mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-16 01:11:28 +00:00
1317 lines
34 KiB
C++
1317 lines
34 KiB
C++
#include "gamecontrol.h"
|
|
#include "tarray.h"
|
|
#include "zstring.h"
|
|
#include "name.h"
|
|
#include "control.h"
|
|
#include "keyboard.h"
|
|
#include "sc_man.h"
|
|
#include "c_cvars.h"
|
|
#include "gameconfigfile.h"
|
|
#include "gamecvars.h"
|
|
#include "build.h"
|
|
#include "inputstate.h"
|
|
|
|
InputState inputState;
|
|
|
|
|
|
struct GameFuncNameDesc
|
|
{
|
|
int index;
|
|
const char *name;
|
|
};
|
|
|
|
static const GameFuncNameDesc gamefuncs[] = {
|
|
{ gamefunc_Move_Forward, "Move_Forward"},
|
|
{ gamefunc_Move_Backward, "Move_Backward"},
|
|
{ gamefunc_Turn_Left, "Turn_Left"},
|
|
{ gamefunc_Turn_Right, "Turn_Right"},
|
|
{ gamefunc_Strafe, "Strafe"},
|
|
{ gamefunc_Fire, "Fire"},
|
|
{ gamefunc_Open, "Open"},
|
|
{ gamefunc_Run, "Run"},
|
|
{ gamefunc_Alt_Fire, "Alt_Fire"},
|
|
{ gamefunc_Jump, "Jump"},
|
|
{ gamefunc_Crouch, "Crouch"},
|
|
{ gamefunc_Look_Up, "Look_Up"},
|
|
{ gamefunc_Look_Down, "Look_Down"},
|
|
{ gamefunc_Look_Left, "Look_Left"},
|
|
{ gamefunc_Look_Right, "Look_Right"},
|
|
{ gamefunc_Strafe_Left, "Strafe_Left"},
|
|
{ gamefunc_Strafe_Right, "Strafe_Right"},
|
|
{ gamefunc_Aim_Up, "Aim_Up"},
|
|
{ gamefunc_Aim_Down, "Aim_Down"},
|
|
{ gamefunc_Weapon_1, "Weapon_1"},
|
|
{ gamefunc_Weapon_2, "Weapon_2"},
|
|
{ gamefunc_Weapon_3, "Weapon_3"},
|
|
{ gamefunc_Weapon_4, "Weapon_4"},
|
|
{ gamefunc_Weapon_5, "Weapon_5"},
|
|
{ gamefunc_Weapon_6, "Weapon_6"},
|
|
{ gamefunc_Weapon_7, "Weapon_7"},
|
|
{ gamefunc_Weapon_8, "Weapon_8"},
|
|
{ gamefunc_Weapon_9, "Weapon_9"},
|
|
{ gamefunc_Weapon_10, "Weapon_10"},
|
|
{ gamefunc_Inventory, "Inventory"},
|
|
{ gamefunc_Inventory_Left, "Inventory_Left"},
|
|
{ gamefunc_Inventory_Right, "Inventory_Right"},
|
|
{ gamefunc_Holo_Duke, "Holo_Duke"},
|
|
{ gamefunc_Jetpack, "Jetpack"},
|
|
{ gamefunc_NightVision, "NightVision"},
|
|
{ gamefunc_MedKit, "MedKit"},
|
|
{ gamefunc_TurnAround, "TurnAround"},
|
|
{ gamefunc_SendMessage, "SendMessage"},
|
|
{ gamefunc_Map, "Map"},
|
|
{ gamefunc_Shrink_Screen, "Shrink_Screen"},
|
|
{ gamefunc_Enlarge_Screen, "Enlarge_Screen"},
|
|
{ gamefunc_Center_View, "Center_View"},
|
|
{ gamefunc_Holster_Weapon, "Holster_Weapon"},
|
|
{ gamefunc_Show_Opponents_Weapon, "Show_Opponents_Weapon"},
|
|
{ gamefunc_Map_Follow_Mode, "Map_Follow_Mode"},
|
|
{ gamefunc_See_Coop_View, "See_Coop_View"},
|
|
{ gamefunc_Mouse_Aiming, "Mouse_Aiming"},
|
|
{ gamefunc_Toggle_Crosshair, "Toggle_Crosshair"},
|
|
{ gamefunc_Steroids, "Steroids"},
|
|
{ gamefunc_Quick_Kick, "Quick_Kick"},
|
|
{ gamefunc_Next_Weapon, "Next_Weapon"},
|
|
{ gamefunc_Previous_Weapon, "Previous_Weapon"},
|
|
{ gamefunc_Show_Console, "Show_Console"},
|
|
{ gamefunc_Show_DukeMatch_Scores, "Show_DukeMatch_Scores"},
|
|
{ gamefunc_Dpad_Select, "Dpad_Select"},
|
|
{ gamefunc_Dpad_Aiming, "Dpad_Aiming"},
|
|
{ gamefunc_AutoRun, "AutoRun"},
|
|
{ gamefunc_Last_Weapon, "Last_Used_Weapon"},
|
|
{ gamefunc_Quick_Save, "Quick_Save"},
|
|
{ gamefunc_Quick_Load, "Quick_Load"},
|
|
{ gamefunc_Alt_Weapon, "Alt_Weapon"},
|
|
{ gamefunc_Third_Person_View, "Third_Person_View"},
|
|
{ gamefunc_Toggle_Crouch, "Toggle_Crouch"},
|
|
{ gamefunc_See_Chase_View, "See_Chase_View"}, // the following were added by Blood
|
|
{ gamefunc_Turn_Around, "Turn_Around"},
|
|
{ gamefunc_Weapon_Fire, "Weapon_Fire"},
|
|
{ gamefunc_Weapon_Special_Fire, "Weapon_Special_Fire"},
|
|
{ gamefunc_Aim_Center, "Aim_Center"},
|
|
{ gamefunc_Tilt_Left, "Tilt_Left"},
|
|
{ gamefunc_Tilt_Right, "Tilt_Right"},
|
|
{ gamefunc_Send_Message, "Send_Message"},
|
|
{ gamefunc_BeastVision, "BeastVision"},
|
|
{ gamefunc_CrystalBall, "CrystalBall"},
|
|
{ gamefunc_JumpBoots, "JumpBoots"},
|
|
{ gamefunc_ProximityBombs, "ProximityBombs"},
|
|
{ gamefunc_RemoteBombs, "RemoteBombs"},
|
|
{ gamefunc_Smoke_Bomb, "Smoke_Bomb" },
|
|
{ gamefunc_Gas_Bomb, "Gas_Bomb" },
|
|
{ gamefunc_Flash_Bomb, "Flash_Bomb" },
|
|
{ gamefunc_Caltrops, "Calitrops" },
|
|
|
|
};
|
|
|
|
extern FString currentGame;
|
|
|
|
static TMap<FName, int> GF_NameToNum;
|
|
static FString GF_NumToName[NUMGAMEFUNCTIONS]; // This one will preserve the original name for writing to the config (which must be loaded before CON scripts can hack around with the alias array.)
|
|
static FString GF_NumToAlias[NUMGAMEFUNCTIONS]; // This is for CON scripts to hack apart.
