raze/source
Christoph Oelckers f245a70883 - removed redundant setting of black shadow color with incorrect data check.
SetLightAndFog already does this, but with correct checks.
2022-05-30 23:05:37 +02:00
..
build - doFurniture floatified and inside rewritten as a floating point algorithm that works without bit masking. 2022-02-15 22:18:25 +01:00
common - Slight cleanup to I_GetInputFrac(). 2022-05-30 20:46:09 +10:00
core - removed redundant setting of black shadow color with incorrect data check. 2022-05-30 23:05:37 +02:00
games - Add bool lock to PlayerAngle::settarget() when setting target from the ticker without having to call setters and resetters. 2022-05-30 21:24:02 +10:00
glbackend - added wipe transitions to screen job 2022-04-25 17:26:17 +02:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - Backend update from GZDoom 2022-04-25 11:13:55 +02:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-26 23:10:07 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00