raze/source
Mitchell Richters f7957fc237 - Blood: Factor in game's tic-rate when aiming/looking up/down.
* Doesn't matter for Blood, but will matter for SW in a unified approach. Might as well get it right here.
* Appreciate the literal doubles in lieu of the enums isn't great, but this function will go into the backend in due course.
2020-09-20 16:21:38 +10:00
..
blood - Blood: Factor in game's tic-rate when aiming/looking up/down. 2020-09-20 16:21:38 +10:00
build - widescreen asset setup and consolidation of .def file loading. 2020-09-16 19:13:06 +02:00
common - added support for SSI containers to the file system. 2020-09-19 10:07:53 +02:00
core - Move Duke's getincangle() function to the backend, create Q16.16 variant (getincangleq16()) and replace Shadow Warrior's discrete implementations shared versions. 2020-09-20 16:21:13 +10:00
exhumed - widescreen asset setup and consolidation of .def file loading. 2020-09-16 19:13:06 +02:00
games/duke - Move Duke's getincangle() function to the backend, create Q16.16 variant (getincangleq16()) and replace Shadow Warrior's discrete implementations shared versions. 2020-09-20 16:21:13 +10:00
glbackend - fixed weapon sprite translation index when in paletted mode. 2020-09-19 00:06:07 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform
sw - SW: Uplift DoPlayerHorizon() with changes to serve as basis for standardised backend player horizon function. 2020-09-20 16:21:35 +10:00
thirdparty - added missing terminator to Base64 encoder. 2020-09-07 23:32:58 +02:00
__autostart.cpp
CMakeLists.txt - added support for SSI containers to the file system. 2020-09-19 10:07:53 +02:00
g_pch.h
gitinfo.cpp
zzautozend.cpp