|
|
|
|
uint8_t KeyboardKeys[NUMGAMEFUNCTIONS][2];
|
|
static FString stringStore[2 * NUMGAMEFUNCTIONS]; // toss all persistent strings from the OSDCMDs in here so that they stick around until shutdown.
|
|
|
|
CVAR(Int, cl_defaultconfiguration, 2, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
|
|
|
|
|
|
static int osdcmd_button(osdcmdptr_t parm)
|
|
{
|
|
static char const s_gamefunc_[] = "gamefunc_";
|
|
int constexpr strlen_gamefunc_ = ARRAY_SIZE(s_gamefunc_) - 1;
|
|
|
|
char const* p = parm->name + strlen_gamefunc_;
|
|
|
|
//if (gInputMode == kInputGame) // only trigger these if in game (fixme: Ensure it works for all games!)
|
|
CONTROL_ButtonFlags[CONFIG_FunctionNameToNum(p)] = 1; // FIXME
|
|
|
|
return OSDCMD_OK;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
void SetupButtonFunctions()
|
|
{
|
|
unsigned index = 0;
|
|
for (auto& func : GF_NumToAlias)
|
|
{
|
|
if (func[0] == '\0')
|
|
continue;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
void CONFIG_Init()
|
|
{
|
|
// This must be done before initializing any data, so doing it late in the startup process won't work.
|
|
if (CONTROL_Startup(controltype_keyboardandmouse, BGetTime, gi->TicRate))
|
|
{
|
|
exit(1);
|
|
}
|
|
|
|
int index = 0;
|
|
for(auto &gf : gamefuncs)
|
|
{
|
|
GF_NameToNum.Insert(gf.name, gf.index);
|
|
GF_NumToAlias[gf.index] = GF_NumToName[gf.index] = gf.name;
|
|
|
|
stringStore[index].Format("gamefunc_%s", gf.name);
|
|
stringStore[index].ToLower();
|
|
stringStore[index + 1] = stringStore[index];
|
|
stringStore[index + 1] += ": game button";
|
|
OSD_RegisterFunction(stringStore[index], stringStore[index + 1], osdcmd_button);
|
|
index += 2;
|
|
|
|
}
|
|
SetupButtonFunctions();
|
|
CONTROL_ClearAssignments();
|
|
CONFIG_SetDefaultKeys(cl_defaultconfiguration == 1 ? "demolition/origbinds.txt" : cl_defaultconfiguration == 2 ? "demolition/leftbinds.txt" : "demolition/defbinds.txt");
|
|
CONFIG_InitMouseAndController();
|
|
CONFIG_SetGameControllerDefaultsStandard();
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
int32_t CONFIG_FunctionNameToNum(const char *func)
|
|
{
|
|
if (!func) return -1;
|
|
|
|
FName name(func, true);
|
|
if (name == NAME_None) return -1;
|
|
|
|
auto res = GF_NameToNum.CheckKey(name);
|
|
if (!res) return -1;
|
|
|
|
return *res;
|
|
}
|
|
|
|
const char *CONFIG_FunctionNumToName(int32_t func)
|
|
{
|
|
if ((unsigned)func >= (unsigned)NUMGAMEFUNCTIONS)
|
|
return NULL;
|
|
return GF_NumToAlias[func];
|
|
}
|
|
|
|
const char *CONFIG_FunctionNumToRealName(int32_t func)
|
|
{
|
|
if ((unsigned)func >= (unsigned)NUMGAMEFUNCTIONS)
|
|
return NULL;
|
|
return GF_NumToName[func];
|
|
}
|
|
|
|
void CONFIG_ReplaceButtonName(int num, const char *text)
|
|
{
|
|
if ((unsigned)num >= (unsigned)NUMGAMEFUNCTIONS)
|
|
return;
|
|
GF_NumToAlias[num] = text;
|
|
GF_NameToNum.Insert(text, num);
|
|
}
|
|
|
|
void CONFIG_DeleteButtonName(int num)
|
|
{
|
|
if ((unsigned)num >= (unsigned)NUMGAMEFUNCTIONS)
|
|
return;
|
|
GF_NumToAlias[num] = "";
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// wrapper for CONTROL_MapKey(), generates key bindings to reflect changes to keyboard setup
|
|
//
|
|
//==========================================================================
|
|
|
|
void CONFIG_MapKey(int which, kb_scancode key1, kb_scancode oldkey1, kb_scancode key2, kb_scancode oldkey2)
|
|
{
|
|
int const keys[] = { key1, key2, oldkey1, oldkey2 };
|
|
|
|
if (which == gamefunc_Show_Console)
|
|
OSD_CaptureKey(key1);
|
|
|
|
for (int k = 0; (unsigned)k < ARRAY_SIZE(keys); k++)
|
|
{
|
|
if (keys[k] == 0xff || !keys[k])
|
|
continue;
|
|
|
|
int match = 0;
|
|
|
|
for (; sctokeylut[match].key; match++)
|
|
{
|
|
if (keys[k] == sctokeylut[match].sc)
|
|
break;
|
|
}
|
|
|
|
FString tempbuf;
|
|
|
|
for (int i = NUMGAMEFUNCTIONS - 1; i >= 0; i--)
|
|
{
|
|
if (KeyboardKeys[i][0] == keys[k] || KeyboardKeys[i][1] == keys[k])
|
|
{
|
|
tempbuf.AppendFormat("gamefunc_%s; ", CONFIG_FunctionNumToName(i));
|
|
}
|
|
}
|
|
|
|
auto len = tempbuf.Len();
|
|
|
|
if (len >= 2)
|
|
{
|
|
tempbuf.Truncate(len - 2); // cut off the trailing "; "
|
|
CONTROL_BindKey(keys[k], tempbuf, 1, sctokeylut[match].key ? sctokeylut[match].key : "<?>");
|
|
}
|
|
else
|
|
{
|
|
CONTROL_FreeKeyBind(keys[k]);
|
|
}
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
void CONFIG_SetDefaultKeys(const char *defbinds, bool lazy/*=false*/)
|
|
{
|
|
FScanner sc;
|
|
|
|
sc.Open(defbinds);
|
|
|
|
if (!lazy)
|
|
{
|
|
memset(KeyboardKeys, 0xff, sizeof(KeyboardKeys));
|
|
CONTROL_ClearAllBinds();
|
|
}
|
|
|
|
while (sc.GetToken())
|
|
{
|
|
sc.TokenMustBe(TK_StringConst);
|
|
int num = CONFIG_FunctionNameToNum(sc.String);
|
|
