raze/polymer/eduke32/source/duke3d.h

1145 lines
34 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements)
Copyright (C) 2004, 2007 - EDuke32 developers
This file is part of EDuke32
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//-------------------------------------------------------------------------
#ifndef _duke3d_h_
# define _duke3d_h_
#ifdef __cplusplus
extern "C" {
#endif
// JBF
#include "compat.h"
#include "a.h"
#include "build.h"
#ifdef POLYMER
# include "polymer.h"
#endif
#include "cache1d.h"
#include "pragmas.h"
#include "baselayer.h"
#include "function.h"
#include "macros.h"
#include "enet/enet.h"
extern ENetHost * g_netServer;
extern ENetHost * g_netClient;
extern ENetPeer * g_netClientPeer;
enum netchan_t
{
CHAN_MOVE, // unreliable movement packets
CHAN_GAMESTATE, // gamestate changes... frags, respawns, player names, etc
CHAN_SYNC, // client join sync packets
CHAN_CHAT, // chat and RTS
CHAN_MISC, // whatever else
CHAN_MAX
};
#define APPNAME "EDuke32"
#define VERSION " 2.0.0devel"
// this is checked against http://eduke32.com/VERSION
extern const char *s_buildDate;
#define HEAD2 APPNAME VERSION
#define HORIZ_MIN -99
#define HORIZ_MAX 299
extern int32_t g_scriptVersion, g_Shareware, g_gameType;
#define GAMEDUKE 0
#define GAMENAM 1
#define GAMEWW2 3
#define VOLUMEALL (g_Shareware==0)
#define PLUTOPAK (g_scriptVersion==14)
#define VOLUMEONE (g_Shareware==1)
#define NAM (g_gameType&1)
#define WW2GI (g_gameType&2)
#define MAXSLEEPDIST 16384
#define SLEEPTIME 24*64
#define BYTEVERSION_13 27
#define BYTEVERSION_14 116
#define BYTEVERSION_15 117
#define BYTEVERSION_JF 195 // increase by 3, because atomic GRP adds 1, and Shareware adds 2
#define BYTEVERSION (BYTEVERSION_JF+(PLUTOPAK?1:(VOLUMEONE<<1))) // JBF 20040116: different data files give different versions
#define NUMPAGES 1
#define AUTO_AIM_ANGLE 48
#define RECSYNCBUFSIZ 2520 //2520 is the (LCM of 1-8)*3
#define MOVEFIFOSIZ 2
#define FOURSLEIGHT (1<<8)
#define MAXVOLUMES 7
#define MAXLEVELS 32
#include "file_lib.h"
#include "gamedefs.h"
#include "keyboard.h"
#include "util_lib.h"
#include "mathutil.h"
#include "function.h"
#include "fx_man.h"
#include "config.h"
#include "sounds.h"
#include "control.h"
#include "_rts.h"
#include "rts.h"
#include "soundefs.h"
#include "music.h"
#include "namesdyn.h"
#define TICRATE (120)
#define GAMETICSPERSEC 26
#define TICSPERFRAME (TICRATE/GAMETICSPERSEC)
// #define GC (TICSPERFRAME*44)
#define MAXSOUNDS 2560
/*
#pragma aux sgn =\
"add ebx, ebx",\
"sbb eax, eax",\
"cmp eax, ebx",\
"adc eax, 0",\
parm [ebx]\
*/
#define STAT_DEFAULT 0
#define STAT_ACTOR 1
#define STAT_ZOMBIEACTOR 2
#define STAT_EFFECTOR 3
#define STAT_PROJECTILE 4
#define STAT_MISC 5
#define STAT_STANDABLE 6
#define STAT_LOCATOR 7
#define STAT_ACTIVATOR 8
#define STAT_TRANSPORT 9
#define STAT_PLAYER 10
#define STAT_FX 11
#define STAT_FALLER 12
#define STAT_DUMMYPLAYER 13
#define ALT_IS_PRESSED ( KB_KeyPressed( sc_RightAlt ) || KB_KeyPressed( sc_LeftAlt ) )
#define SHIFTS_IS_PRESSED ( KB_KeyPressed( sc_RightShift ) || KB_KeyPressed( sc_LeftShift ) )
#define RANDOMSCRAP A_InsertSprite(s->sectnum,s->x+(krand()&255)-128,s->y+(krand()&255)-128,s->z-(8<<8)-(krand()&8191),SCRAP6+(krand()&15),-8,48,48,krand()&2047,(krand()&63)+64,-512-(krand()&2047),i,5)
#define PHEIGHT (38<<8)
enum GameMode_t {
MODE_MENU = 1,
MODE_DEMO = 2,
MODE_GAME = 4,
MODE_EOL = 8,
MODE_TYPE = 16,
MODE_RESTART = 32,
MODE_SENDTOWHOM = 64,
MODE_END = 128
};
#define MAXANIMWALLS 512
#define MAXINTERPOLATIONS MAXSPRITES
#define MAXQUOTES 16384
#define FIRST_OBITUARY_QUOTE MAXQUOTES-128
#define FIRST_SUICIDE_QUOTE MAXQUOTES-32
#define MAXCYCLERS 1024
#define MAXANIMATES 256
// Defines the motion characteristics of an actor
enum ActorMoveFlags_t {
face_player = 1,
geth = 2,
getv = 4,
random_angle = 8,
face_player_slow = 16,
spin = 32,
face_player_smart = 64,
fleeenemy = 128,
jumptoplayer = 257,
seekplayer = 512,
furthestdir = 1024,
dodgebullet = 4096
};
// Some misc #defines
#define NO 0
#define YES 1
// Defines for 'useractor' keyword
enum UserActorTypes_t {
notenemy,
enemy,
enemystayput
};
// Player Actions.
