raze/source
2021-12-30 09:58:44 +01:00
..
build - replaced dragpoint (both the generic and the Blood variant) with a newly written vertexscan function. 2021-12-30 09:58:15 +01:00
common - added utilities to read all usermaps into a directory tree 2021-12-30 09:58:08 +01:00
core - hooking up the vertex map with the rest of the engine. 2021-12-30 09:58:44 +01:00
games - replaced dragpoint (both the generic and the Blood variant) with a newly written vertexscan function. 2021-12-30 09:58:15 +01:00
glbackend - Capitalise vec2_t y variable. 2021-12-30 09:57:02 +01:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - added stripped down version of EASTL's intrusive list. 2021-12-30 09:53:11 +01:00
CMakeLists.txt - vertex height map creator for precise render mode like in GZDoom. 2021-12-30 09:58:44 +01:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-26 23:10:07 +01:00
gitinfo.cpp