raze/source/core/rendering/scene
Christoph Oelckers 9f6d6a0e6d - block y-flipping of slope sprites only if they are actually sloped.
This mirrors Polymost's (buggy) handling.
2022-01-05 09:20:54 +01:00
..
hw_bunchdrawer.cpp - fixed: The bunch drawer's gotwall array was cleared before resizing. 2022-01-04 17:18:26 +01:00
hw_bunchdrawer.h - re-tabified several files that got mangled by repeated merging 2021-12-30 09:58:47 +01:00
hw_clipper.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
hw_clipper.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
hw_drawinfo.cpp - fixed depth buffer use of slope sprites. 2022-01-04 12:42:45 +01:00
hw_drawinfo.h - fixed depth buffer use of slope sprites. 2022-01-04 12:42:45 +01:00
hw_drawlist.cpp - do some better sorting of slope sprites. 2022-01-03 12:31:54 +01:00
hw_drawlist.h - do some better sorting of slope sprites. 2022-01-03 12:31:54 +01:00
hw_drawlistadd.cpp - fixed depth buffer use of slope sprites. 2022-01-04 12:42:45 +01:00
hw_drawstructs.h - do some better sorting of slope sprites. 2022-01-03 12:31:54 +01:00
hw_flats.cpp - block y-flipping of slope sprites only if they are actually sloped. 2022-01-05 09:20:54 +01:00
hw_portal.cpp - moved sectno method to DCoreActor. 2021-12-30 16:39:43 +01:00
hw_portal.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
hw_sky.cpp - fixed new renderer's use of fog on skies: The palette value from the wall was used instead of the one from the sky plane. 2021-05-29 12:09:16 +02:00
hw_skyportal.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
hw_sprites.cpp - moved the tsprite flags from cstat2 to clipdist which was already holding other ones. 2021-12-30 19:00:35 +01:00
hw_walls.cpp - RR: address a missing texture in E1L2. 2022-01-04 17:18:25 +01:00
hw_walls_vertex.cpp - added wall edge splitting for gl_seamless. 2021-12-30 09:58:44 +01:00