.. |
2d
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- fixed alpha threshold.
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2019-11-10 10:01:31 +01:00 |
console
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- fixed compile errors.
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2019-11-11 17:51:30 +01:00 |
filesystem
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- implemented savegame compression
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2019-11-08 01:36:32 +01:00 |
fonts
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- console output is functional.
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2019-11-06 23:40:10 +01:00 |
music
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- hooked up ZMusic.
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2019-11-11 19:10:46 +01:00 |
optionmenu
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- the keybinding menu is finally working.
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2019-11-09 22:22:51 +01:00 |
textures
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- made brightmaps operational.
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2019-11-10 19:42:26 +01:00 |
utility
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- made brightmaps operational.
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2019-11-10 19:42:26 +01:00 |
compositesaveame.h
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- added a class for cleaner savegame writing
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2019-11-06 12:29:08 +01:00 |
compositesavegame.cpp
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- added a class for cleaner savegame writing
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2019-11-06 12:29:08 +01:00 |
gameconfigfile.cpp
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- fixed key binding
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2019-11-06 20:34:00 +01:00 |
gameconfigfile.h
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- startup cleanup.
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2019-11-01 00:32:56 +01:00 |
gamecontrol.cpp
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- fixed most issues with newly added music files
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2019-11-11 01:01:18 +01:00 |
gamecontrol.h
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- Changed EDuke menu to receive all settings storage locations as CVARs.
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2019-11-09 19:15:03 +01:00 |
gamecvars.cpp
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- added the rest of GZDoom's music interface.
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2019-11-11 00:23:52 +01:00 |
gamecvars.h
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- Changed EDuke menu to receive all settings storage locations as CVARs.
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2019-11-09 19:15:03 +01:00 |
gamemain.cpp
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- added GZDoom's resource management classes.
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2019-10-28 23:46:15 +01:00 |
i_specialpaths.h
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- various fixes and improvements related to file location management:
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2019-11-02 00:38:30 +01:00 |
initfs.cpp
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- hooked up ZMusic.
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2019-11-11 19:10:46 +01:00 |
inputstate.cpp
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- added blend table translucency estimation instead of using a lame default.
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2019-11-10 15:15:14 +01:00 |
inputstate.h
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- added blend table translucency estimation instead of using a lame default.
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2019-11-10 15:15:14 +01:00 |
keyboard.h
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- moved all keyboard related code into the InputState class, so that looking for this stuff is easier.
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2019-11-04 00:53:55 +01:00 |
ns.h
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- sky clamping may only be done in Blood for now.
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2019-10-19 20:25:58 +02:00 |
openaudio.cpp
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- gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places.
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2019-11-01 22:17:15 +01:00 |
openaudio.h
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- gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places.
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2019-11-01 22:17:15 +01:00 |
rts.cpp
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- Config work almost done.
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2019-10-27 13:40:24 +01:00 |
rts.h
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- consolidated RTS code, because there were 3 copies.
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2019-10-20 19:13:44 +02:00 |
searchpaths.cpp
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- got rid of some editor-only code and the entire buildvfs header
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2019-11-08 02:02:54 +01:00 |
version.h
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- rewrote the screenshot code to use m_png as its backend.
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2019-11-02 12:59:59 +01:00 |