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2d.cpp
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- Exhumed: Wrapped the logo retrieval code into getter functions and removed the game type macros.
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2020-10-11 14:30:45 +02:00 |
aistuff.h
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- Exhumed: converted all #define constants to enums.
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2020-10-11 14:30:45 +02:00 |
anims.cpp
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- Exhumed: converted all #define constants to enums.
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2020-10-11 14:30:45 +02:00 |
anubis.cpp
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- Exhumed: converted all #define constants to enums.
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2020-10-11 14:30:45 +02:00 |
bubbles.cpp
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- Exhumed: converted all #define constants to enums.
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2020-10-11 14:30:45 +02:00 |
bullet.cpp
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- Exhumed: converted all #define constants to enums.
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2020-10-11 14:30:45 +02:00 |
cd.cpp
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- cleaned out the remaining parts of baselayer.h
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2020-08-28 09:06:49 +02:00 |
cheats.cpp
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- got rid of common.h
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2020-09-08 18:39:47 +02:00 |
d_menu.cpp
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- Exhumed: Wrapped the logo retrieval code into getter functions and removed the game type macros.
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2020-10-11 14:30:45 +02:00 |
engine.h
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- Exhumed: converted all #define constants to enums.
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2020-10-11 14:30:45 +02:00 |
enginesubs.cpp
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- transitioned Exhumed to the new main loop.
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2020-09-02 22:55:57 +02:00 |
exhumed.cpp
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- Exhumed: Give all savegame handlers and action sequences unique names.
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2020-10-11 14:30:41 +02:00 |
exhumed.h
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- Exhumed: Wrapped the logo retrieval code into getter functions and removed the game type macros.
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2020-10-11 14:30:45 +02:00 |
fish.cpp
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- Exhumed: converted all #define constants to enums.
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2020-10-11 14:30:45 +02:00 |
gameloop.cpp
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- Exhumed: Wrapped the logo retrieval code into getter functions and removed the game type macros.
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2020-10-11 14:30:45 +02:00 |
grenade.cpp
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- Exhumed: Give all savegame handlers and action sequences unique names.
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2020-10-11 14:30:41 +02:00 |
gun.cpp
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- Exhumed: Give all savegame handlers and action sequences unique names.
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2020-10-11 14:30:41 +02:00 |
init.cpp
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- Exhumed: Give all savegame handlers and action sequences unique names.
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2020-10-11 14:30:41 +02:00 |
input.cpp
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- it compiles again (with lots of code commented out.)
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2020-10-04 20:11:02 +02:00 |
items.cpp
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- Exhumed: Give all savegame handlers and action sequences unique names.
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2020-10-11 14:30:41 +02:00 |
lavadude.cpp
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- Exhumed: converted all #define constants to enums.
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2020-10-11 14:30:45 +02:00 |
light.cpp
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- Exhumed: converted all #define constants to enums.
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2020-10-11 14:30:45 +02:00 |
lighting.cpp
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- Exhumed: converted all #define constants to enums.
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2020-10-11 14:30:45 +02:00 |
lion.cpp
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- Exhumed: converted all #define constants to enums.
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2020-10-11 14:30:45 +02:00 |
map.cpp
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- draw a player sprite on Exhumed's automap.
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2020-09-08 21:41:02 +02:00 |
menu.cpp
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- Exhumed: Give all savegame handlers and action sequences unique names.
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2020-10-11 14:30:41 +02:00 |
move.cpp
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- Exhumed: converted all #define constants to enums.
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2020-10-11 14:30:45 +02:00 |
movie.cpp
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- cleaned out the remaining parts of baselayer.h
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2020-08-28 09:06:49 +02:00 |
mummy.cpp
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- Exhumed: Give all savegame handlers and action sequences unique names.
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2020-10-11 14:30:41 +02:00 |
namelist.h
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- added filler help and credit menus for Exhumed.
