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enet
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Update ENet with the latest changes from github
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2012-10-01 05:37:31 +00:00 |
jaudiolib
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Fix three (probably harmless) maybe-uninitialized warnings.
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2012-09-13 07:07:21 +00:00 |
jmact
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patch from jfmact: "added c++ trimming to header" mathutil.h
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2012-09-13 07:06:47 +00:00 |
lunatic
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Lunatic: expose updatesector*, add random walker as timing test for them.
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2012-10-07 15:26:29 +00:00 |
misc
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xdelta3
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Fix a "set but not used warning" in xdelta3.c, revert definition of XD3_ASSERT.
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2012-06-03 19:20:32 +00:00 |
_functio.h
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Wii: Minor adjustments to the joystick defaults for the Classic Controller.
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2012-07-05 17:55:44 +00:00 |
_midi.h
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_rts.h
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actors.c
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Factor out 2x identical code into G_WeaponHitCeilingOrFloor().
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2012-10-14 20:41:30 +00:00 |
actors.h
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Minor cleanups in actors.c, mostly relating to custom projectiles and the like. A bug causing custom projectiles to knock the player back twice as far as the hard-coded ones was also fixed. There should be no other functional changes for the end user.
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2012-10-05 20:48:10 +00:00 |
anim.c
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Move G_HandleAsync() into game.h as 'static inline' and use everywhere else.
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2012-09-05 17:25:34 +00:00 |
anim.h
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animvpx.c
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Fix compilation on Debian 6.0 (Squeeze).
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2012-09-24 21:09:34 +00:00 |
animvpx.h
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VP8: collect times while playing the video and print a summary to the log afterwards.
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2012-07-13 18:20:55 +00:00 |
astub.c
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Lunatic-m32: save command input history.
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2012-10-07 15:26:20 +00:00 |
common.c
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OSD command 'map': entering a name with a '*' wildcard lists those that match.
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2012-09-08 22:18:31 +00:00 |
common_game.h
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Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
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2012-07-01 22:11:33 +00:00 |
config.c
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On Linux build without startup GUI, don't save ModDir to config.
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2012-08-24 18:55:06 +00:00 |
config.h
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Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
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2012-07-01 22:11:33 +00:00 |
demo.c
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In -d command line arg, allow specifying demo number in addition to file name.
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2012-10-01 17:52:40 +00:00 |
demo.h
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In -d command line arg, allow specifying demo number in addition to file name.
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2012-10-01 17:52:40 +00:00 |
duke3d.h
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Networking updates. Don't bother testing this to see if things are any better, because they aren't. :p
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2012-10-14 21:52:51 +00:00 |
function.h
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game.c
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Replace all/most literal SE lotags 1/2 with SE_1_ABOVE_WATER or SE_2_UNDERWATER.
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2012-10-14 20:41:21 +00:00 |
game.h
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TROR: Prototypical no-SE7 water submersion/emersion.
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2012-10-14 20:41:17 +00:00 |
gamedef.c
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CON access to ud.runkey_mode through get/setuserdef
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2012-10-14 18:18:30 +00:00 |
gamedef.h
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CON access to ud.runkey_mode through get/setuserdef
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2012-10-14 18:18:30 +00:00 |
gamedefs.h
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Massive menu input control revamp/cleanup/factor. (added: input.[ch])
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2012-06-03 16:11:22 +00:00 |
gameexec.c
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Replace all/most literal SE lotags 1/2 with SE_1_ABOVE_WATER or SE_2_UNDERWATER.
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2012-10-14 20:41:21 +00:00 |
gameexec.h
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Add macro CON_ERRPRINTF(Fmt, ...) and use that everywhere.
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2012-09-05 17:25:47 +00:00 |
gamestructures.c
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CON access to ud.runkey_mode through get/setuserdef
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2012-10-14 18:18:30 +00:00 |
gamevars.c
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Add macro CON_ERRPRINTF(Fmt, ...) and use that everywhere.
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2012-09-05 17:25:47 +00:00 |
gamevars.h
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global.c
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Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible.
