raze/source/games/duke/src
2020-06-21 23:07:45 +02:00
..
actors.cpp - fixed mixed up tile numbers. 2020-06-21 23:07:43 +02:00
actors.h - another safety commit. 2020-06-21 23:07:42 +02:00
actors_d.cpp - fixed some bugs. 2020-06-21 23:07:45 +02:00
actors_lava.cpp - copyright 2020-06-21 22:59:09 +02:00
actors_r.cpp - all commands now get run by the original code. 2020-06-21 23:07:45 +02:00
anim.h - prepared folder for merging. 2020-06-21 22:18:12 +02:00
bowling.cpp - copyright 2020-06-21 22:59:09 +02:00
cheats.h - moving to the right place. 2020-06-21 20:59:08 +02:00
cmdline.h - moving to the right place. 2020-06-21 20:59:08 +02:00
common_game.h - moving to the right place. 2020-06-21 20:59:08 +02:00
concmd.h - tabification of new sources and replacement of the CON instruction symbols. 2020-06-21 22:55:09 +02:00
condef.h - another safety commit. 2020-06-21 23:07:42 +02:00
config.h - moving to the right place. 2020-06-21 20:59:08 +02:00
demo.h - moving to the right place. 2020-06-21 20:59:08 +02:00
dispatch.cpp - step 1. 2020-06-21 23:07:42 +02:00
duke3d.h - fixed include 2020-06-21 23:07:30 +02:00
duke3d_ed.h - removed most of the old and very messy gamevar code. 2020-06-21 22:59:22 +02:00
filestream.cpp - moving to the right place. 2020-06-21 20:59:08 +02:00
filestream.h - moving to the right place. 2020-06-21 20:59:08 +02:00
game.h - fall command, also some safety work for npt deleting sprites prematurely. 2020-06-21 23:07:44 +02:00
gamedef.cpp - movement code of the VM transitioned 2020-06-21 23:07:41 +02:00
gamedef.h - got rid of the old interpreter code. 2020-06-21 23:07:45 +02:00
gamedefs.h - moving to the right place. 2020-06-21 20:59:08 +02:00
gameexec.cpp - got rid of the old interpreter code. 2020-06-21 23:07:45 +02:00
gameexec.h - got rid of the old interpreter code. 2020-06-21 23:07:45 +02:00
gamevar.cpp - got rid of the old interpreter code. 2020-06-21 23:07:45 +02:00
gamevar.h - movement code of the VM transitioned 2020-06-21 23:07:41 +02:00
global.h - step 1. 2020-06-21 23:07:42 +02:00
inv.h - moving to the right place. 2020-06-21 20:59:08 +02:00
keys.h - moving to the right place. 2020-06-21 20:59:08 +02:00
macros.h - separated Duke and RR implementations because the more complex functions would become too messy otherwise. 2020-06-21 22:36:11 +02:00
menus.h - moving to the right place. 2020-06-21 20:59:08 +02:00
names.h - fixed mixed up tile numbers. 2020-06-21 23:07:43 +02:00
names_rr.h - fixed mixed up tile numbers. 2020-06-21 23:07:43 +02:00
namesdyn.h - fixed mixed up tile numbers. 2020-06-21 23:07:43 +02:00
net.h - moving to the right place. 2020-06-21 20:59:08 +02:00
osdcmds.h - moving to the right place. 2020-06-21 20:59:08 +02:00
player.cpp - safety commit. 2020-06-21 23:07:42 +02:00
player.h - step 1. 2020-06-21 23:07:42 +02:00
player_d.cpp - safety commit. 2020-06-21 23:07:42 +02:00
player_r.cpp - safety commit. 2020-06-21 23:07:42 +02:00
playmve.cpp - moving to the right place. 2020-06-21 20:59:08 +02:00
playmve.h - moving to the right place. 2020-06-21 20:59:08 +02:00
