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https://github.com/DrBeef/Raze.git
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7f9e4157fa
2. Autosaving interval is configurable. 3. Sprite noclip is on by default(CTRL+N to toggle). 4. Fixed the devastator crash. Thanks to Nukey for helping me to track it down. Notes about the devastator crash. The yvel of projectile may point to an already removed sprite(its sectnum is MAXSECT). If some code tries to access the sector of the removed sprite, the crash might happen. How to reproduce crashes. True story: Nukey recorded a demo(*.dmo) and send me his demo and map so that I could easily reproduce it and eventually fix the crash. git-svn-id: https://svn.eduke32.com/eduke32@744 1a8010ca-5511-0410-912e-c29ae57300e0
96 lines
2.8 KiB
C
96 lines
2.8 KiB
C
// "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
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// Ken Silverman's official web site: "http://www.advsys.net/ken"
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// See the included license file "BUILDLIC.TXT" for license info.
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#ifndef __editor_h__
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#define __editor_h__
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#ifdef __cplusplus
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extern "C" {
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#endif
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// Build keys
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#define BK_MOVEFORWARD 0
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#define BK_MOVEBACKWARD 1
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#define BK_TURNLEFT 2
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#define BK_TURNRIGHT 3
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#define BK_RUN 4
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#define BK_STRAFE 5
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#define BK_SHOOT 6
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#define BK_OPEN 7
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#define BK_MOVEUP 8
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#define BK_MOVEDOWN 9
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#define BK_LOOKUP 10
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#define BK_LOOKDOWN 11
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#define BK_STRAFELEFT 12
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#define BK_STRAFERIGHT 13
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#define BK_MODE2D_3D 14
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#define BK_PLAYERVIEW 15
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#define BK_ZOOMIN 16
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#define BK_ZOOMOUT 17
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#define BK_MESSAGE 18
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#define BK_CONSOLE 19
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#define NUMBUILDKEYS 20
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extern int qsetmode;
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extern short searchsector, searchwall, searchstat;
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extern int zmode, kensplayerheight;
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extern short defaultspritecstat;
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extern short temppicnum, tempcstat, templotag, temphitag, tempextra;
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extern unsigned char temppal, tempxrepeat, tempyrepeat;
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signed char tempshade;
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extern unsigned char somethingintab;
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extern unsigned char buildkeys[NUMBUILDKEYS];
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extern int ydim16, xdimgame, ydimgame, bppgame, xdim2d, ydim2d, forcesetup;
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extern char unrealedlook, quickmapcycling;
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extern int pk_turnaccel,pk_turndecel,pk_uedaccel;
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extern int revertCTRL,scrollamount;
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extern unsigned char autosave;
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extern int ExtInit(void);
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extern int ExtPreInit(int argc,const char **argv);
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extern void ExtUnInit(void);
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extern void ExtPreCheckKeys(void);
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#ifdef SUPERBUILD
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extern void ExtAnalyzeSprites(void);
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#endif
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extern void ExtCheckKeys(void);
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extern void ExtPreLoadMap(void);
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extern void ExtLoadMap(const char *mapname);
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extern void ExtPreSaveMap(void);
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extern void ExtSaveMap(const char *mapname);
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extern const char *ExtGetSectorCaption(short sectnum);
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extern const char *ExtGetWallCaption(short wallnum);
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extern const char *ExtGetSpriteCaption(short spritenum);
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extern void ExtShowSectorData(short sectnum);
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extern void ExtShowWallData(short wallnum);
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extern void ExtShowSpriteData(short spritenum);
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extern void ExtEditSectorData(short sectnum);
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extern void ExtEditWallData(short wallnum);
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extern void ExtEditSpriteData(short spritenum);
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extern char ExtCustomSpriteColor(short picnum);
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extern void ExtSetupSpecialSpriteCols(void);
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int loadsetup(const char *fn); // from config.c
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int writesetup(const char *fn); // from config.c
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void editinput(void);
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void clearmidstatbar16(void);
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int getnumber256(char namestart[80], int num, int maxnumber, char sign);
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int getnumber16(char namestart[80], int num, int maxnumber, char sign);
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void printmessage256(char name[82]);
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void printmessage16(char name[82]);
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void getpoint(int searchxe, int searchye, int *x, int *y);
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int getpointhighlight(int xplc, int yplc);
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#ifdef __cplusplus
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}
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#endif
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#endif
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