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raze/source/core/rendering/scene
Christoph Oelckers 0069af02e7 - use a slightly higher depth bias for translucent elements.
These can otherwise cause z-fighting when being used with non-translucent floor and wall sprites.
2021-06-13 09:39:07 +02:00
..
hw_bunchdrawer.cpp - fixed BunchInFront to do a more thorough comparison in case it encounters colinear walls. 2021-05-21 14:32:01 +02:00
hw_bunchdrawer.h - fixed BunchInFront to do a more thorough comparison in case it encounters colinear walls. 2021-05-21 14:32:01 +02:00
hw_clipper.cpp
hw_clipper.h
hw_drawinfo.cpp - use a slightly higher depth bias for translucent elements. 2021-06-13 09:39:07 +02:00
hw_drawinfo.h
hw_drawlist.cpp
hw_drawlist.h
hw_drawlistadd.cpp
hw_drawstructs.h - render free standing wall sprites without depth bias. 2021-05-20 12:36:35 +02:00
hw_flats.cpp - fixed: Floor sprites must set their view orientation. 2021-06-02 20:32:35 +02:00
hw_portal.cpp - fixed the remaining warnings. 2021-05-12 21:50:01 +02:00
hw_portal.h
hw_sky.cpp - fixed new renderer's use of fog on skies: The palette value from the wall was used instead of the one from the sky plane. 2021-05-29 12:09:16 +02:00
hw_skyportal.cpp
hw_sprites.cpp - make sure that all objects rendered as shadow reset the object color after the draw call. 2021-05-15 10:40:25 +02:00
hw_walls.cpp - depth bias fixes. 2021-06-09 00:47:13 +02:00