premap.h - safety commit 2020-06-21 23:07:41 +02:00
quotes.h - moving to the right place. 2020-06-21 20:59:08 +02:00
rrdh.h - moving to the right place. 2020-06-21 20:59:08 +02:00
savegame.h - the last simple ones. 2020-06-21 22:56:28 +02:00
sbar.h - prepared folder for merging. 2020-06-21 22:18:12 +02:00
screens.h - moving to the right place. 2020-06-21 20:59:08 +02:00
sector.h - safety commit. 2020-06-21 23:07:42 +02:00
sectors.cpp - fixed mixed up tile numbers. 2020-06-21 23:07:43 +02:00
sectors_d.cpp - safety commit. 2020-06-21 23:07:42 +02:00
sectors_r.cpp - uninitialized local variable 2020-06-21 23:07:43 +02:00
soundefs.h moveactors plus backing code. 2020-06-21 22:37:29 +02:00
sounds.h - World Tour commentary stubs. 2020-06-21 22:54:22 +02:00
sounds_common.h - moving to the right place. 2020-06-21 20:59:08 +02:00
soundsdyn.h - cleaned out the old parser. 2020-06-21 22:56:50 +02:00
text.h - moving to the right place. 2020-06-21 20:59:08 +02:00
zz_actors.cpp - another safety commit. 2020-06-21 23:07:42 +02:00
zz_anim.cpp - renamed unprocessed files and added missing WT firefly effect. 2020-06-21 22:38:05 +02:00
zz_cheats.cpp - safety commit. 2020-06-21 23:07:42 +02:00
zz_cmdline.cpp - renamed unprocessed files and added missing WT firefly effect. 2020-06-21 22:38:05 +02:00
zz_common.cpp - renamed unprocessed files and added missing WT firefly effect. 2020-06-21 22:38:05 +02:00
zz_config.cpp - renamed unprocessed files and added missing WT firefly effect. 2020-06-21 22:38:05 +02:00
zz_d_menu.cpp - renamed unprocessed files and added missing WT firefly effect. 2020-06-21 22:38:05 +02:00
zz_demo.cpp - renamed unprocessed files and added missing WT firefly effect. 2020-06-21 22:38:05 +02:00
zz_game.cpp - MORE 2020-06-21 23:07:44 +02:00
zz_gamedef.cpp - got rid of the old interpreter code. 2020-06-21 23:07:45 +02:00
zz_gameexec.cpp - got rid of the old interpreter code. 2020-06-21 23:07:45 +02:00
zz_global.cpp - safety commit. 2020-06-21 23:07:42 +02:00
zz_interpolate.cpp - renamed unprocessed files and added missing WT firefly effect. 2020-06-21 22:38:05 +02:00
zz_namesdyn.cpp - fixed mixed up tile numbers. 2020-06-21 23:07:43 +02:00
zz_net.cpp - game startup, include and moving formerly global variables back to global. 2020-06-21 22:56:36 +02:00
zz_osdcmds.cpp - got rid of the old interpreter code. 2020-06-21 23:07:45 +02:00
zz_player.cpp - got rid of the old interpreter code. 2020-06-21 23:07:45 +02:00
zz_premap.cpp - step 1. 2020-06-21 23:07:42 +02:00
zz_rrdh.cpp - movement code of the VM transitioned 2020-06-21 23:07:41 +02:00
zz_savegame.cpp - step 1. 2020-06-21 23:07:42 +02:00
zz_sbar.cpp - safety commit. 2020-06-21 23:07:42 +02:00
zz_screens.cpp - the rest of sector.cpp, except for the input function. 2020-06-21 22:40:12 +02:00
zz_sector.cpp - safety commit. 2020-06-21 23:07:42 +02:00
zz_sounds.cpp - World Tour commentary stubs. 2020-06-21 22:54:22 +02:00
zz_soundsdyn.cpp - cleaned out the old parser. 2020-06-21 22:56:50 +02:00
zz_text.cpp - a lot more commands transitioned 2020-06-21 22:56:28 +02:00