int default0 = -1;
|
|
int default1 = -1;
|
|
|
|
if (sc.CheckToken(','))
|
|
{
|
|
sc.MustGetToken(TK_StringConst);
|
|
default0 = KB_StringToScanCode(sc.String);
|
|
if (sc.CheckToken(','))
|
|
{
|
|
sc.MustGetToken(TK_StringConst);
|
|
default1 = KB_StringToScanCode(sc.String);
|
|
}
|
|
if (num >= 0 && num < NUMGAMEFUNCTIONS)
|
|
{
|
|
auto& key = KeyboardKeys[num];
|
|
#if 0
|
|
// skip the function if the default key is already used
|
|
// or the function is assigned to another key
|
|
if (lazy && (key[0] != 0xff || (CONTROL_KeyIsBound(default0) && Bstrlen(CONTROL_KeyBinds[default0].cmdstr) > strlen_gamefunc_
|
|
&& CONFIG_FunctionNameToNum(CONTROL_KeyBinds[default0].cmdstr + strlen_gamefunc_) >= 0)))
|
|
{
|
|
continue;
|
|
}
|
|
#endif
|
|
key[0] = default0;
|
|
key[1] = default1;
|
|
|
|
if (key[0]) CONTROL_FreeKeyBind(key[0]);
|
|
if (key[1]) CONTROL_FreeKeyBind(key[1]);
|
|
|
|
if (num == gamefunc_Show_Console)
|
|
OSD_CaptureKey(key[0]);
|
|
else
|
|
CONFIG_MapKey(num, key[0], 0, key[1], 0);
|
|
|
|
}
|
|
CONTROL_DefineFlag(num, false);
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
CVAR(String, combatmacro0, "", CVAR_ARCHIVE | CVAR_USERINFO)
|
|
CVAR(String, combatmacro1, "", CVAR_ARCHIVE | CVAR_USERINFO)
|
|
CVAR(String, combatmacro2, "", CVAR_ARCHIVE | CVAR_USERINFO)
|
|
CVAR(String, combatmacro3, "", CVAR_ARCHIVE | CVAR_USERINFO)
|
|
CVAR(String, combatmacro4, "", CVAR_ARCHIVE | CVAR_USERINFO)
|
|
CVAR(String, combatmacro5, "", CVAR_ARCHIVE | CVAR_USERINFO)
|
|
CVAR(String, combatmacro6, "", CVAR_ARCHIVE | CVAR_USERINFO)
|
|
CVAR(String, combatmacro7, "", CVAR_ARCHIVE | CVAR_USERINFO)
|
|
CVAR(String, combatmacro8, "", CVAR_ARCHIVE | CVAR_USERINFO)
|
|
CVAR(String, combatmacro9, "", CVAR_ARCHIVE | CVAR_USERINFO)
|
|
FStringCVar* const CombatMacros[] = { &combatmacro0, &combatmacro1, &combatmacro2, &combatmacro3, &combatmacro4, &combatmacro5, &combatmacro6, &combatmacro7, &combatmacro8, &combatmacro9};
|
|
|
|
void CONFIG_ReadCombatMacros()
|
|
{
|
|
FScanner sc;
|
|
sc.Open("demolition/combatmacros.txt");
|
|
for (auto s : CombatMacros)
|
|
{
|
|
sc.MustGetToken(TK_StringConst);
|
|
if (strlen(*s) == 0)
|
|
*s = sc.String;
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
static FString CONFIG_GetMD4EntryName(uint8_t const* const md4)
|
|
{
|
|
return FStringf("MD4_%08x%08x%08x%08x",
|
|
B_BIG32(B_UNBUF32(&md4[0])), B_BIG32(B_UNBUF32(&md4[4])),
|
|
B_BIG32(B_UNBUF32(&md4[8])), B_BIG32(B_UNBUF32(&md4[12])));
|
|
}
|
|
|
|
int32_t CONFIG_GetMapBestTime(char const* const mapname, uint8_t const* const mapmd4)
|
|
{
|
|
|
|
auto m = CONFIG_GetMD4EntryName(mapmd4);
|
|
if (GameConfig->SetSection("MapTimes"))
|
|
{
|
|
auto s = GameConfig->GetValueForKey(m);
|
|
if (s) (int)strtoull(s, nullptr, 0);
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
int CONFIG_SetMapBestTime(uint8_t const* const mapmd4, int32_t tm)
|
|
{
|
|
FStringf t("%d", tm);
|
|
auto m = CONFIG_GetMD4EntryName(mapmd4);
|
|
if (GameConfig->SetSection("MapTimes"))
|
|
{
|
|
GameConfig->SetValueForKey(m, t);
|
|
}
|
|
return 0;
|
|
}
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
int32_t MouseFunctions[MAXMOUSEBUTTONS][2];
|
|
int32_t MouseDigitalFunctions[MAXMOUSEAXES][2];
|
|
int32_t MouseAnalogueAxes[MAXMOUSEAXES];
|
|
int32_t MouseAnalogueScale[MAXMOUSEAXES];
|
|
int32_t JoystickFunctions[MAXJOYBUTTONSANDHATS][2];
|
|
int32_t JoystickDigitalFunctions[MAXJOYAXES][2];
|
|
int32_t JoystickAnalogueAxes[MAXJOYAXES];
|
|
int32_t JoystickAnalogueScale[MAXJOYAXES];
|
|
int32_t JoystickAnalogueDead[MAXJOYAXES];
|
|
int32_t JoystickAnalogueSaturate[MAXJOYAXES];
|
|
int32_t JoystickAnalogueInvert[MAXJOYAXES];
|
|
|
|
static const char* mousedefaults[MAXMOUSEBUTTONS] =
|
|
{
|
|
"Weapon_Fire",
|
|
"Weapon_Special_Fire",
|
|
"",
|
|
"",
|
|
"Previous_Weapon",
|
|
"Next_Weapon",
|
|
};
|
|
|
|
|
|
static const char* mouseclickeddefaults[MAXMOUSEBUTTONS] =
|
|
{
|
|
};
|
|
|
|
|
|
static const char* mouseanalogdefaults[MAXMOUSEAXES] =
|
|
{
|
|
"analog_turning",
|
|
"analog_moving",
|
|
};
|
|
|
|
|
|
static const char* mousedigitaldefaults[MAXMOUSEDIGITAL] =
|
|
{
|
|
};
|
|
|
|
static const char* joystickdefaults[MAXJOYBUTTONSANDHATS] =
|
|
{
|
|
"Fire",
|
|
"Strafe",
|
|
"Run",
|
|
"Open",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"Aim_Down",
|
|
"Look_Right",
|
|
"Aim_Up",
|
|
"Look_Left",
|
|
};
|
|
|
|
|
|
static const char* joystickclickeddefaults[MAXJOYBUTTONSANDHATS] =
|
|
{
|
|
"",
|
|
"Inventory",
|
|
"Jump",
|
|
"Crouch",
|
|
};
|
|
|
|
|
|
static const char* joystickanalogdefaults[MAXJOYAXES] =
|
|
{
|
|
"analog_turning",
|
|
"analog_moving",
|
|
"analog_strafing",
|
|
};
|
|
|
|
|
|
