raze/polymer/eduke32/build/include
2014-08-17 19:42:01 +00:00
..
msvc
a.h
baselayer.h Progress towards KenBuild Editor, part 1. 2014-07-28 06:43:16 +00:00
build.h Properly consider sprites with a clipshape as bridge (p->spritebridge). 2014-08-17 19:42:01 +00:00
cache1d.h
common.h Nuke rev.h. 2014-07-28 08:59:58 +00:00
compat.h Lunatic fixes: 2014-07-10 09:01:48 +00:00
crc32.h
dxdidf.h
dxtfilter.h
dynamicgtk.h
editor.h Mapster32: prototypical checker for wall loops, enabled partially. 2014-08-08 20:02:54 +00:00
glbuild.h Very minor changes after an investigation into the possibility of Polymost on Wii. 2014-02-10 10:56:14 +00:00
glext.h
gtkbits.h
hightile.h Fix MSVC warning caused by r4488 2014-07-06 00:10:14 +00:00
kplib.h MSVC: Add support for x64 building and all synthesis libs (libpng/zlib, libvpx, libFLAC). 2014-02-10 10:59:42 +00:00
lunatic.h Lunatic: Fix compilation of C++ build, but not starting up yet. 2014-01-31 21:13:03 +00:00
lz4.h Replace QuickLZ with LZ4. 2014-02-10 10:55:49 +00:00
lzwnew.h
m32script.h Progress towards KenBuild Editor, part 2. 2014-07-28 06:44:14 +00:00
mdsprite.h
mmulti.h KenBuild. 2014-07-24 14:01:44 +00:00
mutex.h This seems to need SDL_MAIN_HANDLED in some configurations... not sure why yet. 2014-04-17 20:00:07 +00:00
osd.h KenBuild. 2014-07-24 14:01:44 +00:00
osxbits.h
osxmain.h
polymer.h Test commit to make sure synthesis works. 2014-06-02 02:23:08 +00:00
polymost.h Polymost: r_npotwallmode, emulating 8-bit for walls w/ nonpow2 height textures. 2014-06-01 11:55:19 +00:00
pragmas.h Classic: implement screen tilting by 180 degrees without quality loss. 2014-03-05 21:12:59 +00:00
prlights.h
rawinput.h
renderlayer.h
scancodes.h
scriptfile.h
sdl_inc.h
sdlappicon.h
sdlayer.h
SDLMain.h Ball-busting Makefile restructure. 2014-07-22 07:25:54 +00:00
startwin.editor.h
texcache.h Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls... 2014-05-30 00:02:19 +00:00
tracker.hpp
tracker_operator.hpp
tracker_operators.hpp
winbits.h
winlayer.h
xxhash.h Add xxHash (https://code.google.com/p/xxhash/), a faster alternative to CRC32, and implement it in a few places. This is around 20-30% faster than CRC32 for me (it's also implemented into the "fileinfo" console command, so you can test for yourselves). I didn't have time to gather up all of the files supported by the startup window so this isn't used there yet. Additionally, this is by the same author as the LZ4 compression library we already use. 2014-03-22 09:26:39 +00:00