.. |
2d
|
- initialize all special tiles to their intended type before starting the game.
|
2022-12-11 19:43:58 +01:00 |
audio
|
- replace the homegrown hash chain in the sound engine with a TMap.
|
2022-12-11 18:41:52 +01:00 |
console
|
- Duke: fixed long standing problem that pressing Escape or walking backwards does not switch off the camera view.
|
2022-11-19 18:26:17 +01:00 |
cutscenes
|
- backend update from GZDoom.
|
2022-11-24 16:56:46 +01:00 |
engine
|
- backend update from GZDoom.
|
2022-12-04 16:51:44 +01:00 |
filesystem
|
- remove vel clear wrappers
|
2022-10-15 10:15:21 +02:00 |
fonts
|
- backend update from GZDoom.
|
2022-12-04 16:51:44 +01:00 |
menu
|
- backend update from GZDoom
|
2022-11-25 11:14:38 +01:00 |
models
|
- backend update from GZDoom.
|
2022-12-04 16:51:44 +01:00 |
objects
|
- fixed GC::FullGC not collecting everything anymore.
|
2022-12-05 12:29:18 +01:00 |
platform
|
- updated Vulkan backend to use ZVulkan.
|
2022-12-11 18:30:01 +01:00 |
rendering
|
- updated Vulkan backend to use ZVulkan.
|
2022-12-11 18:30:01 +01:00 |
scripting
|
- scriptified the pool balls.
|
2022-12-11 19:43:47 +01:00 |
startscreen
|
- backend update from GZDoom.
|
2022-11-24 16:56:46 +01:00 |
statusbar
|
- Allow passing angle through when drawing the generic crosshair.
|
2022-12-11 18:42:00 +01:00 |
textures
|
- fixed: aliases for null textures must still be set.
|
2022-12-11 19:43:12 +01:00 |
thirdparty
|
- got new CVar system from GZDoom.
|
2022-10-22 00:12:17 +02:00 |
utility
|
- Use the interpolated sine table for tangent instead of Cephis math in TAngle<T> .
|
2022-12-11 18:41:38 +01:00 |