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enet
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Replace use of preprocessor macro WIN32 with _WIN32. (Blame clang.)
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2013-06-01 06:57:00 +00:00 |
eobj
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Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
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2013-03-04 04:14:19 +00:00 |
eobj_win
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Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
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2013-03-04 04:14:19 +00:00 |
jaudiolib
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Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works.
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2013-10-07 10:05:03 +00:00 |
jmact
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Revert "Move CONTROL_ProcessBinds() to CONTROL_GetInput()." [r3981]
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2013-10-11 13:43:39 +00:00 |
lunatic
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LunaCON: implement 'setcfgname'.
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2013-11-08 18:08:45 +00:00 |
misc
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Update the info displayed in the "details" tab of the application properties dialog in Windows--change copyright date to 2013, update Duke Nukem trademark ownership from Apogee Software, Ltd to Gearbox Software, LLC
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2013-08-31 04:57:46 +00:00 |
obj
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Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
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2013-03-04 04:14:19 +00:00 |
obj_win
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Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
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2013-03-04 04:14:19 +00:00 |
util
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_functio.h
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_midi.h
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_rts.h
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actors.c
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In exprs like "Bmemcpy(&p->pos.x, &sprite[i].x, sizeof(vec3_t))", drop the ".x".
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2013-11-04 18:21:07 +00:00 |
actors.h
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Refactor projectiles a bit. Tested with all of the original weapons and with the weapons in the Duke 64 mod.
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2013-08-06 23:53:34 +00:00 |
actors_inline.c
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Clean up of mostly actors.c, but some other files along the way too.
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2013-04-15 10:48:09 +00:00 |
actors_inline.h
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anim.c
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Add rudimentary sanity checks when playing ANM files.
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2013-03-31 18:57:59 +00:00 |
anim.h
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animvpx.c
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Take over and use static assertion macro found in LuaJIT sources.
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2013-04-05 17:53:14 +00:00 |
animvpx.h
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astub.c
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Lunatic: add 'lua' OSD command, permitting to execute arbitrary code.
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2013-11-04 22:56:03 +00:00 |
common.c
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Allow -g, -x, -h, -j, and for the game, -d, to take their file name after a space. This allows quotes to be used with them properly.
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2013-11-03 04:02:23 +00:00 |
common_game.h
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Allow -g, -x, -h, -j, and for the game, -d, to take their file name after a space. This allows quotes to be used with them properly.
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2013-11-03 04:02:23 +00:00 |
config.c
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Implement a master volume control that functions separately from the sound effect and music volume controls. This is important because it allows waveform based music (like the SC-55 music pack, etc.) to play back at a louder volume than the sound effects if the end user so desires.
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2013-08-06 23:53:55 +00:00 |
config.h
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demo.c
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For demos, make savehead.savename[] carry the SVN revision number.
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2013-11-04 18:21:09 +00:00 |
demo.h
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duke3d.h
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In G_SaveMapState, fix 1024-byte write beyond array bound on 64-bit platforms.
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2013-10-28 21:26:32 +00:00 |
function.h
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game.c
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In C_SetCfgName, don't use unsafe string functions with unknown-length input.
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2013-11-08 18:08:47 +00:00 |
game.h
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Allow -g, -x, -h, -j, and for the game, -d, to take their file name after a space. This allows quotes to be used with them properly.
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2013-11-03 04:02:23 +00:00 |
game_inline.c
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Add qstrdim and screentext, powerful new functions for HUD text.
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2013-06-01 06:55:00 +00:00 |
game_inline.h
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Add qstrdim and screentext, powerful new functions for HUD text.
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2013-06-01 06:55:00 +00:00 |
gamedef.c
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In C_SetCfgName, don't use unsafe string functions with unknown-length input.
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2013-11-08 18:08:47 +00:00 |
gamedef.h
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Retire global 'lastvisinc'.
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2013-07-18 18:08:13 +00:00 |
gamedefs.h
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Remove some duplicate or unused control layer defines.
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2013-02-25 15:31:22 +00:00 |
gameexec.c
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In exprs like "Bmemcpy(&p->pos.x, &sprite[i].x, sizeof(vec3_t))", drop the ".x".
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2013-11-04 18:21:07 +00:00 |
gameexec.h
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Lunatic: retire per-sprite tsprite access for per-tile animation callback reg.
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2013-07-07 20:59:10 +00:00 |
GameListSource.game.h
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GameListSource.game.m
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Apply patch by forum user "John Jendro" fixing OS X build.
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2013-07-13 21:05:06 +00:00 |
gamestructures.c
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CON: add projectile member .userdata and predefined label PROJ_USERDATA.
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2013-06-09 16:37:18 +00:00 |
gamevars.c
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Retire global 'lastvisinc'.
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2013-07-18 18:08:13 +00:00 |
gamevars.h
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LunaCON: proper handling of dynamic remappings with weapon defaults.
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2013-06-02 14:07:56 +00:00 |
global.c
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Add support for shareware 0.99/1.0/1.1, for shits and giggles.
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2013-05-23 18:28:04 +00:00 |
global.h
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Add support for shareware 0.99/1.0/1.1, for shits and giggles.
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2013-05-23 18:28:04 +00:00 |
GNU.TXT
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GrpFile.game.h
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GrpFile.game.m
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grpscan.c
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Add support for shareware 0.99/1.0/1.1, for shits and giggles.
