raze/wadsrc/static/zscript/games/sw/ui/menu.zs

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Text

class SWMenuDelegate : RazeMenuDelegate
{
override int DrawCaption(String title, Font fnt, int y, bool drawit)
{
let font = Raze.PickBigFont();
let texid = TexMan.CheckForTexture("MENUBAR");
let texsize = TexMan.GetScaledSize(texid);
let fonth = font.GetGlyphHeight("A");
let fontscale = 1.;
if (drawit)
{
int width = font.StringWidth(title) * fontscale;
double scalex = 1.;
if (texid.isValid())
{
if (texsize.X - 60 < width)
{
// First start squashing the font down to 0.7x the original width.
fontscale = (texsize.X - 66) / width;
if (fontscale < 0.7)
{
// If that is not enough, extend the box.
fontscale = 0.7;
width *= 0.7;
scalex = width / (texsize.X - 66);
}
else width *= fontscale;
}
screen.DrawTexture(texid, false, 160, 15, DTA_FullscreenScale, FSMode_Fit320x200Top, DTA_CenterOffsetRel, true, DTA_ScaleX, scalex);
}
screen.DrawText(font, Font.CR_UNTRANSLATED, 160 - width / 2, 17 - fonth / 2, title, DTA_FullscreenScale, FSMode_Fit320x200Top, DTA_ScaleX, fontscale);
}
double fx, fy, fw, fh;
[fx, fy, fw, fh] = Screen.GetFullscreenRect(320, 200, FSMode_ScaleToFit43Top);
int h = texid.isValid() && texsize.Y < 40? texsize.Y : fonth;
return int((y+h) * fh / 200); // This must be the covered height of the header in true pixels.
}
override bool DrawSelector(ListMenuDescriptor desc)
{
let item = desc.mItems[desc.mSelectedItem];
let x = item.GetX();
let y = item.GetY();
let tex = TexMan.CheckForTexture("YINYANG");
x -= TexMan.GetSize(tex) / 4 + 2;
y += 4;
Screen.DrawTexture(tex, true, x, y, DTA_FullscreenScale, FSMode_Fit320x200,
DTA_CenterOffset, true, DTA_Color, 0xfff0f0f0, DTA_ScaleX, 0.5, DTA_ScaleY, 0.5);
return true;
}
}
//=============================================================================
//
//
//
//=============================================================================
class SWMainMenu : ListMenu
{
override void Drawer()
{
let p = StringTable.Localize("REQUIRED_CHARACTERS", false);
int newls = (p == "REQUIRED_CHARACTERS")? 17 : 21;
if (newls != mDesc.mLineSpacing) ChangeLineSpacing(newls);
super.Drawer();
}
}
//=============================================================================
//
// logo
//
//=============================================================================
class ListMenuItemSWLogo : ListMenuItem
{
void Init(ListMenuDescriptor desc)
{
Super.Init(0, 0);
}
override void Draw(bool selected, ListMenuDescriptor desc)
{
screen.DrawTexture(TexMan.CheckForTexture("shadow_warrior"), false, 160, 15, DTA_FullscreenScale, FSMode_Fit320x200, DTA_CenterOffsetRel, true, DTA_Color, 0xfff0f0f0);
}
}
//=============================================================================
//
// text item
//
//=============================================================================
class ListMenuItemSWTextItem : ListMenuItemTextItem
{
void Init(ListMenuDescriptor desc, String text, String hotkey, Name child, int param = 0)
{
Super.Init(desc, text, hotkey, child, param);
if (child == 'none') mEnabled = -1;
}
override bool Selectable()
{
return super.Selectable() && mFont == BigFont;
}
void InitDirect(double x, double y, int height, String hotkey, String text, Font font, int color, int color2, Name child, int param = 0)
{
Super.InitDirect(x, y, height, hotkey, text, font, color, color2, child, param);
}
override void Draw(bool selected, ListMenuDescriptor desc)
{
let gamefont = generic_ui ? NewSmallFont : mFont == SmallFont? Raze.PickSmallFont() : mFont == BigFont? Raze.PickBigFont() : mFont;
int cr = mColor != Font.CR_UNDEFINED? mColor : generic_ui? Font.CR_RED : Font.CR_UNTRANSLATED;
double scalex = generic_ui && mFont == SmallFont? 0.5 : 1.;
// The font here is very bulky and may cause problems with localized content. Account for that by squashing the text if needed.
int length = gamefont.StringWidth(mText);
if (mXpos + length > 320)
{
scalex = (315. - mXpos) / length;
}
Screen.DrawText(gamefont, cr, mXpos, mYpos, mText, DTA_FullscreenScale, FSMode_Fit320x200, DTA_Color, !super.Selectable()? 0xff505050 : 0xffffffff, DTA_ScaleX, scalex);
}
}