raze/source/common/rendering/gl
Christoph Oelckers 49e0c461c2 - Backend update from GZDoom.
This is mainly bringing the GLES backend up to date.
2021-10-07 22:46:45 +02:00
..
gl_buffers.cpp - Backend update from GZDoom - mainly for GLES2 support. 2021-09-18 12:20:28 +02:00
gl_buffers.h - Backend update from GZDoom - mainly for GLES2 support. 2021-09-18 12:20:28 +02:00
gl_debug.cpp - use GZDoom's gl_samplers.cpp 2020-05-28 23:48:50 +02:00
gl_debug.h - use GZDoom's gl_samplers.cpp 2020-05-28 23:48:50 +02:00
gl_framebuffer.cpp - Backend update from GZDoom - mainly for GLES2 support. 2021-09-18 12:20:28 +02:00
gl_framebuffer.h Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
gl_hwtexture.cpp - explicitly disable mipmapping for indexed textures. 2020-12-10 20:46:44 +01:00
gl_hwtexture.h - moved to GZDoom's gl_hwtexture.cpp. 2020-05-29 01:03:01 +02:00
gl_postprocess.cpp - render backend update from GZDoom, mostly minor stuff. 2020-09-27 16:12:51 +02:00
gl_postprocessstate.cpp - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
gl_postprocessstate.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
gl_renderbuffers.cpp - backend sync with GZDoom. 2020-05-31 21:25:52 +02:00
gl_renderbuffers.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
gl_renderer.cpp - fully synchronized the backend code with GZDoom. 2020-06-14 21:13:22 +02:00
gl_renderer.h - backend update from GZDoom. 2021-01-29 13:20:00 +01:00
gl_renderstate.cpp - Backend update from GZDoom. 2021-10-07 22:46:45 +02:00
gl_renderstate.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
gl_samplers.cpp - fixed: Toggling palette emulation should reset the texture filter in the samplers. 2020-10-10 18:57:16 +02:00
gl_samplers.h - backend sync with GZDoom. 2020-05-31 21:25:52 +02:00
gl_shader.cpp - Backend update from GZDoom - mainly for GLES2 support. 2021-09-18 12:20:28 +02:00
gl_shader.h - added NPOT emulation to the backend. 2020-06-08 08:02:58 +02:00
gl_shaderprogram.cpp - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
gl_shaderprogram.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
gl_stereo3d.cpp - backend update from GZDoom. 2021-01-29 13:20:00 +01:00