.. |
2d
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- backend update from GZDoom.
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2022-10-02 20:33:18 +02:00 |
audio
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- backend update from GZDoom.
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2022-10-02 20:33:18 +02:00 |
console
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- fixed compile
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2022-10-02 20:45:53 +02:00 |
cutscenes
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- made the code mostly signed-char safe.
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2022-10-12 22:12:30 +02:00 |
engine
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- backend update from GZDoom.
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2022-10-02 20:33:18 +02:00 |
filesystem
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- backend update from GZDoom.
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2022-10-02 20:33:18 +02:00 |
fonts
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- backend update from GZDoom.
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2022-10-02 20:33:18 +02:00 |
menu
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- backend update from GZDoom.
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2022-10-02 20:33:18 +02:00 |
models
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- backend update from GZDoom.
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2022-08-26 18:28:22 +02:00 |
objects
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ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood
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2022-08-17 20:45:51 +02:00 |
platform
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- un-deprecated the integer MSTime variant.
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2022-10-09 13:47:55 +02:00 |
rendering
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- Test whether texture filtering is allowed before unconditionally allowing anisotrophy in the GLES backend.
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2022-10-08 10:04:31 +02:00 |
scripting
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- backend update from GZDoom.
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2022-10-02 20:33:18 +02:00 |
startscreen
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- backend update from GZDoom.
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2022-10-02 20:33:18 +02:00 |
statusbar
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- backend update from GZDoom.
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2022-10-02 20:33:18 +02:00 |
textures
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- fixed compile
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2022-10-02 20:45:53 +02:00 |
thirdparty
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- backend update from GZDoom.
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2022-08-26 18:28:22 +02:00 |
utility
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- Add missing header to vectors.h that GCC and Clang were complaining about.
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2022-10-13 00:59:04 +02:00 |