raze/source/build/src
Christoph Oelckers fb02b38279 - better .def loading logic.
To allow cumulative loading without interfering with other ports, Raze will now look for files called xxxx-raze.def, where xxxx is the default .def name (e.g. duke3d-raze.def for Duke3D.) and if that is found, cumulatively load all same-named files - it will fall back on the default name if no such thing is found.
-def still overrides both and will not cumulatively load.
2021-04-09 14:30:01 +02:00
..
clip.cpp - Amalgamate ksgn and sgn into Sgn in cmdlib.h, and remove pragmas.h. 2021-01-05 07:31:37 +11:00
defs.cpp - better .def loading logic. 2021-04-09 14:30:01 +02:00
engine.cpp - removed unused 'wallvisible' function. 2021-03-15 18:58:14 +01:00
engine_priv.h - little bit of engine cleanup. 2021-02-25 12:16:21 +01:00
mdsprite.cpp - handle voxel rotation in the backend to enable it for all games. 2021-04-04 10:33:29 +02:00
polymost.cpp - handle voxel rotation in the backend to enable it for all games. 2021-04-04 10:33:29 +02:00
voxmodel.cpp - handle voxel rotation in the backend to enable it for all games. 2021-04-04 10:33:29 +02:00