raze/polymer/eduke32/source
helixhorned e94fa7f70f Lunatic: make hitscan accept ray as vector, add xmath.kangvec.
Also, add hitscan test to test.lua -- a crosshair-like sprite is spawned
and continuously updated to the position of where the player aims at.

git-svn-id: https://svn.eduke32.com/eduke32@4059 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-13 20:23:54 +00:00
..
enet Replace use of preprocessor macro WIN32 with _WIN32. (Blame clang.) 2013-06-01 06:57:00 +00:00
eobj Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir. 2013-03-04 04:14:19 +00:00
eobj_win Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir. 2013-03-04 04:14:19 +00:00
jaudiolib Fix playing ambient sounds at max volume for split sec on entering their range. 2013-03-31 18:58:17 +00:00
jmact Move CONTROL_ProcessBinds() to CONTROL_GetInput(). I don't think this breaks anything; if it does, revert it! 2013-08-06 23:51:25 +00:00
lunatic Lunatic: make hitscan accept ray as vector, add xmath.kangvec. 2013-09-13 20:23:54 +00:00
misc Update the info displayed in the "details" tab of the application properties dialog in Windows--change copyright date to 2013, update Duke Nukem trademark ownership from Apogee Software, Ltd to Gearbox Software, LLC 2013-08-31 04:57:46 +00:00
obj Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir. 2013-03-04 04:14:19 +00:00
obj_win Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir. 2013-03-04 04:14:19 +00:00
util
_functio.h
_midi.h
_rts.h
actors.c Replace literal g_sounds[].m bits with enum constants. DONT_BUILD. 2013-09-08 20:18:56 +00:00
actors.h Refactor projectiles a bit. Tested with all of the original weapons and with the weapons in the Duke 64 mod. 2013-08-06 23:53:34 +00:00
actors_inline.c Clean up of mostly actors.c, but some other files along the way too. 2013-04-15 10:48:09 +00:00
actors_inline.h
anim.c Add rudimentary sanity checks when playing ANM files. 2013-03-31 18:57:59 +00:00
anim.h
animvpx.c Take over and use static assertion macro found in LuaJIT sources. 2013-04-05 17:53:14 +00:00
animvpx.h
astub.c Replace literal g_sounds[].m bits with enum constants. DONT_BUILD. 2013-09-08 20:18:56 +00:00
common.c Retire MultiPsky_TileToIdx() in favor of engine-side getpskyidx(). 2013-08-11 15:28:51 +00:00
common_game.h Retire MultiPsky_TileToIdx() in favor of engine-side getpskyidx(). 2013-08-11 15:28:51 +00:00
config.c Implement a master volume control that functions separately from the sound effect and music volume controls. This is important because it allows waveform based music (like the SC-55 music pack, etc.) to play back at a louder volume than the sound effects if the end user so desires. 2013-08-06 23:53:55 +00:00
config.h
demo.c Rename the external 'gethitickms()' to 'gethiticks()'. 2013-07-07 20:59:05 +00:00
demo.h
duke3d.h Clean up parallaxed sky functionality, part 2. 2013-08-04 20:37:48 +00:00
function.h
game.c Add -usecwd parameter on Windows, to disable searching for Megaton Edition or GOG.com game data 2013-09-10 22:41:19 +00:00
game.h Lunatic: sync defs.ilua's user_defs with r3993, adding member MasterVolume. 2013-08-11 15:28:48 +00:00
game_inline.c Add qstrdim and screentext, powerful new functions for HUD text. 2013-06-01 06:55:00 +00:00
game_inline.h Add qstrdim and screentext, powerful new functions for HUD text. 2013-06-01 06:55:00 +00:00
gamedef.c Replace literal g_sounds[].m bits with enum constants. DONT_BUILD. 2013-09-08 20:18:56 +00:00
gamedef.h Retire global 'lastvisinc'. 2013-07-18 18:08:13 +00:00
gamedefs.h Remove some duplicate or unused control layer defines. 2013-02-25 15:31:22 +00:00
gameexec.c Factor some duplicate code into Net_SpawnPlayer(), adjust Net_ExtractPlayerUpdate() a bit. 2013-08-06 23:54:09 +00:00
gameexec.h Lunatic: retire per-sprite tsprite access for per-tile animation callback reg. 2013-07-07 20:59:10 +00:00
GameListSource.game.h
GameListSource.game.m Apply patch by forum user "John Jendro" fixing OS X build. 2013-07-13 21:05:06 +00:00
gamestructures.c CON: add projectile member .userdata and predefined label PROJ_USERDATA. 2013-06-09 16:37:18 +00:00
gamevars.c Retire global 'lastvisinc'. 2013-07-18 18:08:13 +00:00
gamevars.h LunaCON: proper handling of dynamic remappings with weapon defaults. 2013-06-02 14:07:56 +00:00