static const char* joystickdigitaldefaults[MAXJOYDIGITAL] =
|
|
{
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"Run",
|
|
};
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
int32_t CONFIG_AnalogNameToNum(const char* func)
|
|
{
|
|
if (!func)
|
|
return -1;
|
|
|
|
if (!Bstrcasecmp(func, "analog_turning"))
|
|
{
|
|
return analog_turning;
|
|
}
|
|
if (!Bstrcasecmp(func, "analog_strafing"))
|
|
{
|
|
return analog_strafing;
|
|
}
|
|
if (!Bstrcasecmp(func, "analog_moving"))
|
|
{
|
|
return analog_moving;
|
|
}
|
|
if (!Bstrcasecmp(func, "analog_lookingupanddown"))
|
|
{
|
|
return analog_lookingupanddown;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
const char* CONFIG_AnalogNumToName(int32_t func)
|
|
{
|
|
switch (func)
|
|
{
|
|
case analog_turning:
|
|
return "analog_turning";
|
|
case analog_strafing:
|
|
return "analog_strafing";
|
|
case analog_moving:
|
|
return "analog_moving";
|
|
case analog_lookingupanddown:
|
|
return "analog_lookingupanddown";
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void CONFIG_SetupMouse(void)
|
|
{
|
|
const char* val;
|
|
FString section = currentGame + ".MouseSettings";
|
|
if (!GameConfig->SetSection(section)) return;
|
|
|
|
for (int i = 0; i < MAXMOUSEBUTTONS; i++)
|
|
{
|
|
section.Format("MouseButton%d", i);
|
|
val = GameConfig->GetValueForKey(section);
|
|
if (val)
|
|
MouseFunctions[i][0] = CONFIG_FunctionNameToNum(val);
|
|
|
|
section.Format("MouseButtonClicked%d", i);
|
|
val = GameConfig->GetValueForKey(section);
|
|
if (val)
|
|
MouseFunctions[i][1] = CONFIG_FunctionNameToNum(val);
|
|
}
|
|
|
|
// map over the axes
|
|
for (int i = 0; i < MAXMOUSEAXES; i++)
|
|
{
|
|
section.Format("MouseAnalogAxes%d", i);
|
|
val = GameConfig->GetValueForKey(section);
|
|
if (val)
|
|
MouseAnalogueAxes[i] = CONFIG_AnalogNameToNum(val);
|
|
|
|
section.Format("MouseDigitalAxes%d_0", i);
|
|
val = GameConfig->GetValueForKey(section);
|
|
if (val)
|
|
MouseDigitalFunctions[i][0] = CONFIG_FunctionNameToNum(val);
|
|
|
|
section.Format("MouseDigitalAxes%d_1", i);
|
|
val = GameConfig->GetValueForKey(section);
|
|
if (val)
|
|
MouseDigitalFunctions[i][1] = CONFIG_FunctionNameToNum(val);
|
|
|
|
section.Format("MouseAnalogScale%d", i);
|
|
val = GameConfig->GetValueForKey(section);
|
|
if (val)
|
|
MouseAnalogueScale[i] = (int32_t)strtoull(val, nullptr, 0);
|
|
}
|
|
|
|
for (int i = 0; i < MAXMOUSEBUTTONS; i++)
|
|
{
|
|
CONTROL_MapButton(MouseFunctions[i][0], i, 0, controldevice_mouse);
|
|
CONTROL_MapButton(MouseFunctions[i][1], i, 1, controldevice_mouse);
|
|
}
|
|
for (int i = 0; i < MAXMOUSEAXES; i++)
|
|
{
|
|
CONTROL_MapAnalogAxis(i, MouseAnalogueAxes[i], controldevice_mouse);
|
|
CONTROL_MapDigitalAxis(i, MouseDigitalFunctions[i][0], 0, controldevice_mouse);
|
|
CONTROL_MapDigitalAxis(i, MouseDigitalFunctions[i][1], 1, controldevice_mouse);
|
|
CONTROL_SetAnalogAxisScale(i, MouseAnalogueScale[i], controldevice_mouse);
|
|
}
|
|
}
|
|
|
|
|
|
void CONFIG_SetupJoystick(void)
|
|
{
|
|
const char* val;
|
|
FString section = currentGame + ".ControllerSettings";
|
|
if (!GameConfig->SetSection(section)) return;
|
|
|
|
for (int i = 0; i < MAXJOYBUTTONSANDHATS; i++)
|
|
{
|
|
section.Format("ControllerButton%d", i);
|
|
val = GameConfig->GetValueForKey(section);
|
|
if (val)
|
|
JoystickFunctions[i][0] = CONFIG_FunctionNameToNum(val);
|
|
|
|
section.Format("ControllerButtonClicked%d", i);
|
|
val = GameConfig->GetValueForKey(section);
|
|
if (val)
|
|
JoystickFunctions[i][1] = CONFIG_FunctionNameToNum(val);
|
|
}
|
|
|
|
// map over the axes
|
|
for (int i = 0; i < MAXJOYAXES; i++)
|
|
{
|
|
section.Format("ControllerAnalogAxes%d", i);
|
|
val = GameConfig->GetValueForKey(section);
|
|
if (val)
|
|
JoystickAnalogueAxes[i] = CONFIG_AnalogNameToNum(val);
|
|
|
|
section.Format("ControllerDigitalAxes%d_0", i);
|
|
val = GameConfig->GetValueForKey(section);
|
|
if (val)
|
|
JoystickDigitalFunctions[i][0] = CONFIG_FunctionNameToNum(val);
|
|
|
|
section.Format("ControllerDigitalAxes%d_1", i);
|
|
val = GameConfig->GetValueForKey(section);
|
|
if (val)
|
|
JoystickDigitalFunctions[i][1] = CONFIG_FunctionNameToNum(val);
|
|
|
|
section.Format("ControllerAnalogScale%d", i);
|
|
val = GameConfig->GetValueForKey(section);
|
|
if (val)
|
|
JoystickAnalogueScale[i] = (int32_t)strtoull(val, nullptr, 0);
|
|
|
|
section.Format("ControllerAnalogInvert%d", i);
|
|
val = GameConfig->GetValueForKey(section);
|
|
if (val)
|
|
JoystickAnalogueInvert[i] = (int32_t)strtoull(val, nullptr, 0);
|
|
|
|
section.Format("ControllerAnalogDead%d", i);
|
|
val = GameConfig->GetValueForKey(section);
|
|
if (val)
|
|
JoystickAnalogueDead[i] = (int32_t)strtoull(val, nullptr, 0);
|
|
|
|
