raze/source
Christoph Oelckers e8edb32e0d - fixed camera texture setup.
They still are upside-down but aside from that work as expected.
2021-03-28 19:22:51 +02:00
..
build - fixed clipping code. 2021-03-27 15:04:16 +01:00
common - some further lightening of compat.h. 2021-03-24 21:13:36 +01:00
core - fixed camera texture setup. 2021-03-28 19:22:51 +02:00
games - fixed camera texture setup. 2021-03-28 19:22:51 +02:00
glbackend - moved shadeToLight out of build.h. 2021-03-25 09:13:59 +01:00
libsmackerdec
platform
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - flat sprite rendering! 2021-03-26 20:28:44 +01:00
g_pch.h
gitinfo.cpp