raze/source/games/blood/src
2022-10-05 00:36:23 +02:00
..
actor.cpp - angle assignments in Blood. 2022-10-04 23:56:43 +02:00
actor.h
ai.cpp - handle all leftover __int_angles. 2022-10-05 00:36:21 +02:00
ai.h
aibat.cpp - angle assignments in Blood. 2022-10-04 23:56:43 +02:00
aibeast.cpp - angle assignments in Blood. 2022-10-04 23:56:43 +02:00
aiboneel.cpp - angle assignments in Blood. 2022-10-04 23:56:43 +02:00
aiburn.cpp - more int_ang() 2022-10-04 23:56:43 +02:00
aicaleb.cpp - angle assignments in Blood. 2022-10-04 23:56:43 +02:00
aicerber.cpp - more int_ang() 2022-10-04 23:56:43 +02:00
aicult.cpp - more int_ang() 2022-10-04 23:56:43 +02:00
aigarg.cpp - angle assignments in Blood. 2022-10-04 23:56:43 +02:00
aighost.cpp - angle assignments in Blood. 2022-10-04 23:56:43 +02:00
aigilbst.cpp - angle assignments in Blood. 2022-10-04 23:56:43 +02:00
aihand.cpp - more int_ang() 2022-10-04 23:56:43 +02:00
aihound.cpp - more int_ang() 2022-10-04 23:56:43 +02:00
aiinnoc.cpp - more int_ang() 2022-10-04 23:56:43 +02:00
aipod.cpp - more int_ang() 2022-10-04 23:56:43 +02:00
airat.cpp - more int_ang() 2022-10-04 23:56:43 +02:00
aispid.cpp - more int_ang() 2022-10-04 23:56:43 +02:00
aistate.h
aitchern.cpp - more int_ang() 2022-10-04 23:56:43 +02:00
aiunicult.cpp - angle assignments in Blood. 2022-10-04 23:56:43 +02:00
aiunicult.h
aizomba.cpp - angle assignments in Blood. 2022-10-04 23:56:43 +02:00
aizombf.cpp - more int_ang() 2022-10-04 23:56:43 +02:00
animatesprite.cpp - more angles 2022-10-04 23:56:44 +02:00
asound.cpp
barf.cpp
blood.cpp
blood.h - Refactor chase cam positional code to use DAngle input rather than binangle. 2022-10-05 00:36:22 +02:00
bloodactor.h
callback.cpp - angle assignments in Blood. 2022-10-04 23:56:43 +02:00
callback.h
choke.cpp
choke.h
common_game.h
controls.cpp
d_menu.cpp
db.cpp - renamed ang to __int_angle 2022-10-04 23:56:42 +02:00
db.h
dude.cpp
dude.h
endgame.cpp
endgame.h
eventq.cpp
eventq.h
fire.cpp
fx.cpp - angle assignments in Blood. 2022-10-04 23:56:43 +02:00
fx.h
gameutil.cpp - more int_ang() 2022-10-04 23:56:43 +02:00
gameutil.h
gib.cpp
gib.h
globals.cpp
globals.h
hudsprites.cpp
inifile.cpp
inifile.h
levels.cpp
levels.h
loadsave.cpp
mapstructs.h
messages.cpp
messages.h
mirrors.cpp
misc.cpp
misc.h
namelist.h
nnexts.cpp - handle all leftover __int_angles. 2022-10-05 00:36:21 +02:00
nnexts.h
nnsprinsect.cpp
osdcmd.cpp
player.cpp - angle assignments in Blood. 2022-10-04 23:56:43 +02:00
player.h
prediction.cpp
preload.cpp
qav.cpp
qav.h
sbar.cpp
sectorfx.cpp
sectorfx.h
seq.cpp
seq.h
seqcb.h
sfx.cpp - the remaining angle stuff. 2022-10-05 00:36:21 +02:00
sound.cpp
sound.h
tile.cpp
trig.cpp
triggers.cpp - handle all leftover __int_angles. 2022-10-05 00:36:21 +02:00
triggers.h
view.cpp - Update render_drawrooms() and render_camtex() to work off DAngle objects. 2022-10-05 00:36:23 +02:00
view.h
warp.cpp - more int_ang() 2022-10-04 23:56:43 +02:00
weapon.cpp - angle assignments in Blood. 2022-10-04 23:56:43 +02:00