global.c Add support for shareware 0.99/1.0/1.1, for shits and giggles. 2013-05-23 18:28:04 +00:00
global.h Add support for shareware 0.99/1.0/1.1, for shits and giggles. 2013-05-23 18:28:04 +00:00
GNU.TXT
GrpFile.game.h
GrpFile.game.m
grpscan.c Add support for shareware 0.99/1.0/1.1, for shits and giggles. 2013-05-23 18:28:04 +00:00
grpscan.h Apply patch by forum user "John Jendro" fixing OS X build. 2013-07-13 21:05:06 +00:00
input.c Relax CAPITALIZATION restrictions. 2013-03-25 04:31:09 +00:00
input.h
keys.h
m32def.c a.m32: Implement a Polymer "head light" emanating from your position in 3D mode. 2013-04-05 17:53:31 +00:00
m32def.h Add "rotatespritea" to CON and M32script. 2013-03-25 04:33:03 +00:00
m32exec.c Replace inline "qsetmode==200" checks with in3dmode(). 2013-05-30 09:13:32 +00:00
m32structures.c Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels. 2013-05-17 03:44:09 +00:00
m32vars.c LunaCON: proper handling of dynamic remappings with weapon defaults. 2013-06-02 14:07:56 +00:00
macros.h Fix two bugs found by Clang's undefined behavior sanitizer. 2013-04-29 19:24:19 +00:00
mapster32.h
mdump.cpp
mdump.h
menus.c Implement a master volume control that functions separately from the sound effect and music volume controls. This is important because it allows waveform based music (like the SC-55 music pack, etc.) to play back at a louder volume than the sound effects if the end user so desires. 2013-08-06 23:53:55 +00:00
menus.h
midi.c
midi.h
mpu401.c
mpu401.h
music.c
names.h
namesdyn.c Dynamicsoundremap. 2013-06-01 06:55:30 +00:00
namesdyn.h Lunatic translator: dynamic tile remapping. 2013-03-17 18:11:38 +00:00
net.c net.c: move a necessary bound check to BEFORE the oob access happening. 2013-08-12 15:18:10 +00:00
net.h Fix net.h, dunno why MSVC accepts functions that don't match their prototypes without complaining... :p 2013-08-07 14:29:10 +00:00
old.diff
osdcmds.c When issuing "setrendmode" OSD command with mismatched vidmode, auto-switch. 2013-08-12 15:18:19 +00:00
osdcmds.h
osdfuncs.c
osdfuncs.h
player.c Refactor projectiles a bit. Tested with all of the original weapons and with the weapons in the Duke 64 mod. 2013-08-06 23:53:34 +00:00
player.h Retire global 'lastvisinc'. 2013-07-18 18:08:13 +00:00
premap.c premap.c: delete GPSPEED/CYCLERs only after the loop with EVENT_LOADACTOR events 2013-09-05 17:37:38 +00:00
premap.h Lunatic: various changes. 2013-07-04 19:38:46 +00:00
quotes.h Fix up handling of the Duke shareware beta a little bit, and change the dialog that pops up after running the shareware version too many times to take you to Steam instead of GOG (the Steam version is a better deal) 2013-06-13 21:17:03 +00:00
rev.h
rts.c Add newlines to some diagostic log messages that lack them and need them. 2013-04-13 03:49:35 +00:00
rts.h
savegame.c Clean up parallaxed sky functionality, part 2. 2013-08-04 20:37:48 +00:00
savegame.h Clean up parallaxed sky functionality, part 1. 2013-08-04 20:37:45 +00:00
sdlmusic.c Rip out all traces of nedmalloc. Sorry, XP users--it's time to upgrade to something newer than an OS from 2001 if this affects you. 2013-08-20 21:49:44 +00:00
sector.c Replace literal g_sounds[].m bits with enum constants. DONT_BUILD. 2013-09-08 20:18:56 +00:00
sector.h Clean up parallaxed sky functionality, part 2. 2013-08-04 20:37:48 +00:00
sector_inline.c
sector_inline.h
soundefs.h
sounds.c Replace literal g_sounds[].m bits with enum constants. DONT_BUILD. 2013-09-08 20:18:56 +00:00
sounds.h Replace literal g_sounds[].m bits with enum constants. DONT_BUILD. 2013-09-08 20:18:56 +00:00
sounds_common.h Replace literal g_sounds[].m bits with enum constants. DONT_BUILD. 2013-09-08 20:18:56 +00:00
sounds_mapster32.c Replace literal g_sounds[].m bits with enum constants. DONT_BUILD. 2013-09-08 20:18:56 +00:00
sounds_mapster32.h Replace literal g_sounds[].m bits with enum constants. DONT_BUILD. 2013-09-08 20:18:56 +00:00
soundsdyn.c Dynamicsoundremap. 2013-06-01 06:55:30 +00:00
soundsdyn.h Dynamicsoundremap. 2013-06-01 06:55:30 +00:00
standard.h
startgtk.game.c Fix a reference to "RDR_POLYMER" that was missed in startgtk 2013-05-25 06:11:38 +00:00
startosx.game.m
startwin.game.c Remove an unused variable from startwin.game.c. 2013-06-01 06:54:29 +00:00
startwin.game.h
winbits.c