section.Format("ControllerAnalogSaturate%d", i);
|
|
val = GameConfig->GetValueForKey(section);
|
|
if (val)
|
|
JoystickAnalogueSaturate[i] = (int32_t)strtoull(val, nullptr, 0);
|
|
}
|
|
|
|
for (int i = 0; i < MAXJOYBUTTONSANDHATS; i++)
|
|
{
|
|
CONTROL_MapButton(JoystickFunctions[i][0], i, 0, controldevice_joystick);
|
|
CONTROL_MapButton(JoystickFunctions[i][1], i, 1, controldevice_joystick);
|
|
}
|
|
for (int i = 0; i < MAXJOYAXES; i++)
|
|
{
|
|
CONTROL_MapAnalogAxis(i, JoystickAnalogueAxes[i], controldevice_joystick);
|
|
CONTROL_MapDigitalAxis(i, JoystickDigitalFunctions[i][0], 0, controldevice_joystick);
|
|
CONTROL_MapDigitalAxis(i, JoystickDigitalFunctions[i][1], 1, controldevice_joystick);
|
|
CONTROL_SetAnalogAxisScale(i, JoystickAnalogueScale[i], controldevice_joystick);
|
|
CONTROL_SetAnalogAxisInvert(i, JoystickAnalogueInvert[i], controldevice_joystick);
|
|
}
|
|
}
|
|
|
|
static void CONFIG_SetJoystickButtonFunction(int i, int j, int function)
|
|
{
|
|
JoystickFunctions[i][j] = function;
|
|
CONTROL_MapButton(function, i, j, controldevice_joystick);
|
|
}
|
|
static void CONFIG_SetJoystickAnalogAxisScale(int i, int scale)
|
|
{
|
|
JoystickAnalogueScale[i] = scale;
|
|
CONTROL_SetAnalogAxisScale(i, scale, controldevice_joystick);
|
|
}
|
|
static void CONFIG_SetJoystickAnalogAxisInvert(int i, int invert)
|
|
{
|
|
JoystickAnalogueInvert[i] = invert;
|
|
CONTROL_SetAnalogAxisInvert(i, invert, controldevice_joystick);
|
|
}
|
|
static void CONFIG_SetJoystickAnalogAxisDeadSaturate(int i, int dead, int saturate)
|
|
{
|
|
JoystickAnalogueDead[i] = dead;
|
|
JoystickAnalogueSaturate[i] = saturate;
|
|
joySetDeadZone(i, dead, saturate);
|
|
}
|
|
static void CONFIG_SetJoystickDigitalAxisFunction(int i, int j, int function)
|
|
{
|
|
JoystickDigitalFunctions[i][j] = function;
|
|
CONTROL_MapDigitalAxis(i, function, j, controldevice_joystick);
|
|
}
|
|
static void CONFIG_SetJoystickAnalogAxisFunction(int i, int function)
|
|
{
|
|
JoystickAnalogueAxes[i] = function;
|
|
CONTROL_MapAnalogAxis(i, function, controldevice_joystick);
|
|
}
|
|
|
|
struct GameControllerButtonSetting
|
|
{
|
|
GameControllerButton button;
|
|
int function;
|
|
|
|
void apply() const
|
|
{
|
|
CONFIG_SetJoystickButtonFunction(button, 0, function);
|
|
}
|
|
};
|
|
struct GameControllerAnalogAxisSetting
|
|
{
|
|
GameControllerAxis axis;
|
|
int function;
|
|
|
|
void apply() const
|
|
{
|
|
CONFIG_SetJoystickAnalogAxisFunction(axis, function);
|
|
}
|
|
};
|
|
struct GameControllerDigitalAxisSetting
|
|
{
|
|
GameControllerAxis axis;
|
|
int polarity;
|
|
int function;
|
|
|
|
void apply() const
|
|
{
|
|
CONFIG_SetJoystickDigitalAxisFunction(axis, polarity, function);
|
|
}
|
|
};
|
|
|
|
|
|
void CONFIG_SetGameControllerDefaultsClear()
|
|
{
|
|
for (int i = 0; i < MAXJOYBUTTONSANDHATS; i++)
|
|
{
|
|
CONFIG_SetJoystickButtonFunction(i, 0, -1);
|
|
CONFIG_SetJoystickButtonFunction(i, 1, -1);
|
|
}
|
|
|
|
for (int i = 0; i < MAXJOYAXES; i++)
|
|
{
|
|
CONFIG_SetJoystickAnalogAxisScale(i, DEFAULTJOYSTICKANALOGUESCALE);
|
|
CONFIG_SetJoystickAnalogAxisInvert(i, 0);
|
|
CONFIG_SetJoystickAnalogAxisDeadSaturate(i, DEFAULTJOYSTICKANALOGUEDEAD, DEFAULTJOYSTICKANALOGUESATURATE);
|
|
|
|
CONFIG_SetJoystickDigitalAxisFunction(i, 0, -1);
|
|
CONFIG_SetJoystickDigitalAxisFunction(i, 1, -1);
|
|
|
|
CONFIG_SetJoystickAnalogAxisFunction(i, -1);
|
|
}
|
|
}
|
|
|
|
static void CONFIG_SetGameControllerAxesModern()
|
|
{
|
|
static GameControllerAnalogAxisSetting const analogAxes[] =
|
|
{
|
|
{ GAMECONTROLLER_AXIS_LEFTX, analog_strafing },
|
|
{ GAMECONTROLLER_AXIS_LEFTY, analog_moving },
|
|
{ GAMECONTROLLER_AXIS_RIGHTX, analog_turning },
|
|
{ GAMECONTROLLER_AXIS_RIGHTY, analog_lookingupanddown },
|
|
};
|
|
|
|
CONFIG_SetJoystickAnalogAxisScale(GAMECONTROLLER_AXIS_RIGHTX, 32768 + 16384);
|
|
CONFIG_SetJoystickAnalogAxisScale(GAMECONTROLLER_AXIS_RIGHTY, 32768 + 16384);
|
|
|
|
for (auto const& analogAxis : analogAxes)
|
|
analogAxis.apply();
|
|
}
|
|
|
|
void CONFIG_SetGameControllerDefaultsStandard()
|
|
{
|
|
CONFIG_SetGameControllerDefaultsClear();
|
|
CONFIG_SetGameControllerAxesModern();
|
|
|
|
static GameControllerButtonSetting const buttons[] =
|
|
{
|
|
{ GAMECONTROLLER_BUTTON_A, gamefunc_Jump },
|
|
{ GAMECONTROLLER_BUTTON_B, gamefunc_Toggle_Crouch },
|
|
{ GAMECONTROLLER_BUTTON_BACK, gamefunc_Map },
|
|
{ GAMECONTROLLER_BUTTON_LEFTSTICK, gamefunc_Run },
|
|
{ GAMECONTROLLER_BUTTON_RIGHTSTICK, gamefunc_Quick_Kick },
|
|
{ GAMECONTROLLER_BUTTON_LEFTSHOULDER, gamefunc_Crouch },
|
|
{ GAMECONTROLLER_BUTTON_RIGHTSHOULDER, gamefunc_Jump },
|
|
{ GAMECONTROLLER_BUTTON_DPAD_UP, gamefunc_Previous_Weapon },
|
|
{ GAMECONTROLLER_BUTTON_DPAD_DOWN, gamefunc_Next_Weapon },
