raze/source/core/rendering/scene
Christoph Oelckers e86899ed31 - fixed sky panning.
This picked the wrong overload - to make things robust one of the functions was renamed.
2022-06-06 10:12:26 +02:00
..
hw_bunchdrawer.cpp - store indices in sectionsPerSector. 2022-02-20 23:11:04 +01:00
hw_bunchdrawer.h - re-tabified several files that got mangled by repeated merging 2021-12-30 09:58:47 +01:00
hw_clipper.cpp - do the unlink properly when replacing a clip node. 2022-01-07 00:22:02 +01:00
hw_clipper.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
hw_drawinfo.cpp - do not call tileUpdatePicnum for voxelized tsprites. 2022-02-20 23:36:04 +01:00
hw_drawinfo.h - added sorting for wall sprites attached to non-orthogonal walls. 2022-01-13 20:55:55 +01:00
hw_drawlist.cpp - do not use floor sprites for splitting geometry. 2022-01-14 00:49:57 +01:00
hw_drawlist.h - added sorting for wall sprites attached to non-orthogonal walls. 2022-01-13 20:55:55 +01:00
hw_drawlistadd.cpp - do not use floor sprites for splitting geometry. 2022-01-14 00:49:57 +01:00
hw_drawstructs.h - function for checking wall sprites’ need for recalculation 2022-05-24 00:10:36 +02:00
hw_flats.cpp - renamed PlanesAtPointf to PlanesAtPoint 2022-02-15 22:18:24 +01:00
hw_lighting.cpp - menu entries for light modes, plus handling of overbright shades. 2022-01-11 00:19:15 +01:00
hw_portal.cpp - use float wall positions in portal code. 2022-02-15 22:18:26 +01:00
hw_portal.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
hw_setcolor.cpp - fixed bad assumption about g_visibility == 0 meaning fullbright. 2022-02-19 11:30:35 +01:00
hw_sky.cpp - pass shade values to sky renderer 2022-04-19 14:44:10 +02:00
hw_skyportal.cpp - fixed sky panning. 2022-06-06 10:12:26 +02:00
hw_sprites.cpp - removed redundant setting of black shadow color with incorrect data check. 2022-05-30 23:05:37 +02:00
hw_walls.cpp - fixed wall sprite clipping 2022-05-30 00:19:32 +02:00
hw_walls_vertex.cpp - added wall edge splitting for gl_seamless. 2021-12-30 09:58:44 +01:00