raze/polymer/eduke32/source
2012-03-26 05:07:12 +00:00
..
enet Makefiles: 2012-03-23 20:22:10 +00:00
jaudiolib Makefiles: 2012-03-23 20:22:10 +00:00
jmact
lunatic Superficial text changes: 2012-03-26 05:05:57 +00:00
misc
_functio.h
_midi.h
_rts.h
actors.c
actors.h
anim.c Remove global 'uint8_t *anim_pal' which was only used once as a temporary. 2012-03-22 22:47:13 +00:00
anim.h
animvpx.c
animvpx.h
astub.c Superficial text changes: 2012-03-26 05:05:57 +00:00
config.c
config.h
demo.c All string literals sent as normal messages to the player in-game written in ALL CAPS have been converted by hand to more proper capitalization. (Critical errors have been left as-is, and the editor did not need changes.) 2012-03-26 05:07:12 +00:00
demo.h
duke3d.h
function.h
game.c All string literals sent as normal messages to the player in-game written in ALL CAPS have been converted by hand to more proper capitalization. (Critical errors have been left as-is, and the editor did not need changes.) 2012-03-26 05:07:12 +00:00
game.h Make 'nofloorpalrange' def token affect HUD weapons. 2012-03-22 22:47:47 +00:00
gamedef.c Superficial text changes: 2012-03-26 05:05:57 +00:00
gamedef.h
gamedefs.h
gameexec.c Bound-check the 'picnum' argument to rotatesprite; tweak CON digitalnumber check. 2012-03-25 22:01:21 +00:00
gameexec.h
gamestructures.c
gamevars.c Superficial text changes: 2012-03-26 05:05:57 +00:00
gamevars.h
global.c All string literals sent as normal messages to the player in-game written in ALL CAPS have been converted by hand to more proper capitalization. (Critical errors have been left as-is, and the editor did not need changes.) 2012-03-26 05:07:12 +00:00
global.h Allow up to 7 skills, coded by M210 and taken over with modifications. 2012-03-25 22:00:27 +00:00
GNU.TXT
grpscan.c
grpscan.h
keys.h
m32def.c Superficial text changes: 2012-03-26 05:05:57 +00:00
m32def.h
m32exec.c
m32structures.c
m32vars.c
macros.h
mapster32.h
mdump.cpp Superficial text changes: 2012-03-26 05:05:57 +00:00
mdump.h
menus.c All string literals sent as normal messages to the player in-game written in ALL CAPS have been converted by hand to more proper capitalization. (Critical errors have been left as-is, and the editor did not need changes.) 2012-03-26 05:07:12 +00:00
menus.h
midi.c
midi.h
mpu401.c
mpu401.h
music.c
names.h
namesdyn.c
namesdyn.h
net.c All string literals sent as normal messages to the player in-game written in ALL CAPS have been converted by hand to more proper capitalization. (Critical errors have been left as-is, and the editor did not need changes.) 2012-03-26 05:07:12 +00:00
net.h
old.diff
osdcmds.c
osdcmds.h
osdfuncs.c
osdfuncs.h
player.c All string literals sent as normal messages to the player in-game written in ALL CAPS have been converted by hand to more proper capitalization. (Critical errors have been left as-is, and the editor did not need changes.) 2012-03-26 05:07:12 +00:00
player.h
premap.c All string literals sent as normal messages to the player in-game written in ALL CAPS have been converted by hand to more proper capitalization. (Critical errors have been left as-is, and the editor did not need changes.) 2012-03-26 05:07:12 +00:00
premap.h
quotes.h
rev.h
rts.c
rts.h
savegame.c All string literals sent as normal messages to the player in-game written in ALL CAPS have been converted by hand to more proper capitalization. (Critical errors have been left as-is, and the editor did not need changes.) 2012-03-26 05:07:12 +00:00
savegame.h
sdlmusic.c
sector.c
sector.h
soundefs.h
sounds.c Superficial text changes: 2012-03-26 05:05:57 +00:00
sounds.h
sounds_mapster32.c
sounds_mapster32.h
standard.h
startgtk.game.c
startwin.game.c
startwin.game.h
winbits.c