enum PlayerActionFlags_t {
pstanding = 1,
pwalking = 2,
prunning = 4,
pducking = 8,
pfalling = 16,
pjumping = 32,
phigher = 64,
pwalkingback = 128,
prunningback = 256,
pkicking = 512,
pshrunk = 1024,
pjetpack = 2048,
ponsteroids = 4096,
ponground = 8192,
palive = 16384,
pdead = 32768,
pfacing = 65536
};
enum DukeInventory_t {
GET_STEROIDS,
GET_SHIELD,
GET_SCUBA,
GET_HOLODUKE,
GET_JETPACK,
GET_DUMMY1,
GET_ACCESS,
GET_HEATS,
GET_DUMMY2,
GET_FIRSTAID,
GET_BOOTS,
GET_MAX
};
enum DukeWeapon_t {
KNEE_WEAPON,
PISTOL_WEAPON,
SHOTGUN_WEAPON,
CHAINGUN_WEAPON,
RPG_WEAPON,
HANDBOMB_WEAPON,
SHRINKER_WEAPON,
DEVISTATOR_WEAPON,
TRIPBOMB_WEAPON,
FREEZE_WEAPON,
HANDREMOTE_WEAPON,
GROW_WEAPON,
MAX_WEAPONS
};
#define deletesprite A_DeleteSprite
void A_DeleteSprite(int32_t s);
#pragma pack(push,1)
typedef struct {
uint32_t bits; // 4b
int16_t fvel, svel; // 4b
int8_t avel, horz; // 2b
int8_t extbits, filler; // 2b
} input_t;
#define sync dsync // JBF 20040604: sync is a function on some platforms
extern input_t recsync[RECSYNCBUFSIZ];
extern int32_t movefifosendplc;
typedef struct {
int16_t voice;
int16_t i;
} SOUNDOWNER;
#define MAXSOUNDINSTANCES 8
typedef struct {
int32_t length, num, soundsiz; // 12b
char *filename, *ptr, *filename1; // 12b/24b
SOUNDOWNER SoundOwner[MAXSOUNDINSTANCES]; // 32b
int16_t ps,pe,vo; // 6b
char pr,m; // 2b
} sound_t;
extern volatile char g_soundlocks[MAXSOUNDS];
extern sound_t g_sounds[MAXSOUNDS];
typedef struct {
int32_t wallnum, tag;
} animwalltype;
extern animwalltype animwall[MAXANIMWALLS];
extern int16_t g_numAnimWalls;
extern int32_t probey;
extern char typebuflen;
extern char typebuf[141];
extern int32_t g_musicSize;
extern int32_t msx[2048],msy[2048];
extern int16_t cyclers[MAXCYCLERS][6],g_numCyclers;
extern char szPlayerName[32];
struct savehead {
char name[19];
int32_t numplr,volnum,levnum,plrskl;
char boardfn[BMAX_PATH];
};
typedef struct {
vec3_t camera;
int32_t const_visibility,uw_framerate;
int32_t camera_time,folfvel,folavel,folx,foly,fola;
int32_t reccnt,crosshairscale;
int32_t runkey_mode,statusbarscale,mouseaiming,weaponswitch,drawweapon; // JBF 20031125
int32_t democams,color,msgdisptime,statusbarmode;
int32_t m_noexits,noexits,autovote,automsg,idplayers;
int32_t team, viewbob, weaponsway, althud, weaponscale, textscale;
int32_t entered_name,screen_tilting,shadows,fta_on,executions,auto_run;
int32_t coords,tickrate,levelstats,m_coop,coop,screen_size,lockout,crosshair;
int32_t playerai,angleinterpolation,obituaries;
int32_t respawn_monsters,respawn_items,respawn_inventory,recstat,monsters_off,brightness;
int32_t m_respawn_items,m_respawn_monsters,m_respawn_inventory,m_recstat,m_monsters_off,detail;
int32_t m_ffire,ffire,m_player_skill,m_level_number,m_volume_number,multimode;