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2012-08-16 21:48:13 +00:00 |
global.h
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Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible.
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2012-08-16 21:48:13 +00:00 |
GNU.TXT
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grpscan.c
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Remove some unneeded NULL checks.
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2012-09-02 13:57:39 +00:00 |
grpscan.h
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input.c
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Clean up a couple of rotatesprite uses.
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2012-08-19 12:56:51 +00:00 |
input.h
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Massive menu input control revamp/cleanup/factor. (added: input.[ch])
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2012-06-03 16:11:22 +00:00 |
keys.h
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m32def.c
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Fix three (probably harmless) maybe-uninitialized warnings.
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2012-09-13 07:07:21 +00:00 |
m32def.h
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m32exec.c
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Remove some #if 0 blocks that are probably of no interest any more.
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2012-09-02 14:00:58 +00:00 |
m32structures.c
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m32vars.c
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For loadboard() and friends, pass a vec3_t position instead of separate x/y/z.
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2012-10-01 17:52:30 +00:00 |
macros.h
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mapster32.h
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mdump.cpp
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mdump.h
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menus.c
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In savegames, store dummy constant-length block instead of a _prlight array.
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2012-10-03 15:29:12 +00:00 |
menus.h
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midi.c
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midi.h
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mpu401.c
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mpu401.h
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music.c
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This should fix the "assignment discards 'const' qualifier" warning in music.c.
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2012-07-09 19:00:23 +00:00 |
names.h
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namesdyn.c
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Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
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2012-07-01 22:11:33 +00:00 |
namesdyn.h
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net.c
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Networking updates. Don't bother testing this to see if things are any better, because they aren't. :p
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2012-10-14 21:52:51 +00:00 |
net.h
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Networking updates. Don't bother testing this to see if things are any better, because they aren't. :p
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2012-10-14 21:52:51 +00:00 |
old.diff
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osdcmds.c
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Add cvar "cl_runmode" to control ud.runkey_mode. This should fix the "allow walk while running" preference not saving.
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2012-10-14 14:43:37 +00:00 |
osdcmds.h
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Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
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2012-07-01 22:11:33 +00:00 |
osdfuncs.c
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Clean up a couple of rotatesprite uses.
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2012-08-19 12:56:51 +00:00 |
osdfuncs.h
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player.c
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Clean up a couple of functions, namely P_IncurDamage()
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2012-10-14 22:10:29 +00:00 |
player.h
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Remove commented out AI Duke opponent code.
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2012-09-02 14:02:04 +00:00 |
premap.c
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For loadboard() and friends, pass a vec3_t position instead of separate x/y/z.
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2012-10-01 17:52:30 +00:00 |
premap.h
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quotes.h
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rev.h
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rts.c
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Fix the overlooking of EDUKE.CON in the absence of DUKE3D.GRP caused by r2726. Also, tweak a few string literals' use of quotation marks.
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2012-06-27 17:45:52 +00:00 |
rts.h
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savegame.c
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In savegames, store dummy constant-length block instead of a _prlight array.
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2012-10-03 15:29:12 +00:00 |
savegame.h
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Factor out some repeated code into G_{Load,Save}PlayerMaybeMulti.
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2012-09-05 17:25:43 +00:00 |
sdlmusic.c
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Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
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2012-07-01 22:11:33 +00:00 |
sector.c
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Replace all/most literal SE lotags 1/2 with SE_1_ABOVE_WATER or SE_2_UNDERWATER.
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2012-10-14 20:41:21 +00:00 |
sector.h
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Replace some more literal SE numbers, rename a couple of functions.
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2012-09-12 09:45:14 +00:00 |
soundefs.h
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sounds.c
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Remove some outdated/incorrect code that was causing some issues when multiple copies of a single sound were playing and just one of them needed to be stopped.
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2012-10-14 22:09:16 +00:00 |
sounds.h
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The other half of the previous commit.
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2012-10-08 07:07:59 +00:00 |
sounds_mapster32.c
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sounds_mapster32.h
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standard.h
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startgtk.game.c
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startwin.game.c
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startwin.game.h
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winbits.c
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