mirror of
https://github.com/DrBeef/Raze.git
synced 2025-01-19 07:31:03 +00:00
f8f6c345fc
There's little benefit of using pointers here - it inflates a critical render struct, does not make any code more readable and requires quite deep refactoring of hw_bunchdrawer. Now, with all fields having the same tyoe and name a lot less code needs to be changed. |
||
---|---|---|
.. | ||
scene | ||
hw_entrypoint.cpp | ||
hw_models.cpp | ||
hw_models.h | ||
hw_palmanager.cpp | ||
hw_palmanager.h | ||
hw_sections.cpp | ||
hw_sections.h | ||
hw_sections2.cpp | ||
hw_sections2.h | ||
hw_voxels.cpp | ||
hw_voxels.h | ||
render.h |