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enet
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jaudiolib
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Update our prebuilt MinGW libogg/libvorbis/libvorbisfile to the newest versions, courtesy of forum user LeoD
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2012-07-06 18:40:54 +00:00 |
jmact
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control layer: comment out some unused functions and stuff.
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2012-08-20 21:24:54 +00:00 |
lunatic
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Add map2text.lua and helper script mapdiff.sh.
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2012-08-26 22:09:34 +00:00 |
misc
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xdelta3
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Fix a "set but not used warning" in xdelta3.c, revert definition of XD3_ASSERT.
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2012-06-03 19:20:32 +00:00 |
_functio.h
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Wii: Minor adjustments to the joystick defaults for the Classic Controller.
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2012-07-05 17:55:44 +00:00 |
_midi.h
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_rts.h
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actors.c
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Pack how many players fake multi was started with into g_fakeMultiMode.
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2012-08-22 22:51:38 +00:00 |
actors.h
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Lunatic: clean up handing of ac/mv internally, add control module.
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2012-08-06 20:00:29 +00:00 |
anim.c
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In places where fullscreen tiles are drawn (logo etc.), use clearallviews().
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2012-08-19 12:53:24 +00:00 |
anim.h
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animvpx.c
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VP8: clamp GL texture to edge if possible, preventing potential stray lines
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2012-07-13 18:21:00 +00:00 |
animvpx.h
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VP8: collect times while playing the video and print a summary to the log afterwards.
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2012-07-13 18:20:55 +00:00 |
astub.c
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Mapster32: properly reset highlights in undo/redo.
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2012-08-20 21:27:42 +00:00 |
common.c
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Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
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2012-07-01 22:11:33 +00:00 |
common_game.h
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Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
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2012-07-01 22:11:33 +00:00 |
config.c
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On Linux build without startup GUI, don't save ModDir to config.
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2012-08-24 18:55:06 +00:00 |
config.h
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Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
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2012-07-01 22:11:33 +00:00 |
demo.c
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A couple of trivial changes.
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2012-08-24 18:54:01 +00:00 |
demo.h
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duke3d.h
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Make DukePlayer_t's transporter_hold an int16_t again.
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2012-07-25 18:56:11 +00:00 |
function.h
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game.c
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A couple of trivial changes.
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2012-08-24 18:54:01 +00:00 |
game.h
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Print quotes for both players in fake multi, remove quote code in splitscr.con.
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2012-08-20 21:32:11 +00:00 |
gamedef.c
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Fix the overlooking of EDUKE.CON in the absence of DUKE3D.GRP caused by r2726. Also, tweak a few string literals' use of quotation marks.
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2012-06-27 17:45:52 +00:00 |
gamedef.h
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Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
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2012-07-01 22:11:33 +00:00 |
gamedefs.h
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Massive menu input control revamp/cleanup/factor. (added: input.[ch])
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2012-06-03 16:11:22 +00:00 |
gameexec.c
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Pack how many players fake multi was started with into g_fakeMultiMode.
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2012-08-22 22:51:38 +00:00 |
gameexec.h
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Lunatic/LT: provide the predefined labels in con_lang, add "strict" from luajit.
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2012-06-17 19:45:33 +00:00 |
gamestructures.c
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Mass text replacement g_player[p].ps --> ps, part 1 (the easy one).
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2012-08-10 19:11:53 +00:00 |
gamevars.c
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The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor.
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2012-06-03 16:09:33 +00:00 |
gamevars.h
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Fix gamearrays on 64-bit platforms.
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2012-05-25 15:23:48 +00:00 |
global.c
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Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible.
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2012-08-16 21:48:13 +00:00 |
global.h
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Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible.
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2012-08-16 21:48:13 +00:00 |
GNU.TXT
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grpscan.c
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The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor.
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2012-06-03 16:09:33 +00:00 |
grpscan.h
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input.c
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Clean up a couple of rotatesprite uses.
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2012-08-19 12:56:51 +00:00 |
input.h
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Massive menu input control revamp/cleanup/factor. (added: input.[ch])
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2012-06-03 16:11:22 +00:00 |
keys.h
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m32def.c
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Mapster32: add "extend all highlighted sectors" func to 'F menu via a.m32.
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2012-08-06 20:00:35 +00:00 |
m32def.h
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m32exec.c
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Text-repl.: hitinfo variables -> hit, hit{sprite,sect,wall} members -> no "hit"
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2012-08-10 19:12:01 +00:00 |
m32structures.c
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m32vars.c
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Mapster32: add "extend all highlighted sectors" func to 'F menu via a.m32.
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2012-08-06 20:00:35 +00:00 |
macros.h
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mapster32.h
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mdump.cpp
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mdump.h
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menus.c
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A couple of trivial changes.
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2012-08-24 18:54:01 +00:00 |
menus.h
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midi.c
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midi.h
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mpu401.c
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mpu401.h
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music.c
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This should fix the "assignment discards 'const' qualifier" warning in music.c.
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2012-07-09 19:00:23 +00:00 |
names.h
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namesdyn.c
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Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
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2012-07-01 22:11:33 +00:00 |
namesdyn.h
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net.c
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net: do strtok on a duplicated string containing the address in Net_Connect().
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2012-06-03 19:20:41 +00:00 |
net.h
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Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible.
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2012-08-16 21:48:13 +00:00 |
old.diff
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osdcmds.c
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Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
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2012-07-01 22:11:33 +00:00 |
osdcmds.h
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Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
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2012-07-01 22:11:33 +00:00 |
osdfuncs.c
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Clean up a couple of rotatesprite uses.
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2012-08-19 12:56:51 +00:00 |
osdfuncs.h
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player.c
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Pack how many players fake multi was started with into g_fakeMultiMode.
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2012-08-22 22:51:38 +00:00 |
player.h
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Redraw background when ud.screen_size >= 8, unconditional on ud.statusbarscale.
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2012-08-16 21:48:58 +00:00 |
premap.c
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In places where fullscreen tiles are drawn (logo etc.), use clearallviews().
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2012-08-19 12:53:24 +00:00 |
premap.h
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quotes.h
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rev.h
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rts.c
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Fix the overlooking of EDUKE.CON in the absence of DUKE3D.GRP caused by r2726. Also, tweak a few string literals' use of quotation marks.
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2012-06-27 17:45:52 +00:00 |
rts.h
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savegame.c
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This probably fixes the music breakage caused by r2727.
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2012-06-04 22:01:45 +00:00 |
savegame.h
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sdlmusic.c
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Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
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2012-07-01 22:11:33 +00:00 |
sector.c
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Text-repl.: hitinfo variables -> hit, hit{sprite,sect,wall} members -> no "hit"
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2012-08-10 19:12:01 +00:00 |
sector.h
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Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible.
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2012-08-16 21:48:13 +00:00 |
soundefs.h
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sounds.c
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Pack how many players fake multi was started with into g_fakeMultiMode.
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2012-08-22 22:51:38 +00:00 |
sounds.h
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First round of sounds.c cleanup, no functional changes.
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2012-08-13 18:25:48 +00:00 |
sounds_mapster32.c
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sounds_mapster32.h
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standard.h
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startgtk.game.c
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The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor.
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2012-06-03 16:09:33 +00:00 |
startwin.game.c
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The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor.
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2012-06-03 16:09:33 +00:00 |
startwin.game.h
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winbits.c
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