.. |
enet
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Replace use of preprocessor macro WIN32 with _WIN32. (Blame clang.)
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2013-06-01 06:57:00 +00:00 |
eobj
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Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
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2013-03-04 04:14:19 +00:00 |
eobj_win
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Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
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2013-03-04 04:14:19 +00:00 |
jaudiolib
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Fix playing ambient sounds at max volume for split sec on entering their range.
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2013-03-31 18:58:17 +00:00 |
jmact
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Add rudimentary sanity checks when playing ANM files.
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2013-03-31 18:57:59 +00:00 |
lunatic
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Lunatic: document previous additions and more of the existing stuff.
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2013-07-13 21:05:04 +00:00 |
misc
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Support high DPI setups for the startup dialogs on Windows
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2013-05-23 18:27:06 +00:00 |
obj
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Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
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2013-03-04 04:14:19 +00:00 |
obj_win
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Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
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2013-03-04 04:14:19 +00:00 |
util
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Tools updates:
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2012-11-15 06:42:37 +00:00 |
_functio.h
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Lunatic translator: update default defines.
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2012-11-25 13:18:41 +00:00 |
_midi.h
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_rts.h
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actors.c
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In DNCOORDS display, show execution time in ms for all actors (G_MoveActors).
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2013-07-13 21:04:47 +00:00 |
actors.h
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Lunatic: retire an actor's sprite[].hitag/lotag for new actor[] members.
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2013-06-30 20:38:52 +00:00 |
actors_inline.c
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Clean up of mostly actors.c, but some other files along the way too.
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2013-04-15 10:48:09 +00:00 |
actors_inline.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
anim.c
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Add rudimentary sanity checks when playing ANM files.
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2013-03-31 18:57:59 +00:00 |
anim.h
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animvpx.c
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Take over and use static assertion macro found in LuaJIT sources.
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2013-04-05 17:53:14 +00:00 |
animvpx.h
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Make ivfrate build standalone, Makefile tweaks.
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2012-11-08 21:54:17 +00:00 |
astub.c
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Mapster32/Lunatic: ask when a <V10 map would be overwritten with a map-text one.
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2013-06-28 14:07:44 +00:00 |
common.c
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Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels.
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2013-05-17 03:44:09 +00:00 |
common_game.h
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Forgot a file for a previous commit
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2013-06-14 21:29:14 +00:00 |
config.c
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Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels.
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2013-05-17 03:44:09 +00:00 |
config.h
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Fix warning from r3128
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2012-11-08 22:09:00 +00:00 |
demo.c
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Rename the external 'gethitickms()' to 'gethiticks()'.
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2013-07-07 20:59:05 +00:00 |
demo.h
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In -d command line arg, allow specifying demo number in addition to file name.
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2012-10-01 17:52:40 +00:00 |
duke3d.h
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In DNCOORDS display, show execution time in ms for all actors (G_MoveActors).
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2013-07-13 21:04:47 +00:00 |
function.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
game.c
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game.c: read sprites-on-screen count for DNDEBUG at end of G_DoSpriteAnimations.
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2013-07-13 21:04:55 +00:00 |
game.h
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Factor out repeated few-liner into G_NewGame_EnterLevel(), misc. cleanup.
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2013-07-13 21:04:52 +00:00 |
game_inline.c
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Add qstrdim and screentext, powerful new functions for HUD text.
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2013-06-01 06:55:00 +00:00 |
game_inline.h
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Add qstrdim and screentext, powerful new functions for HUD text.
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2013-06-01 06:55:00 +00:00 |
gamedef.c
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CON: Add predefined labels MAXSPRITES, MAXSTATUS and MAX_WEAPONS.
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2013-07-13 21:04:41 +00:00 |
gamedef.h
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LunaCON: add forgotted "screensound" to keyword list in con_lang.lua.
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2013-07-13 21:04:43 +00:00 |
gamedefs.h
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Remove some duplicate or unused control layer defines.
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2013-02-25 15:31:22 +00:00 |
gameexec.c
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Lunatic: output timing results to CSV file, don't time unreg'd events/actors.
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2013-07-13 21:04:45 +00:00 |
gameexec.h
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Lunatic: retire per-sprite tsprite access for per-tile animation callback reg.
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2013-07-07 20:59:10 +00:00 |
GameListSource.game.h
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Clean up some file and directory structure.
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2012-12-29 10:54:35 +00:00 |
GameListSource.game.m
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Apply patch by forum user "John Jendro" fixing OS X build.
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2013-07-13 21:05:06 +00:00 |
gamestructures.c
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CON: add projectile member .userdata and predefined label PROJ_USERDATA.
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2013-06-09 16:37:18 +00:00 |
gamevars.c
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LunaCON: proper handling of dynamic remappings with weapon defaults.
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2013-06-02 14:07:56 +00:00 |
gamevars.h
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LunaCON: proper handling of dynamic remappings with weapon defaults.
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2013-06-02 14:07:56 +00:00 |
global.c
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Add support for shareware 0.99/1.0/1.1, for shits and giggles.
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2013-05-23 18:28:04 +00:00 |
global.h
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Add support for shareware 0.99/1.0/1.1, for shits and giggles.
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2013-05-23 18:28:04 +00:00 |
GNU.TXT
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GrpFile.game.h
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Clean up some file and directory structure.
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2012-12-29 10:54:35 +00:00 |
GrpFile.game.m
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Clean up some file and directory structure.
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2012-12-29 10:54:35 +00:00 |
grpscan.c
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Add support for shareware 0.99/1.0/1.1, for shits and giggles.
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2013-05-23 18:28:04 +00:00 |
grpscan.h
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Apply patch by forum user "John Jendro" fixing OS X build.
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2013-07-13 21:05:06 +00:00 |
input.c
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Relax CAPITALIZATION restrictions.
