raze/source/blood/src
2020-10-04 20:11:02 +02:00
..
actor.cpp - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
actor.h First round of Blood Savegame fix. 2020-02-11 23:15:25 +01:00
ai.cpp - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
ai.h - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
aibat.cpp - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
aibeast.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
aiboneel.cpp - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
aiburn.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aicaleb.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
aicerber.cpp - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
aicult.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
aigarg.cpp - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
aighost.cpp - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
aigilbst.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
aihand.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aihound.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
aiinnoc.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aipod.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
airat.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
aispid.cpp - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
aistate.h - merged all of Blood's ai state headers together to reduce number of files and include clutter. 2020-07-25 17:56:39 +02:00
aitchern.cpp - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
aiunicult.cpp - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
aiunicult.h - fixed bad ordering of directives. 2020-07-31 21:03:23 +02:00
aizomba.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
aizombf.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
animatesprite.cpp - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
asound.cpp - removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved. 2020-07-27 19:38:41 +02:00
barf.cpp - compat.h cleanup. 2020-09-04 21:24:48 +02:00
blood.cpp - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
blood.h - added shareware checks to the "start game" menus. 2020-09-25 19:36:50 +02:00
callback.cpp - removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved. 2020-07-27 19:38:41 +02:00
callback.h - Added tracking type of conditions. Generally conditions is still WIP. 2020-05-22 17:28:35 +02:00
choke.cpp - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
choke.h - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
common_game.h - got rid of common.h 2020-09-08 18:39:47 +02:00
controls.cpp - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
credits.cpp - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
d_menu.cpp - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
db.cpp - fixed Blood map loading 2020-10-03 18:35:47 +02:00
db.h - added back the hijacked 'detail' member to spritetype. 2020-10-02 22:18:08 +02:00
dude.cpp - got rid of common.h 2020-09-08 18:39:47 +02:00
dude.h - More compact code for event redirection 2020-05-22 17:34:33 +02:00
endgame.cpp - same procedure for Blood. 2020-09-29 22:20:25 +02:00
endgame.h - transitioned Blood to the new level change messaging system 2020-09-04 20:46:44 +02:00
eventq.cpp - Blood: Cleanup some timing variables following timing uplift. 2020-08-26 20:55:46 +10:00
eventq.h - Event redirection support for modern types 2020-03-02 23:53:33 +01:00
fire.cpp - Blood: replaced several uses of gameclock with gFrameClock 2020-09-01 20:08:37 +02:00
fx.cpp - added back the hijacked 'detail' member to spritetype. 2020-10-02 22:18:08 +02:00
fx.h - use a local bit array in Blood's precacher. 2020-09-08 19:18:11 +02:00
gameutil.cpp - Blood: fixed some issues with precaching. 2020-09-01 19:59:15 +02:00
gameutil.h - Blood: Cleanup some timing variables following timing uplift. 2020-08-26 20:55:46 +10:00
gib.cpp - use a local bit array in Blood's precacher. 2020-09-08 19:18:11 +02:00
gib.h - use a local bit array in Blood's precacher. 2020-09-08 19:18:11 +02:00
globals.cpp - Blood: Clean up remainder of control.cpp in-line with Duke/SW. 2020-09-20 16:20:20 +10:00
globals.h - Blood: Clean up remainder of control.cpp in-line with Duke/SW. 2020-09-20 16:20:20 +10:00
hudsprites.cpp - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
inifile.cpp - compat.h cleanup. 2020-09-04 21:24:48 +02:00
inifile.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
levels.cpp - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
levels.h - transitioned Blood to the new level change messaging system 2020-09-04 20:46:44 +02:00
loadsave.cpp - added back the hijacked 'detail' member to spritetype. 2020-10-02 22:18:08 +02:00
loadsave.h - Blood code cleanup 2020-09-01 19:49:05 +02:00
map2d.cpp - excised Blood's entire automap code. 2020-09-06 10:59:45 +02:00
messages.cpp - hooked up the new automap framework. 2020-09-06 12:44:58 +02:00
messages.h - run most cheats through the network. 2020-09-03 01:32:51 +02:00
mirrors.cpp - Blood: Repair some ROR regressions from 31fc39b051. 2020-09-22 18:14:43 +10:00
misc.cpp - Blood code cleanup 2020-09-01 19:49:05 +02:00
misc.h - Blood: Create high-precision Sinf() and Cosf() inlines and use for player's horizon, using calcSinTableValue() from the backend, bypassing game's costable[]. 2020-09-20 16:20:12 +10:00
nnexts.cpp - Blood: Fix remaining issues such as starting horizon, remove q16look and clean up some remaining bits in nnexts.cpp. 2020-09-20 16:21:40 +10:00
nnexts.h - Blood: eliminated gameclock in weapon draw code 2020-09-01 20:10:36 +02:00
osdcmd.cpp - Blood: Revert upstream unsynchronised input implementation. 2020-09-20 16:20:04 +10:00
player.cpp - Blood: When dead, ensure player's horizon scales to max horizon value like before (old horizon was based on 0, not 100, so 100+120 is gi->playerHorizMax(). 2020-09-22 22:52:17 +10:00
player.h - Blood/Duke/RR/SW: Unify the player's angle/horizon helper functions. 2020-09-21 17:12:51 +10:00
pqueue.h - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
prediction.cpp - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
preload.cpp - use a local bit array in Blood's precacher. 2020-09-08 19:18:11 +02:00
qav.cpp - Blood: fixed application of palette from the QAV data for HUD weapons. 2020-09-25 23:55:20 +02:00
qav.h - use a local bit array in Blood's precacher. 2020-09-08 19:18:11 +02:00
replace.cpp - removed Blood's loadboard replacement hook. 2020-09-22 22:38:08 +02:00
sbar.cpp - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
screen.cpp - removed unused stuff from screen.cpp and deleted screen.h. 2020-08-02 13:54:36 +02:00
sectorfx.cpp - use gFrameClock in DoSectorLighting 2020-09-01 20:12:02 +02:00
sectorfx.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
seq.cpp - use a local bit array in Blood's precacher. 2020-09-08 19:18:11 +02:00
seq.h - use a local bit array in Blood's precacher. 2020-09-08 19:18:11 +02:00
sfx.cpp - transitioned Blood to the new main loop. 2020-09-01 23:34:04 +02:00
sound.cpp - Stop music when ending a level, or when going back to the menu in Blood. Also play the sound on Blood's summary screen as an UI sound. 2020-09-05 19:20:25 +02:00
sound.h - Stop music when ending a level, or when going back to the menu in Blood. Also play the sound on Blood's summary screen as an UI sound. 2020-09-05 19:20:25 +02:00
tile.cpp - connecting the dots for Blood's special tile features. 2020-09-15 01:27:24 +02:00
trig.cpp - changed the byte order swappers to use ZDoom's versions 2020-08-03 19:09:57 +02:00
triggers.cpp - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
triggers.h - got rid of common.h 2020-09-08 18:39:47 +02:00
view.cpp - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
view.h - Blood/Duke/RR/SW: Unify the player's angle function. 2020-09-21 17:12:26 +10:00
warp.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
weapon.cpp - use a local bit array in Blood's precacher. 2020-09-08 19:18:11 +02:00