raze/source/common/textures
2020-09-26 08:42:40 +02:00
..
formats - must reset file pointer before reading the size from a patch texture. 2020-09-26 08:42:40 +02:00
hires - backend update. 2020-06-11 09:15:44 +02:00
animlib.cpp - added a texture format for single frame ANMs so that they can be handled like normal images. 2020-06-28 14:41:44 +02:00
animlib.h - added a texture format for single frame ANMs so that they can be handled like normal images. 2020-06-28 14:41:44 +02:00
animtexture.cpp - re-implemented VP8 support. 2020-09-05 11:58:19 +02:00
animtexture.h - work on Duke intro sequence. 2020-06-28 00:32:28 +02:00
bitmap.cpp
bitmap.h
gametexture.cpp - backend update. 2020-06-11 09:15:44 +02:00
gametexture.h - fixed the missing plasma effect in Exhumed's title screen. 2020-08-21 00:13:05 +02:00
hw_ihwtexture.cpp
hw_ihwtexture.h
hw_material.cpp - preparations for passing palette lookup textures through the low level texture code. 2020-06-17 12:26:01 +02:00
hw_material.h - preparations for passing palette lookup textures through the low level texture code. 2020-06-17 12:26:01 +02:00
hw_texcontainer.h - preparations for passing palette lookup textures through the low level texture code. 2020-06-17 12:26:01 +02:00
image.cpp - added a texture format for single frame ANMs so that they can be handled like normal images. 2020-06-28 14:41:44 +02:00
image.h
imagehelpers.h
imagetexture.cpp - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
m_png.cpp
m_png.h
multipatchtexturebuilder.cpp - backend update. 2020-06-11 09:15:44 +02:00
skyboxtexture.cpp - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
skyboxtexture.h
texmanip.h
texture.cpp - preparations for passing palette lookup textures through the low level texture code. 2020-06-17 12:26:01 +02:00
textureid.h - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
texturemanager.cpp - added a texture format for single frame ANMs so that they can be handled like normal images. 2020-06-28 14:41:44 +02:00
texturemanager.h - added a texture format for single frame ANMs so that they can be handled like normal images. 2020-06-28 14:41:44 +02:00
textures.h - backend update. 2020-06-11 09:15:44 +02:00
v_collection.cpp - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
v_collection.h - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00