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2020-10-09 00:21:06 +02:00 |
names.h
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- Exhumed: removed most of the unused tile constants
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2020-10-11 14:30:45 +02:00 |
object.cpp
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- Exhumed: converted all #define constants to enums.
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2020-10-11 14:30:45 +02:00 |
osdcmds.cpp
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- Exhumed/SW: Adjust 9271444feb and 289b0a089c so that the games check the state of cl_syncinput prior to setting it.
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2020-09-27 16:08:32 +10:00 |
player.cpp
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- Exhumed: Give all savegame handlers and action sequences unique names.
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2020-10-11 14:30:41 +02:00 |
player.h
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- Exhumed: Wrapped the logo retrieval code into getter functions and removed the game type macros.
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2020-10-11 14:30:45 +02:00 |
ps_input.h
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- Exhumed: replace include guards with #pragma once.
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2020-10-11 14:30:44 +02:00 |
queen.cpp
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- Exhumed: converted all #define constants to enums.
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2020-10-11 14:30:45 +02:00 |
ra.cpp
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- Exhumed: Give all savegame handlers and action sequences unique names.
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2020-10-11 14:30:41 +02:00 |
ramses.cpp
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- Exhumed: Give all savegame handlers and action sequences unique names.
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2020-10-11 14:30:41 +02:00 |
random.cpp
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- Exhumed: Give all savegame handlers and action sequences unique names.
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2020-10-11 14:30:41 +02:00 |
rat.cpp
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- Exhumed: converted all #define constants to enums.
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2020-10-11 14:30:45 +02:00 |
rex.cpp
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- Exhumed: converted all #define constants to enums.
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2020-10-11 14:30:45 +02:00 |
roach.cpp
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- Exhumed: converted all #define constants to enums.
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2020-10-11 14:30:45 +02:00 |
runlist.cpp
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- Exhumed: converted all #define constants to enums.
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2020-10-11 14:30:45 +02:00 |
save.cpp
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- get load and save game menus and related CCMDs working again.
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2020-10-07 18:32:57 +02:00 |
scorp.cpp
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- Exhumed: converted all #define constants to enums.
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2020-10-11 14:30:45 +02:00 |
sequence.cpp
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- Exhumed: converted all #define constants to enums.
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2020-10-11 14:30:45 +02:00 |
sequence.h
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- Exhumed: replace include guards with #pragma once.
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2020-10-11 14:30:44 +02:00 |
set.cpp
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- Exhumed: converted all #define constants to enums.
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2020-10-11 14:30:45 +02:00 |
snake.cpp
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- Exhumed: converted all #define constants to enums.
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2020-10-11 14:30:45 +02:00 |
sound.cpp
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- Exhumed: Wrapped the logo retrieval code into getter functions and removed the game type macros.
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2020-10-11 14:30:45 +02:00 |
sound.h
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- Exhumed: converted all #define constants to enums.
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2020-10-11 14:30:45 +02:00 |
spider.cpp
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- Exhumed: converted all #define constants to enums.
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2020-10-11 14:30:45 +02:00 |
status.cpp
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- Exhumed: Give all savegame handlers and action sequences unique names.
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2020-10-11 14:30:41 +02:00 |
status.h
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- Exhumed: replace include guards with #pragma once.
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2020-10-11 14:30:44 +02:00 |
switch.cpp
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- Exhumed: Give all savegame handlers and action sequences unique names.
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2020-10-11 14:30:41 +02:00 |
trigdat.cpp
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- more header consolidation and cleanup.
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2020-08-18 18:56:56 +02:00 |
view.cpp
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- Exhumed: converted all #define constants to enums.
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2020-10-11 14:30:45 +02:00 |
view.h
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- Exhumed: replace include guards with #pragma once.
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2020-10-11 14:30:44 +02:00 |
wasp.cpp
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- Exhumed: converted all #define constants to enums.
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2020-10-11 14:30:45 +02:00 |