|
|
};
|
|
|
|
static GameControllerButtonSetting const buttonsDuke[] =
|
|
{
|
|
{ GAMECONTROLLER_BUTTON_X, gamefunc_Open },
|
|
{ GAMECONTROLLER_BUTTON_Y, gamefunc_Inventory },
|
|
{ GAMECONTROLLER_BUTTON_DPAD_LEFT, gamefunc_Inventory_Left },
|
|
{ GAMECONTROLLER_BUTTON_DPAD_RIGHT, gamefunc_Inventory_Right },
|
|
};
|
|
|
|
static GameControllerButtonSetting const buttonsFury[] =
|
|
{
|
|
{ GAMECONTROLLER_BUTTON_X, gamefunc_Steroids }, // Reload
|
|
{ GAMECONTROLLER_BUTTON_Y, gamefunc_Open },
|
|
{ GAMECONTROLLER_BUTTON_DPAD_LEFT, gamefunc_MedKit },
|
|
{ GAMECONTROLLER_BUTTON_DPAD_RIGHT, gamefunc_NightVision }, // Radar
|
|
};
|
|
|
|
static GameControllerDigitalAxisSetting const digitalAxes[] =
|
|
{
|
|
{ GAMECONTROLLER_AXIS_TRIGGERLEFT, 1, gamefunc_Alt_Fire },
|
|
{ GAMECONTROLLER_AXIS_TRIGGERRIGHT, 1, gamefunc_Fire },
|
|
};
|
|
|
|
for (auto const& button : buttons)
|
|
button.apply();
|
|
|
|
/*
|
|
if (FURY)
|
|
{
|
|
for (auto const& button : buttonsFury)
|
|
button.apply();
|
|
}
|
|
else
|
|
*/
|
|
{
|
|
for (auto const& button : buttonsDuke)
|
|
button.apply();
|
|
}
|
|
|
|
for (auto const& digitalAxis : digitalAxes)
|
|
digitalAxis.apply();
|
|
}
|
|
|
|
void CONFIG_SetGameControllerDefaultsPro()
|
|
{
|
|
CONFIG_SetGameControllerDefaultsClear();
|
|
CONFIG_SetGameControllerAxesModern();
|
|
|
|
static GameControllerButtonSetting const buttons[] =
|
|
{
|
|
{ GAMECONTROLLER_BUTTON_A, gamefunc_Open },
|
|
{ GAMECONTROLLER_BUTTON_B, gamefunc_Third_Person_View },
|
|
{ GAMECONTROLLER_BUTTON_Y, gamefunc_Quick_Kick },
|
|
{ GAMECONTROLLER_BUTTON_BACK, gamefunc_Map },
|
|
{ GAMECONTROLLER_BUTTON_LEFTSTICK, gamefunc_Run },
|
|
{ GAMECONTROLLER_BUTTON_RIGHTSTICK, gamefunc_Crouch },
|
|
{ GAMECONTROLLER_BUTTON_DPAD_UP, gamefunc_Previous_Weapon },
|
|
{ GAMECONTROLLER_BUTTON_DPAD_DOWN, gamefunc_Next_Weapon },
|
|
};
|
|
|
|
static GameControllerButtonSetting const buttonsDuke[] =
|
|
{
|
|
{ GAMECONTROLLER_BUTTON_X, gamefunc_Inventory },
|
|
{ GAMECONTROLLER_BUTTON_LEFTSHOULDER, gamefunc_Previous_Weapon },
|
|
{ GAMECONTROLLER_BUTTON_RIGHTSHOULDER, gamefunc_Next_Weapon },
|
|
{ GAMECONTROLLER_BUTTON_DPAD_LEFT, gamefunc_Inventory_Left },
|
|
{ GAMECONTROLLER_BUTTON_DPAD_RIGHT, gamefunc_Inventory_Right },
|
|
};
|
|
|
|
static GameControllerButtonSetting const buttonsFury[] =
|
|
{
|
|
{ GAMECONTROLLER_BUTTON_X, gamefunc_Steroids }, // Reload
|
|
{ GAMECONTROLLER_BUTTON_LEFTSHOULDER, gamefunc_Crouch },
|
|
{ GAMECONTROLLER_BUTTON_RIGHTSHOULDER, gamefunc_Alt_Fire },
|
|
{ GAMECONTROLLER_BUTTON_DPAD_LEFT, gamefunc_MedKit },
|
|
{ GAMECONTROLLER_BUTTON_DPAD_RIGHT, gamefunc_NightVision }, // Radar
|
|
};
|
|
|
|
static GameControllerDigitalAxisSetting const digitalAxes[] =
|
|
{
|
|
{ GAMECONTROLLER_AXIS_TRIGGERLEFT, 1, gamefunc_Jump },
|
|
{ GAMECONTROLLER_AXIS_TRIGGERRIGHT, 1, gamefunc_Fire },
|
|
};
|
|
|
|
for (auto const& button : buttons)
|
|
button.apply();
|
|
|
|
#if 0 // ouch...
|
|
if (FURY)
|
|
{
|
|
for (auto const& button : buttonsFury)
|
|
button.apply();
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
for (auto const& button : buttonsDuke)
|
|
button.apply();
|
|
}
|
|
|
|
for (auto const& digitalAxis : digitalAxes)
|
|
digitalAxis.apply();
|
|
}
|
|
|
|
char const* CONFIG_GetGameFuncOnKeyboard(int gameFunc)
|
|
{
|
|
const char* string0 = KB_ScanCodeToString(KeyboardKeys[gameFunc][0]);
|
|
return string0[0] == '\0' ? KB_ScanCodeToString(KeyboardKeys[gameFunc][1]) : string0;
|
|
}
|
|
|
|
char const* CONFIG_GetGameFuncOnMouse(int gameFunc)
|
|
{
|
|
for (int j = 0; j < 2; ++j)
|
|
for (int i = 0; i < joystick.numButtons; ++i)
|
|
if (JoystickFunctions[i][j] == gameFunc)
|
|
return joyGetName(1, i);
|
|
|
|
for (int i = 0; i < joystick.numAxes; ++i)
|
|
for (int j = 0; j < 2; ++j)
|
|
if (JoystickDigitalFunctions[i][j] == gameFunc)
|
|
return joyGetName(0, i);
|
|
|
|
return "";
|
|
}
|
|
|
|
char const* CONFIG_GetGameFuncOnJoystick(int gameFunc)
|
|
{
|
|
for (int j = 0; j < 2; ++j)
|
|
for (int i = 0; i < joystick.numButtons; ++i)
|
|
if (JoystickFunctions[i][j] == gameFunc)
|
|
return joyGetName(1, i);
|
|
|
|
for (int i = 0; i < joystick.numAxes; ++i)
|
|
for (int j = 0; j < 2; ++j)
|
|
if (JoystickDigitalFunctions[i][j] == gameFunc)
|
|
return joyGetName(0, i);
|
|
|
|
return "";
|
|
}
|
|
|
|
|
|
void CONFIG_InitMouseAndController()
|
|
{
|
|
memset(MouseFunctions, -1, sizeof(MouseFunctions));
|
|
memset(MouseDigitalFunctions, -1, sizeof(MouseDigitalFunctions));
|
|
memset(JoystickFunctions, -1, sizeof(JoystickFunctions));
|
|
memset(JoystickDigitalFunctions, -1, sizeof(JoystickDigitalFunctions));
|
|
|
|
for (int i = 0; i < MAXMOUSEBUTTONS; i++)
|
|
{
|
|
