..
enet
Replace use of preprocessor macro WIN32 with _WIN32. (Blame clang.)
2013-06-01 06:57:00 +00:00
eobj
Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
2013-03-04 04:14:19 +00:00
eobj_win
Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
2013-03-04 04:14:19 +00:00
jaudiolib
multivoc.c: use a local variable instead of a file-scope one used locally.
2013-11-28 21:18:09 +00:00
jmact
Rewrite and unify the handling of the scrollwheel between layers, fixing it in the editor's 2D mode and tile selector under SDL.
2013-12-20 07:24:09 +00:00
lunatic
Guard retrieval of player index (.yvel) from APLAYER sprite.
2013-12-28 17:04:27 +00:00
misc
Update the info displayed in the "details" tab of the application properties dialog in Windows--change copyright date to 2013, update Duke Nukem trademark ownership from Apogee Software, Ltd to Gearbox Software, LLC
2013-08-31 04:57:46 +00:00
obj
Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
2013-03-04 04:14:19 +00:00
obj_win
Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
2013-03-04 04:14:19 +00:00
util
_functio.h
_midi.h
_rts.h
actors.c
Guard retrieval of player index (.yvel) from APLAYER sprite.
2013-12-28 17:04:27 +00:00
actors.h
Refactor projectiles a bit. Tested with all of the original weapons and with the weapons in the Duke 64 mod.
2013-08-06 23:53:34 +00:00
actors_inline.c
Clean up of mostly actors.c, but some other files along the way too.
2013-04-15 10:48:09 +00:00
actors_inline.h
anim.c
Add rudimentary sanity checks when playing ANM files.
2013-03-31 18:57:59 +00:00
anim.h
animvpx.c
Take over and use static assertion macro found in LuaJIT sources.
2013-04-05 17:53:14 +00:00
animvpx.h
astub.c
Rewrite and unify the handling of the scrollwheel between layers, fixing it in the editor's 2D mode and tile selector under SDL.
2013-12-20 07:24:09 +00:00
common.c
Allow -g, -x, -h, -j, and for the game, -d, to take their file name after a space. This allows quotes to be used with them properly.
2013-11-03 04:02:23 +00:00
common_game.h
Allow -g, -x, -h, -j, and for the game, -d, to take their file name after a space. This allows quotes to be used with them properly.
2013-11-03 04:02:23 +00:00
config.c
Minor stylistic tweaks of code related to weapon switching.
2013-12-26 19:44:56 +00:00
config.h
demo.c
Lunatic: don't allow starting demo recording, since gamevar diffing is NYI.
2013-12-24 09:44:21 +00:00
demo.h
duke3d.h
Reserve 16 tiles from the end of MAXTILES, don't allow as user tiles from ART/DEF.
2013-12-28 17:04:22 +00:00
function.h
game.c
Guard retrieval of player index (.yvel) from APLAYER sprite.
2013-12-28 17:04:27 +00:00
game.h
Allow -g, -x, -h, -j, and for the game, -d, to take their file name after a space. This allows quotes to be used with them properly.
2013-11-03 04:02:23 +00:00
game_inline.c
Add qstrdim and screentext, powerful new functions for HUD text.
2013-06-01 06:55:00 +00:00
game_inline.h
Add qstrdim and screentext, powerful new functions for HUD text.
2013-06-01 06:55:00 +00:00
gamedef.c
Minor stylistic tweaks of code related to weapon switching.
2013-12-26 19:44:56 +00:00
gamedef.h
CON: add sprite pseudo-member 'isvalid', getting 1 if the sprite is valid.
2013-11-11 16:48:17 +00:00
gamedefs.h
Remove some duplicate or unused control layer defines.
2013-02-25 15:31:22 +00:00
gameexec.c
Guard retrieval of player index (.yvel) from APLAYER sprite.
2013-12-28 17:04:27 +00:00
gameexec.h
Guard retrieval of player index (.yvel) from APLAYER sprite.
2013-12-28 17:04:27 +00:00
GameListSource.game.h
Clean up some file and directory structure.
2012-12-29 10:54:35 +00:00
GameListSource.game.m
Apply patch by forum user "John Jendro" fixing OS X build.
2013-07-13 21:05:06 +00:00
gamestructures.c
Minor stylistic tweaks of code related to weapon switching.
2013-12-26 19:44:56 +00:00
gamevars.c
Do not consider system gamearrays for updating from demos.
2013-12-06 18:56:39 +00:00
gamevars.h
LunaCON: proper handling of dynamic remappings with weapon defaults.
2013-06-02 14:07:56 +00:00
global.c
Add support for shareware 0.99/1.0/1.1, for shits and giggles.
2013-05-23 18:28:04 +00:00
global.h
Rename 'camsprite' to 'g_curViewscreen', other related cleanup.
2013-12-26 19:45:12 +00:00
GNU.TXT
GrpFile.game.h
Clean up some file and directory structure.
2012-12-29 10:54:35 +00:00
GrpFile.game.m
Clean up some file and directory structure.
