raze/source/common
Christoph Oelckers 4d6920e80b - fixed failiure to initialize the ambient tags array.
Also adding range checks to all places where it gets used. This is from CON code so proper values are never guaranteed.
2022-11-24 09:01:44 +01:00
..
2d - Backend update from GZDoom 2022-11-06 11:46:26 +01:00
audio - fixed: when deactivating the app, pausing the sound system should not depend on the game's internal pause state. 2022-11-11 18:40:36 +01:00
console - Duke: fixed long standing problem that pressing Escape or walking backwards does not switch off the camera view. 2022-11-19 18:26:17 +01:00
cutscenes - movieplayer update from GZDoom. 2022-10-14 20:20:06 +02:00
engine - Duke: fixed long standing problem that pressing Escape or walking backwards does not switch off the camera view. 2022-11-19 18:26:17 +01:00
filesystem - remove vel clear wrappers 2022-10-15 10:15:21 +02:00
fonts - Backend update from GZDoom 2022-10-20 22:24:25 +02:00
menu - Backend update from GZDoom 2022-11-12 10:45:39 +01:00
models - Backend update from GZDoom 2022-11-06 11:46:26 +01:00
objects - Backend update from GZDoom 2022-11-12 10:45:39 +01:00
platform - Allow proper setting of progdir for SDL targets. 2022-11-12 11:26:05 +11:00
rendering - Backend update from GZDoom. 2022-11-14 19:46:25 +01:00
scripting - added 'foreach' loop to ZScript. 2022-11-15 21:29:04 +01:00
startscreen - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
statusbar type safe CVAR declaration. 2022-10-22 09:25:27 +02:00
textures - Backend update from GZDoom. 2022-10-25 07:03:25 +02:00
thirdparty - got new CVar system from GZDoom. 2022-10-22 00:12:17 +02:00
utility - fixed failiure to initialize the ambient tags array. 2022-11-24 09:01:44 +01:00