MouseFunctions[i][0] = CONFIG_FunctionNameToNum(mousedefaults[i]);
|
|
CONTROL_MapButton(MouseFunctions[i][0], i, 0, controldevice_mouse);
|
|
if (i >= 4) continue;
|
|
MouseFunctions[i][1] = CONFIG_FunctionNameToNum(mouseclickeddefaults[i]);
|
|
CONTROL_MapButton(MouseFunctions[i][1], i, 1, controldevice_mouse);
|
|
}
|
|
|
|
for (int i = 0; i < MAXMOUSEAXES; i++)
|
|
{
|
|
MouseAnalogueScale[i] = DEFAULTMOUSEANALOGUESCALE;
|
|
CONTROL_SetAnalogAxisScale(i, MouseAnalogueScale[i], controldevice_mouse);
|
|
|
|
MouseDigitalFunctions[i][0] = CONFIG_FunctionNameToNum(mousedigitaldefaults[i * 2]);
|
|
MouseDigitalFunctions[i][1] = CONFIG_FunctionNameToNum(mousedigitaldefaults[i * 2 + 1]);
|
|
CONTROL_MapDigitalAxis(i, MouseDigitalFunctions[i][0], 0, controldevice_mouse);
|
|
CONTROL_MapDigitalAxis(i, MouseDigitalFunctions[i][1], 1, controldevice_mouse);
|
|
|
|
MouseAnalogueAxes[i] = CONFIG_AnalogNameToNum(mouseanalogdefaults[i]);
|
|
CONTROL_MapAnalogAxis(i, MouseAnalogueAxes[i], controldevice_mouse);
|
|
}
|
|
CONFIG_SetupMouse();
|
|
CONFIG_SetupJoystick();
|
|
}
|
|
|
|
void CONFIG_PutNumber(const char* key, int number)
|
|
{
|
|
FStringf str("%d", number);
|
|
GameConfig->SetValueForKey(key, str);
|
|
}
|
|
|
|
void CONFIG_WriteControllerSettings()
|
|
{
|
|
FString buf;
|
|
if (in_mouse)
|
|
{
|
|
FString section = currentGame + ".MouseSettings";
|
|
GameConfig->SetSection(section);
|
|
for (int i = 0; i < MAXMOUSEBUTTONS; i++)
|
|
{
|
|
if (CONFIG_FunctionNumToName(MouseFunctions[i][0]))
|
|
{
|
|
buf.Format("MouseButton%d", i);
|
|
GameConfig->SetValueForKey(buf, CONFIG_FunctionNumToName(MouseFunctions[i][0]));
|
|
}
|
|
|
|
if (i >= (MAXMOUSEBUTTONS - 2)) continue;
|
|
|
|
if (CONFIG_FunctionNumToName(MouseFunctions[i][1]))
|
|
{
|
|
buf.Format("MouseButtonClicked%d", i);
|
|
GameConfig->SetValueForKey(buf, CONFIG_FunctionNumToName(MouseFunctions[i][1]));
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < MAXMOUSEAXES; i++)
|
|
{
|
|
if (CONFIG_AnalogNumToName(MouseAnalogueAxes[i]))
|
|
{
|
|
buf.Format("MouseAnalogAxes%d", i);
|
|
GameConfig->SetValueForKey(buf, CONFIG_AnalogNumToName(MouseAnalogueAxes[i]));
|
|
}
|
|
|
|
if (CONFIG_FunctionNumToName(MouseDigitalFunctions[i][0]))
|
|
{
|
|
buf.Format("MouseDigitalAxes%d_0", i);
|
|
GameConfig->SetValueForKey(buf, CONFIG_FunctionNumToName(MouseDigitalFunctions[i][0]));
|
|
}
|
|
|
|
if (CONFIG_FunctionNumToName(MouseDigitalFunctions[i][1]))
|
|
{
|
|
buf.Format("MouseDigitalAxes%d_1", i);
|
|
GameConfig->SetValueForKey(buf, CONFIG_FunctionNumToName(MouseDigitalFunctions[i][1]));
|
|
}
|
|
|
|
buf.Format("MouseAnalogScale%d", i);
|
|
CONFIG_PutNumber(buf, MouseAnalogueScale[i]);
|
|
}
|
|
}
|
|
|
|
if (in_joystick)
|
|
{
|
|
FString section = currentGame + ".ControllerSettings";
|
|
GameConfig->SetSection(section);
|
|
for (int dummy = 0; dummy < MAXJOYBUTTONSANDHATS; dummy++)
|
|
{
|
|
if (CONFIG_FunctionNumToName(JoystickFunctions[dummy][0]))
|
|
{
|
|
buf.Format("ControllerButton%d", dummy);
|
|
GameConfig->SetValueForKey(buf, CONFIG_FunctionNumToName(JoystickFunctions[dummy][0]));
|
|
}
|
|
|
|
if (CONFIG_FunctionNumToName(JoystickFunctions[dummy][1]))
|
|
{
|
|
buf.Format("ControllerButtonClicked%d", dummy);
|
|
GameConfig->SetValueForKey(buf, CONFIG_FunctionNumToName(JoystickFunctions[dummy][1]));
|
|
}
|
|
}
|
|
for (int dummy = 0; dummy < MAXJOYAXES; dummy++)
|
|
{
|
|
if (CONFIG_AnalogNumToName(JoystickAnalogueAxes[dummy]))
|
|
{
|
|
buf.Format("ControllerAnalogAxes%d", dummy);
|
|
GameConfig->SetValueForKey(buf, CONFIG_AnalogNumToName(JoystickAnalogueAxes[dummy]));
|
|
}
|
|
|
|
if (CONFIG_FunctionNumToName(JoystickDigitalFunctions[dummy][0]))
|
|
{
|
|
buf.Format("ControllerDigitalAxes%d_0", dummy);
|
|
GameConfig->SetValueForKey(buf, CONFIG_FunctionNumToName(JoystickDigitalFunctions[dummy][0]));
|
|
}
|
|
|
|
if (CONFIG_FunctionNumToName(JoystickDigitalFunctions[dummy][1]))
|
|
{
|
|
buf.Format("ControllerDigitalAxes%d_1", dummy);
|
|
GameConfig->SetValueForKey(buf, CONFIG_FunctionNumToName(JoystickDigitalFunctions[dummy][1]));
|
|
}
|
|
|
|
buf.Format("ControllerAnalogScale%d", dummy);
|
|
CONFIG_PutNumber(buf, JoystickAnalogueScale[dummy]);
|
|
|
|
buf.Format("ControllerAnalogInvert%d", dummy);
|
|
CONFIG_PutNumber(buf, JoystickAnalogueInvert[dummy]);
|
|
|
|
buf.Format("ControllerAnalogDead%d", dummy);
|
|
CONFIG_PutNumber(buf, JoystickAnalogueDead[dummy]);
|
|
|
|
buf.Format("ControllerAnalogSaturate%d", dummy);
|
|
CONFIG_PutNumber(buf, JoystickAnalogueSaturate[dummy]);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
const char* const ConsoleButtons[] =
|
|
{
|
|
"mouse1", "mouse2", "mouse3", "mouse4", "mwheelup",
|
|
