raze/polymer/eduke32/source/lunatic
helixhorned 0dba35b207 build.lua: add .sectsperbunch to map table, useful for TROR stats w/ findmaps.sh
Also, sync MAXBUNCHES to new limit in lunatic/defs_common.lua.

git-svn-id: https://svn.eduke32.com/eduke32@3665 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-12 11:59:32 +00:00
..
m32
test Lunatic: move utility scripts to util/, bittest.lua -> test/test_bitar.lua. 2013-04-09 17:35:03 +00:00
util build.lua: add .sectsperbunch to map table, useful for TROR stats w/ findmaps.sh 2013-04-12 11:59:32 +00:00
bcarray.lua Lunatic: make palette_t a bcarray-generated type, various tweaks. 2013-04-05 17:53:03 +00:00
bcheck.lua
bitar.lua Lunatic: access to show2dsector[], fix some permit-negative bound checks. 2013-04-07 15:20:28 +00:00
con_lang.lua Lunatic: fix stuff after last commits; translator: clean up -f parsing code. 2013-04-09 17:34:53 +00:00
control.lua Lunatic: fix stuff after last commits; translator: clean up -f parsing code. 2013-04-09 17:34:53 +00:00
defs.ilua Lunatic: fix stuff after last commits; translator: clean up -f parsing code. 2013-04-09 17:34:53 +00:00
defs_common.lua build.lua: add .sectsperbunch to map table, useful for TROR stats w/ findmaps.sh 2013-04-12 11:59:32 +00:00
defs_m32.ilua
dis_x64.lua Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode. 2013-03-24 18:54:14 +00:00
dis_x86.lua Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode. 2013-03-24 18:54:14 +00:00
dump.lua Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode. 2013-03-24 18:54:14 +00:00
dynsymlist Lunatic: fix stuff after last commits; translator: clean up -f parsing code. 2013-04-09 17:34:53 +00:00
dynsymlist_m32 Lunatic: access to show2dsector[], fix some permit-negative bound checks. 2013-04-07 15:20:28 +00:00
geom.lua
listglobals.sh LunaCON: gen. cleaner code, make actor[].movflag internal, update listglobals.sh 2013-04-05 17:53:21 +00:00
lunacon.lua Lunatic: fix stuff after last commits; translator: clean up -f parsing code. 2013-04-09 17:34:53 +00:00
lunatic_game.c LunaCON: gen. cleaner code, make actor[].movflag internal, update listglobals.sh 2013-04-05 17:53:21 +00:00
lunatic_game.h
lunatic_m32.c
lunatic_m32.h
profdemo.lua
randgen.lua
stat.lua
strict.lua
test.elua Lunatic: fix test.elua after map-int VX and one rename, add one microbenchmark. 2013-04-12 11:59:29 +00:00
v.lua
xmath.lua