2012-12-29 10:54:35 +00:00
grpscan.c
Add support for shareware 0.99/1.0/1.1, for shits and giggles.
2013-05-23 18:28:04 +00:00
grpscan.h
Apply patch by forum user "John Jendro" fixing OS X build.
2013-07-13 21:05:06 +00:00
input.c
Relax CAPITALIZATION restrictions.
2013-03-25 04:31:09 +00:00
input.h
keys.h
m32def.c
m32script: fix parsing negated labels, getnumber* with neg. 'max'.
2013-12-11 21:23:47 +00:00
m32def.h
Add "rotatespritea" to CON and M32script.
2013-03-25 04:33:03 +00:00
m32exec.c
m32script: fix parsing negated labels, getnumber* with neg. 'max'.
2013-12-11 21:23:47 +00:00
m32structures.c
Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels.
2013-05-17 03:44:09 +00:00
m32vars.c
m32script: fix parsing negated labels, getnumber* with neg. 'max'.
2013-12-11 21:23:47 +00:00
macros.h
Fix two bugs found by Clang's undefined behavior sanitizer.
2013-04-29 19:24:19 +00:00
mapster32.h
mdump.cpp
mdump.h
menus.c
LunaCON: add a couple of userdefs members, fix tsprite's sectnum for writing.
2013-11-12 21:03:16 +00:00
menus.h
midi.c
midi.h
mpu401.c
mpu401.h
music.c
names.h
namesdyn.c
Dynamicsoundremap.
2013-06-01 06:55:30 +00:00
namesdyn.h
Lunatic translator: dynamic tile remapping.
2013-03-17 18:11:38 +00:00
net.c
Fix the long-standing trivial warnings in net.c.
2013-10-07 10:03:23 +00:00
net.h
Fix net.h, dunno why MSVC accepts functions that don't match their prototypes without complaining... :p
2013-08-07 14:29:10 +00:00
old.diff
osdcmds.c
Lunatic: add 'lua' OSD command, permitting to execute arbitrary code.
2013-11-04 22:56:03 +00:00
osdcmds.h
osdfuncs.c
OSD: factor out getting sh/pal using format+text buffers into OSD_GetShadePal().
2013-11-04 22:56:08 +00:00
osdfuncs.h
Cleanup of console/on-screen-display (OSD) functionality.
2012-12-25 16:13:50 +00:00
player.c
Guard retrieval of player index (.yvel) from APLAYER sprite.
2013-12-28 17:04:27 +00:00
player.h
Guard retrieval of player index (.yvel) from APLAYER sprite.
2013-12-28 17:04:27 +00:00
premap.c
Guard retrieval of player index (.yvel) from APLAYER sprite.
2013-12-28 17:04:27 +00:00
premap.h
Lunatic: various changes.
2013-07-04 19:38:46 +00:00
quotes.h
Fix up handling of the Duke shareware beta a little bit, and change the dialog that pops up after running the shareware version too many times to take you to Steam instead of GOG (the Steam version is a better deal)
2013-06-13 21:17:03 +00:00
rev.h
rts.c
Add newlines to some diagostic log messages that lack them and need them.
2013-04-13 03:49:35 +00:00
rts.h
savegame.c
Rename 'camsprite' to 'g_curViewscreen', other related cleanup.
2013-12-26 19:45:12 +00:00
savegame.h
LunaCON: very primitive gamevar handling logic for {save,load}mapstate.
2013-10-27 21:12:22 +00:00
sdlmusic.c
sdlmusic.c: disable FORK_EXEC_MIDI.
2013-11-16 18:47:23 +00:00
sector.c
Guard retrieval of player index (.yvel) from APLAYER sprite.
2013-12-28 17:04:27 +00:00
sector.h
Don't consider W_FORCEFIELD+2 (surgery instruments) a forcefield picnum.
2013-12-26 19:45:15 +00:00
sector_inline.c
sector_inline.h
soundefs.h
sounds.c
Guard retrieval of player index (.yvel) from APLAYER sprite.
2013-12-28 17:04:27 +00:00
sounds.h
Replace literal g_sounds[].m bits with enum constants. DONT_BUILD.
2013-09-08 20:18:56 +00:00
sounds_common.h
Replace literal g_sounds[].m bits with enum constants. DONT_BUILD.
2013-09-08 20:18:56 +00:00
sounds_mapster32.c
Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works.
2013-10-07 10:05:03 +00:00
sounds_mapster32.h
Replace literal g_sounds[].m bits with enum constants. DONT_BUILD.
2013-09-08 20:18:56 +00:00
soundsdyn.c
Dynamicsoundremap.
2013-06-01 06:55:30 +00:00
soundsdyn.h
Dynamicsoundremap.
2013-06-01 06:55:30 +00:00
standard.h
startgtk.game.c
Fix a reference to "RDR_POLYMER" that was missed in startgtk
2013-05-25 06:11:38 +00:00
startosx.game.m
Clean up some file and directory structure.
2012-12-29 10:54:35 +00:00
startwin.game.c
Windows startup window tweaks:
2013-10-07 10:05:41 +00:00
startwin.game.h
winbits.c