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actor.cpp
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- angle assignments in Blood.
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2022-10-04 23:56:43 +02:00 |
actor.h
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ai.cpp
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- handle all leftover __int_angles.
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2022-10-05 00:36:21 +02:00 |
ai.h
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aibat.cpp
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- angle assignments in Blood.
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2022-10-04 23:56:43 +02:00 |
aibeast.cpp
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- angle assignments in Blood.
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2022-10-04 23:56:43 +02:00 |
aiboneel.cpp
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- angle assignments in Blood.
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2022-10-04 23:56:43 +02:00 |
aiburn.cpp
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- more int_ang()
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2022-10-04 23:56:43 +02:00 |
aicaleb.cpp
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- angle assignments in Blood.
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2022-10-04 23:56:43 +02:00 |
aicerber.cpp
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- more int_ang()
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2022-10-04 23:56:43 +02:00 |
aicult.cpp
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- more int_ang()
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2022-10-04 23:56:43 +02:00 |
aigarg.cpp
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- angle assignments in Blood.
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2022-10-04 23:56:43 +02:00 |
aighost.cpp
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- angle assignments in Blood.
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2022-10-04 23:56:43 +02:00 |
aigilbst.cpp
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- angle assignments in Blood.
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2022-10-04 23:56:43 +02:00 |
aihand.cpp
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- more int_ang()
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2022-10-04 23:56:43 +02:00 |
aihound.cpp
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- more int_ang()
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2022-10-04 23:56:43 +02:00 |
aiinnoc.cpp
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- more int_ang()
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2022-10-04 23:56:43 +02:00 |
aipod.cpp
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- more int_ang()
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2022-10-04 23:56:43 +02:00 |
airat.cpp
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- more int_ang()
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2022-10-04 23:56:43 +02:00 |
aispid.cpp
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- more int_ang()
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2022-10-04 23:56:43 +02:00 |
aistate.h
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aitchern.cpp
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- more int_ang()
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2022-10-04 23:56:43 +02:00 |
aiunicult.cpp
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- angle assignments in Blood.
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2022-10-04 23:56:43 +02:00 |
aiunicult.h
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aizomba.cpp
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- angle assignments in Blood.
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2022-10-04 23:56:43 +02:00 |
aizombf.cpp
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- more int_ang()
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2022-10-04 23:56:43 +02:00 |
animatesprite.cpp
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- more angles
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2022-10-04 23:56:44 +02:00 |
asound.cpp
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barf.cpp
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blood.cpp
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blood.h
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- Refactor chase cam positional code to use DAngle input rather than binangle .
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2022-10-05 00:36:22 +02:00 |
bloodactor.h
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callback.cpp
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- angle assignments in Blood.
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2022-10-04 23:56:43 +02:00 |
callback.h
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choke.cpp
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choke.h
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common_game.h
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controls.cpp
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d_menu.cpp
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db.cpp
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- renamed ang to __int_angle
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2022-10-04 23:56:42 +02:00 |
db.h
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dude.cpp
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dude.h
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endgame.cpp
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endgame.h
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eventq.cpp
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eventq.h
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fire.cpp
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fx.cpp
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- angle assignments in Blood.
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2022-10-04 23:56:43 +02:00 |
fx.h
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gameutil.cpp
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- more int_ang()
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2022-10-04 23:56:43 +02:00 |
gameutil.h
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gib.cpp
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gib.h
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globals.cpp
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globals.h
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hudsprites.cpp
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inifile.cpp
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inifile.h
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levels.cpp
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levels.h
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loadsave.cpp
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mapstructs.h
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messages.cpp
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messages.h
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mirrors.cpp
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misc.cpp
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misc.h
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namelist.h
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nnexts.cpp
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- handle all leftover __int_angles.
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2022-10-05 00:36:21 +02:00 |
nnexts.h
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nnsprinsect.cpp
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osdcmd.cpp
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player.cpp
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- angle assignments in Blood.
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2022-10-04 23:56:43 +02:00 |
player.h
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prediction.cpp
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preload.cpp
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qav.cpp
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qav.h
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sbar.cpp
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sectorfx.cpp
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sectorfx.h
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seq.cpp
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seq.h
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seqcb.h
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sfx.cpp
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- the remaining angle stuff.
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2022-10-05 00:36:21 +02:00 |
sound.cpp
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sound.h
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tile.cpp
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trig.cpp
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triggers.cpp
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- handle all leftover __int_angles.
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2022-10-05 00:36:21 +02:00 |
triggers.h
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view.cpp
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- Update render_drawrooms() and render_camtex() to work off DAngle objects.
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2022-10-05 00:36:23 +02:00 |
view.h
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warp.cpp
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- more int_ang()
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2022-10-04 23:56:43 +02:00 |
weapon.cpp
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- angle assignments in Blood.
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2022-10-04 23:56:43 +02:00 |