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2013-05-23 18:28:04 +00:00 |
grpscan.h
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Apply patch by forum user "John Jendro" fixing OS X build.
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2013-07-13 21:05:06 +00:00 |
input.c
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Relax CAPITALIZATION restrictions.
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2013-03-25 04:31:09 +00:00 |
input.h
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keys.h
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m32def.c
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m32script: when failing to load file, don't append '.m32' if already there.
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2013-10-28 21:26:30 +00:00 |
m32def.h
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Add "rotatespritea" to CON and M32script.
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2013-03-25 04:33:03 +00:00 |
m32exec.c
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Prevent calling function pointers cast to an incompatible type.
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2013-09-21 13:38:44 +00:00 |
m32structures.c
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Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels.
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2013-05-17 03:44:09 +00:00 |
m32vars.c
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LunaCON: proper handling of dynamic remappings with weapon defaults.
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2013-06-02 14:07:56 +00:00 |
macros.h
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Fix two bugs found by Clang's undefined behavior sanitizer.
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2013-04-29 19:24:19 +00:00 |
mapster32.h
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mdump.cpp
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mdump.h
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menus.c
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Implement a master volume control that functions separately from the sound effect and music volume controls. This is important because it allows waveform based music (like the SC-55 music pack, etc.) to play back at a louder volume than the sound effects if the end user so desires.
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2013-08-06 23:53:55 +00:00 |
menus.h
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midi.c
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midi.h
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mpu401.c
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mpu401.h
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music.c
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names.h
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namesdyn.c
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Dynamicsoundremap.
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2013-06-01 06:55:30 +00:00 |
namesdyn.h
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Lunatic translator: dynamic tile remapping.
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2013-03-17 18:11:38 +00:00 |
net.c
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Fix the long-standing trivial warnings in net.c.
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2013-10-07 10:03:23 +00:00 |
net.h
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Fix net.h, dunno why MSVC accepts functions that don't match their prototypes without complaining... :p
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2013-08-07 14:29:10 +00:00 |
old.diff
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osdcmds.c
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Lunatic: add 'lua' OSD command, permitting to execute arbitrary code.
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2013-11-04 22:56:03 +00:00 |
osdcmds.h
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osdfuncs.c
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OSD: factor out getting sh/pal using format+text buffers into OSD_GetShadePal().
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2013-11-04 22:56:08 +00:00 |
osdfuncs.h
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player.c
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In exprs like "Bmemcpy(&p->pos.x, &sprite[i].x, sizeof(vec3_t))", drop the ".x".
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2013-11-04 18:21:07 +00:00 |
player.h
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Retire global 'lastvisinc'.
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2013-07-18 18:08:13 +00:00 |
premap.c
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LunaCON: very primitive gamevar handling logic for {save,load}mapstate.
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2013-10-27 21:12:22 +00:00 |
premap.h
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Lunatic: various changes.
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2013-07-04 19:38:46 +00:00 |
quotes.h
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Fix up handling of the Duke shareware beta a little bit, and change the dialog that pops up after running the shareware version too many times to take you to Steam instead of GOG (the Steam version is a better deal)
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2013-06-13 21:17:03 +00:00 |
rev.h
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rts.c
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Add newlines to some diagostic log messages that lack them and need them.
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2013-04-13 03:49:35 +00:00 |
rts.h
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savegame.c
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For demos, make savehead.savename[] carry the SVN revision number.
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2013-11-04 18:21:09 +00:00 |
savegame.h
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LunaCON: very primitive gamevar handling logic for {save,load}mapstate.
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2013-10-27 21:12:22 +00:00 |
sdlmusic.c
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Wii: Fix build and add custom headers and libs to SVN. (It's helpful to set up a build system from scratch.)
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2013-10-13 09:08:31 +00:00 |
sector.c
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Replace literal g_sounds[].m bits with enum constants. DONT_BUILD.
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2013-09-08 20:18:56 +00:00 |
sector.h
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In G_SaveMapState, fix 1024-byte write beyond array bound on 64-bit platforms.
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2013-10-28 21:26:32 +00:00 |
sector_inline.c
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sector_inline.h
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soundefs.h
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sounds.c
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Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works.
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2013-10-07 10:05:03 +00:00 |
sounds.h
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Replace literal g_sounds[].m bits with enum constants. DONT_BUILD.
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2013-09-08 20:18:56 +00:00 |
sounds_common.h
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Replace literal g_sounds[].m bits with enum constants. DONT_BUILD.
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2013-09-08 20:18:56 +00:00 |
sounds_mapster32.c
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Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works.
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2013-10-07 10:05:03 +00:00 |
sounds_mapster32.h
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Replace literal g_sounds[].m bits with enum constants. DONT_BUILD.
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2013-09-08 20:18:56 +00:00 |
soundsdyn.c
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Dynamicsoundremap.
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2013-06-01 06:55:30 +00:00 |
soundsdyn.h
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Dynamicsoundremap.
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2013-06-01 06:55:30 +00:00 |
standard.h
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startgtk.game.c
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Fix a reference to "RDR_POLYMER" that was missed in startgtk
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2013-05-25 06:11:38 +00:00 |
startosx.game.m
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startwin.game.c
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Windows startup window tweaks:
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2013-10-07 10:05:41 +00:00 |
startwin.game.h
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winbits.c
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