"mwheeldn", "mouse5", "mouse6", "mouse7", "mouse8"
|
|
};
|
|
|
|
int osdcmd_bind(osdcmdptr_t parm)
|
|
{
|
|
char tempbuf[256];
|
|
|
|
if (parm->numparms == 1 && !Bstrcasecmp(parm->parms[0], "showkeys"))
|
|
{
|
|
for (auto& s : sctokeylut)
|
|
OSD_Printf("%s\n", s.key);
|
|
for (auto ConsoleButton : ConsoleButtons)
|
|
OSD_Printf("%s\n", ConsoleButton);
|
|
return OSDCMD_OK;
|
|
}
|
|
|
|
if (parm->numparms == 0)
|
|
{
|
|
int j = 0;
|
|
|
|
OSD_Printf("Current key bindings:\n");
|
|
|
|
for (int i = 0; i < NUMKEYS + MAXMOUSEBUTTONS; i++)
|
|
if (CONTROL_KeyIsBound(i))
|
|
{
|
|
j++;
|
|
OSD_Printf("%-9s %s\"%s\"\n", CONTROL_KeyBinds[i].key, CONTROL_KeyBinds[i].repeat ? "" : "norepeat ",
|
|
CONTROL_KeyBinds[i].cmdstr);
|
|
}
|
|
|
|
if (j == 0)
|
|
OSD_Printf("No binds found.\n");
|
|
|
|
return OSDCMD_OK;
|
|
}
|
|
|
|
int i, j, repeat;
|
|
|
|
for (i = 0; i < ARRAY_SSIZE(sctokeylut); i++)
|
|
{
|
|
if (!Bstrcasecmp(parm->parms[0], sctokeylut[i].key))
|
|
break;
|
|
}
|
|
|
|
// didn't find the key
|
|
if (i == ARRAY_SSIZE(sctokeylut))
|
|
{
|
|
for (i = 0; i < MAXMOUSEBUTTONS; i++)
|
|
if (!Bstrcasecmp(parm->parms[0], ConsoleButtons[i]))
|
|
break;
|
|
|
|
if (i >= MAXMOUSEBUTTONS)
|
|
return OSDCMD_SHOWHELP;
|
|
|
|
if (parm->numparms < 2)
|
|
{
|
|
if (CONTROL_KeyBinds[NUMKEYS + i].cmdstr && CONTROL_KeyBinds[NUMKEYS + i].key)
|
|
OSD_Printf("%-9s %s\"%s\"\n", ConsoleButtons[i], CONTROL_KeyBinds[NUMKEYS + i].repeat ? "" : "norepeat ",
|
|
CONTROL_KeyBinds[NUMKEYS + i].cmdstr);
|
|
else OSD_Printf("%s is unbound\n", ConsoleButtons[i]);
|
|
return OSDCMD_OK;
|
|
}
|
|
|
|
j = 1;
|
|
|
|
repeat = 1;
|
|
if (!Bstrcasecmp(parm->parms[j], "norepeat"))
|
|
{
|
|
repeat = 0;
|
|
j++;
|
|
}
|
|
|
|
Bstrcpy(tempbuf, parm->parms[j++]);
|
|
for (; j < parm->numparms; j++)
|
|
{
|
|
Bstrcat(tempbuf, " ");
|
|
Bstrcat(tempbuf, parm->parms[j++]);
|
|
}
|
|
|
|
CONTROL_BindMouse(i, tempbuf, repeat, ConsoleButtons[i]);
|
|
|
|
if (!OSD_ParsingScript())
|
|
OSD_Printf("%s\n", parm->raw);
|
|
return OSDCMD_OK;
|
|
}
|
|
|
|
if (parm->numparms < 2)
|
|
{
|
|
if (CONTROL_KeyIsBound(sctokeylut[i].sc))
|
|
OSD_Printf("%-9s %s\"%s\"\n", sctokeylut[i].key, CONTROL_KeyBinds[sctokeylut[i].sc].repeat ? "" : "norepeat ",
|
|
CONTROL_KeyBinds[sctokeylut[i].sc].cmdstr);
|
|
else OSD_Printf("%s is unbound\n", sctokeylut[i].key);
|
|
|
|
return OSDCMD_OK;
|
|
}
|
|
|
|
j = 1;
|
|
|
|
repeat = 1;
|
|
if (!Bstrcasecmp(parm->parms[j], "norepeat"))
|
|
{
|
|
repeat = 0;
|
|
j++;
|
|
}
|
|
|
|
Bstrcpy(tempbuf, parm->parms[j++]);
|
|
for (; j < parm->numparms; j++)
|
|
{
|
|
Bstrcat(tempbuf, " ");
|
|
Bstrcat(tempbuf, parm->parms[j++]);
|
|
}
|
|
|
|
CONTROL_BindKey(sctokeylut[i].sc, tempbuf, repeat, sctokeylut[i].key);
|
|
|
|
char* cp = tempbuf;
|
|
|
|
// Populate the keyboard config menu based on the bind.
|
|
// Take care of processing one-to-many bindings properly, too.
|
|
static char const s_gamefunc_[] = "gamefunc_";
|
|
int constexpr strlen_gamefunc_ = ARRAY_SIZE(s_gamefunc_) - 1;
|
|
|
|
while ((cp = Bstrstr(cp, s_gamefunc_)))
|
|
{
|
|
cp += strlen_gamefunc_;
|
|
|
|
char* semi = Bstrchr(cp, ';');
|
|
|
|
if (semi)
|
|
*semi = 0;
|
|
|
|
j = CONFIG_FunctionNameToNum(cp);
|
|
|
|
if (semi)
|
|
cp = semi + 1;
|
|
|
|
if (j != -1)
|
|
{
|
|
KeyboardKeys[j][1] = KeyboardKeys[j][0];
|
|
KeyboardKeys[j][0] = sctokeylut[i].sc;
|
|
// CONTROL_MapKey(j, sctokeylut[i].sc, KeyboardKeys[j][0]);
|
|
|
|
if (j == gamefunc_Show_Console)
|
|
OSD_CaptureKey(sctokeylut[i].sc);
|
|
}
|
|
}
|
|
|
|
if (!OSD_ParsingScript())
|
|
OSD_Printf("%s\n", parm->raw);
|
|
|
|
return OSDCMD_OK;
|
|
}
|
|
|
|
int osdcmd_unbindall(osdcmdptr_t UNUSED(parm))
|
|
{
|
|
UNREFERENCED_CONST_PARAMETER(parm);
|
|
|
|
for (int i = 0; i < NUMKEYS; ++i)
|
|
CONTROL_FreeKeyBind(i);
|
|
|
|
for (int i = 0; i < MAXMOUSEBUTTONS; ++i)
|
|
CONTROL_FreeMouseBind(i);
|
|
|
|
for (auto& KeyboardKey : KeyboardKeys)
|
|
KeyboardKey[0] = KeyboardKey[1] = 0xff;
|
|
|
|
if (!OSD_ParsingScript())
|
|
OSD_Printf("unbound all controls\n");
|
|
|
|
return OSDCMD_OK;
|
|
}
|
|
|
|
int osdcmd_unbind(osdcmdptr_t parm)
|
|
{
|
|
if (parm->numparms != 1)
|
|
return OSDCMD_SHOWHELP;
|
|
|
|
for (auto& ConsoleKey : sctokeylut)
|
|
{
|
|
if (ConsoleKey.key && !Bstrcasecmp(parm->parms[0], ConsoleKey.key))
|
|
{
|
|
CONTROL_FreeKeyBind(ConsoleKey.sc);
|
|
OSD_Printf("unbound key %s\n", ConsoleKey.key);
|
|
return OSDCMD_OK;
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < MAXMOUSEBUTTONS; i++)
|
|
{
|
|
if (!Bstrcasecmp(parm->parms[0], ConsoleButtons[i]))
|
|
{
|
|
CONTROL_FreeMouseBind(i);
|
|
OSD_Printf("unbound %s\n", ConsoleButtons[i]);
|
|
return OSDCMD_OK;
|
|
}
|
|
}
|
|
|
|
return OSDCMD_SHOWHELP;
|
|
}
|
|
|