.. |
2d
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- Backend update from GZDoom
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2022-11-06 11:46:26 +01:00 |
audio
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- fixed: when deactivating the app, pausing the sound system should not depend on the game's internal pause state.
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2022-11-11 18:40:36 +01:00 |
console
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- Duke: fixed long standing problem that pressing Escape or walking backwards does not switch off the camera view.
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2022-11-19 18:26:17 +01:00 |
cutscenes
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- movieplayer update from GZDoom.
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2022-10-14 20:20:06 +02:00 |
engine
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- Duke: fixed long standing problem that pressing Escape or walking backwards does not switch off the camera view.
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2022-11-19 18:26:17 +01:00 |
filesystem
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- remove vel clear wrappers
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2022-10-15 10:15:21 +02:00 |
fonts
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- Backend update from GZDoom
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2022-10-20 22:24:25 +02:00 |
menu
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- Backend update from GZDoom
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2022-11-12 10:45:39 +01:00 |
models
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- Backend update from GZDoom
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2022-11-06 11:46:26 +01:00 |
objects
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- Backend update from GZDoom
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2022-11-12 10:45:39 +01:00 |
platform
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- Allow proper setting of progdir for SDL targets.
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2022-11-12 11:26:05 +11:00 |
rendering
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- Backend update from GZDoom.
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2022-11-14 19:46:25 +01:00 |
scripting
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- added 'foreach' loop to ZScript.
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2022-11-15 21:29:04 +01:00 |
startscreen
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- backend update from GZDoom.
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2022-10-02 20:33:18 +02:00 |
statusbar
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type safe CVAR declaration.
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2022-10-22 09:25:27 +02:00 |
textures
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- Backend update from GZDoom.
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2022-10-25 07:03:25 +02:00 |
thirdparty
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- got new CVar system from GZDoom.
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2022-10-22 00:12:17 +02:00 |
utility
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- fixed failiure to initialize the ambient tags array.
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2022-11-24 09:01:44 +01:00 |