeinterpolations(MFILE_WRITE fil);
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int so_readinterpolations(MFILE_READ fil);
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END_SW_NS
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#endif
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