raze/source/core/rendering
Christoph Oelckers f1859c69f0 - fixed bad assumption about g_visibility == 0 meaning fullbright.
This merely means that there should be no fog, but the shade must still be applied.
2022-02-19 11:30:35 +01:00
..
scene - fixed bad assumption about g_visibility == 0 meaning fullbright. 2022-02-19 11:30:35 +01:00
hw_entrypoint.cpp - do the 'inside' check with integers. 2022-02-15 22:18:26 +01:00
hw_models.cpp - voxel rendering. 2021-04-02 18:20:07 +02:00
hw_models.h - voxel rendering. 2021-04-02 18:20:07 +02:00
hw_palmanager.cpp - addressed more shadowed variables in common code. 2021-12-30 09:57:32 +01:00
hw_palmanager.h - moved palette manager for indexed textures out of glbackend 2021-04-05 20:00:21 +02:00
hw_sections.cpp - avoid conversions for vertex comparisons in CollectLoops and for sectorgeometry.cpp's poscompare values. 2022-02-15 22:34:03 +01:00
hw_sections.h -use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible. 2022-02-15 22:18:23 +01:00
hw_vertexmap.cpp - renamed PlanesAtPointf to PlanesAtPoint 2022-02-15 22:18:24 +01:00
hw_vertexmap.h - vertex height map creator for precise render mode like in GZDoom. 2021-12-30 09:58:44 +01:00
hw_voxels.cpp - delete voxel models when shutting down 2021-12-30 09:58:10 +01:00
hw_voxels.h - replaced vec3f_t with FVector3. 2021-12-14 09:58:01 +01:00
render.h - renamed some shadowing variables in common code. 2021-12-30 09:57:32 +01:00