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2013-03-25 04:31:09 +00:00 |
input.h
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Massive menu input control revamp/cleanup/factor. (added: input.[ch])
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2012-06-03 16:11:22 +00:00 |
keys.h
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m32def.c
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a.m32: Implement a Polymer "head light" emanating from your position in 3D mode.
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2013-04-05 17:53:31 +00:00 |
m32def.h
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Add "rotatespritea" to CON and M32script.
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2013-03-25 04:33:03 +00:00 |
m32exec.c
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Replace inline "qsetmode==200" checks with in3dmode().
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2013-05-30 09:13:32 +00:00 |
m32structures.c
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Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels.
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2013-05-17 03:44:09 +00:00 |
m32vars.c
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LunaCON: proper handling of dynamic remappings with weapon defaults.
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2013-06-02 14:07:56 +00:00 |
macros.h
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Fix two bugs found by Clang's undefined behavior sanitizer.
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2013-04-29 19:24:19 +00:00 |
mapster32.h
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Split r3159..r3161, part 14: The rest.
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2012-11-15 14:28:47 +00:00 |
mdump.cpp
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mdump.h
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menus.c
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Factor out repeated few-liner into G_NewGame_EnterLevel(), misc. cleanup.
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2013-07-13 21:04:52 +00:00 |
menus.h
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Minor menu cleanups, only half-finished (if that).
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2012-10-14 22:16:07 +00:00 |
midi.c
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Split r3159..r3161, part 10: add explicit casts to *alloc return values.
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2012-11-15 14:28:29 +00:00 |
midi.h
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mpu401.c
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Win64 support! (Meaning it works, not that we recommend it for everyday use.)
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2012-12-13 02:37:20 +00:00 |
mpu401.h
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music.c
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This should fix the "assignment discards 'const' qualifier" warning in music.c.
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2012-07-09 19:00:23 +00:00 |
names.h
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namesdyn.c
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Dynamicsoundremap.
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2013-06-01 06:55:30 +00:00 |
namesdyn.h
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Lunatic translator: dynamic tile remapping.
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2013-03-17 18:11:38 +00:00 |
net.c
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Retire actor[].shootzvel, as it was only ever used in local scope.
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2013-06-30 20:38:50 +00:00 |
net.h
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Fix NETCODE=0 build.
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2013-01-06 18:56:38 +00:00 |
old.diff
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osdcmds.c
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Factor out repeated few-liner into G_NewGame_EnterLevel(), misc. cleanup.
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2013-07-13 21:04:52 +00:00 |
osdcmds.h
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Fix bound keys' commands being truncated in settings.cfg, control* cleanup.
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2012-11-18 15:44:18 +00:00 |
osdfuncs.c
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Cleanup of console/on-screen-display (OSD) functionality.
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2012-12-25 16:13:50 +00:00 |
osdfuncs.h
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Cleanup of console/on-screen-display (OSD) functionality.
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2012-12-25 16:13:50 +00:00 |
player.c
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Clean up some player.c code.
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2013-07-13 21:05:01 +00:00 |
player.h
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Clean up some player.c code.
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2013-07-13 21:05:01 +00:00 |
premap.c
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Lunatic: create game Lua state just before EVENT_NEWGAME, not in G_EnterLevel().
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2013-07-13 21:04:53 +00:00 |
premap.h
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Lunatic: various changes.
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2013-07-04 19:38:46 +00:00 |
quotes.h
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Fix up handling of the Duke shareware beta a little bit, and change the dialog that pops up after running the shareware version too many times to take you to Steam instead of GOG (the Steam version is a better deal)
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2013-06-13 21:17:03 +00:00 |
rev.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
rts.c
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Add newlines to some diagostic log messages that lack them and need them.
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2013-04-13 03:49:35 +00:00 |
rts.h
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savegame.c
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Lunatic: various changes.
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2013-07-04 19:38:46 +00:00 |
savegame.h
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Lunatic: conditionally compile out more code in savegame/gamevars.[ch].
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2013-05-19 19:29:18 +00:00 |
sdlmusic.c
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For novelty, add support for RENDERTYPE=SDL under Windows.
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2012-11-24 09:13:29 +00:00 |
sector.c
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Add a few defined constants for commonly used weapon_pos values
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2013-06-27 23:04:57 +00:00 |
sector.h
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Make G_{Save,Restore}MapState() take no input arguments.
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2013-05-19 19:29:26 +00:00 |
sector_inline.c
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
sector_inline.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
soundefs.h
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sounds.c
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Make S_MenuSound() use stack'd array to get rid of S_StaticToDynamicMenuSound().
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2013-06-01 20:09:46 +00:00 |
sounds.h
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Fix playing ambient sounds at max volume for split sec on entering their range.
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2013-03-31 18:58:17 +00:00 |
sounds_mapster32.c
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Replace use of preprocessor macro WIN32 with _WIN32. (Blame clang.)
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2013-06-01 06:57:00 +00:00 |
sounds_mapster32.h
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soundsdyn.c
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Dynamicsoundremap.
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2013-06-01 06:55:30 +00:00 |
soundsdyn.h
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Dynamicsoundremap.
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2013-06-01 06:55:30 +00:00 |
standard.h
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startgtk.game.c
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Fix a reference to "RDR_POLYMER" that was missed in startgtk
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2013-05-25 06:11:38 +00:00 |
startosx.game.m
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Clean up some file and directory structure.
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2012-12-29 10:54:35 +00:00 |
startwin.game.c
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Remove an unused variable from startwin.game.c.
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2013-06-01 06:54:29 +00:00 |
startwin.game.h
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winbits.c
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Windows: Fix potential crash in version checker.
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2012-11-29 12:49:41 +00:00 |