raze/source/core/rendering/scene
2021-12-30 09:57:06 +01:00
..
hw_bunchdrawer.cpp - Replace spritetypebase y with pos.Y calls. 2021-12-30 09:57:05 +01:00
hw_bunchdrawer.h - WindowClipper WIP 2021-12-30 09:56:52 +01:00
hw_clipper.cpp - added a bit more debug validation to the new clipper code. 2021-12-30 09:56:53 +01:00
hw_clipper.h - added a bit more debug validation to the new clipper code. 2021-12-30 09:56:53 +01:00
hw_drawinfo.cpp - Replace walltype y with pos.Y calls and eliminate walltype pos union. 2021-12-30 09:57:04 +01:00
hw_drawinfo.h - refactored the owner index in tspritetype. 2021-12-26 23:09:53 +01:00
hw_drawlist.cpp
hw_drawlist.h
hw_drawlistadd.cpp
hw_drawstructs.h - add slope sprite support to the new renderer. 2021-12-30 09:56:55 +01:00
hw_flats.cpp - Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union. 2021-12-30 09:57:06 +01:00
hw_portal.cpp - Replace spritetypebase y with pos.Y calls. 2021-12-30 09:57:05 +01:00
hw_portal.h - replaced most of numsectors, too. 2021-12-30 09:56:54 +01:00
hw_sky.cpp
hw_skyportal.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
hw_sprites.cpp - Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union. 2021-12-30 09:57:06 +01:00
hw_walls.cpp - Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union. 2021-12-30 09:57:06 +01:00