raze/source
Christoph Oelckers fbc22e0125 - sanitized walock.
Sorry, but having a globally writable pointer to every texture is just insane and makes any functional management impossible.
This is merely a preparation for adding a real texture manager. That cannot be done if any code can write over the data at will. For that, it now has to make the texture writable first or create a writable empty texture.
2019-10-11 23:31:59 +02:00
..
audiolib - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
blood/src - sanitized walock. 2019-10-11 23:31:59 +02:00
build - sanitized walock. 2019-10-11 23:31:59 +02:00
common - rerouted all write accesses to tilesiz and picsiz through a function interface. 2019-10-11 21:04:31 +02:00
duke3d/src - sanitized walock. 2019-10-11 23:31:59 +02:00
glad - use full GL 4.6 API. 2019-09-16 17:52:14 +02:00
glbackend - let GLInstance::Draw set the palette indexing mode. 2019-10-10 23:14:57 +02:00
libsmackerdec - added NBlood source. 2019-09-20 00:42:45 +02:00
libxmp-lite - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
mact - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
platform - added stripped down versions of GZDoom's texture classes 2019-10-05 19:38:25 +02:00
rr/src - sanitized walock. 2019-10-11 23:31:59 +02:00
sw/src - sanitized walock. 2019-10-11 23:31:59 +02:00
thirdparty - removed miniz which is no longer in use. 2019-10-05 08:47:12 +02:00
CMakeLists.txt - rerouted all write accesses to tilesiz and picsiz through a function interface. 2019-10-11 21:04:31 +02:00
g_pch.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
version.h - fixed the setup. 2019-09-23 01:28:18 +02:00