int32_t player_skill,level_number,volume_number,m_marker,marker,mouseflip;
int32_t configversion;
int16_t cameraang, camerasect, camerahoriz;
int16_t pause_on,from_bonus;
int16_t camerasprite,last_camsprite;
int16_t last_level,secretlevel;
struct {
int32_t UseJoystick;
int32_t UseMouse;
int32_t RunMode;
int32_t AutoAim;
int32_t ShowOpponentWeapons;
int32_t MouseDeadZone,MouseBias;
int32_t SmoothInput;
// JBF 20031211: Store the input settings because
// (currently) jmact can't regurgitate them
int32_t MouseFunctions[MAXMOUSEBUTTONS][2];
int32_t MouseDigitalFunctions[MAXMOUSEAXES][2];
int32_t MouseAnalogueAxes[MAXMOUSEAXES];
int32_t MouseAnalogueScale[MAXMOUSEAXES];
int32_t JoystickFunctions[MAXJOYBUTTONS][2];
int32_t JoystickDigitalFunctions[MAXJOYAXES][2];
int32_t JoystickAnalogueAxes[MAXJOYAXES];
int32_t JoystickAnalogueScale[MAXJOYAXES];
int32_t JoystickAnalogueDead[MAXJOYAXES];
int32_t JoystickAnalogueSaturate[MAXJOYAXES];
uint8_t KeyboardKeys[NUMGAMEFUNCTIONS][2];
//
// Sound variables
//
int32_t FXDevice;
int32_t MusicDevice;
int32_t FXVolume;
int32_t MusicVolume;
int32_t SoundToggle;
int32_t MusicToggle;
int32_t VoiceToggle;
int32_t AmbienceToggle;
int32_t NumVoices;
int32_t NumChannels;
int32_t NumBits;
int32_t MixRate;
int32_t ReverseStereo;
//
// Screen variables
//
int32_t ScreenMode;
int32_t ScreenWidth;
int32_t ScreenHeight;
int32_t ScreenBPP;
int32_t ForceSetup;
int32_t NoAutoLoad;
int32_t scripthandle;
int32_t setupread;
int32_t CheckForUpdates;
int32_t LastUpdateCheck;
int32_t useprecache;
} config;
char overhead_on,last_overhead,showweapons;
char god,warp_on,cashman,eog,showallmap;
char show_help,scrollmode,clipping;
char ridecule[10][40];
char savegame[10][22];
char pwlockout[128],rtsname[128];
char display_bonus_screen;
char show_level_text;
} user_defs;
typedef struct {
int32_t ox,oy,oz;
int16_t oa,os;
} PlayerSpawn_t;
extern char g_numPlayerSprites;
extern int32_t fricxv,fricyv;
// TODO: make a dummy player struct for interpolation and sort the first members
// of this struct into the same order so we can just memcpy it and get rid of the
// mywhatever type globals
typedef struct {
int32_t posx, posy, posz, oposx, oposy, oposz, posxv, posyv, poszv;
int32_t bobposx, bobposy, pyoff, opyoff, invdisptime;
int32_t last_pissed_time, truefz, truecz;
int32_t player_par, visibility;
int32_t bobcounter, weapon_sway;
int32_t pals_time, randomflamex, crack_time;
int32_t zoom, exitx, exity;
uint32_t interface_toggle_flag;
int32_t max_secret_rooms, secret_rooms, max_actors_killed, actors_killed;
int32_t runspeed, movement_lock, team;
int32_t max_player_health, max_shield_amount, max_ammo_amount[MAX_WEAPONS];
int32_t scream_voice;
int32_t loogiex[64], loogiey[64], numloogs, loogcnt;
uint8_t *palette;
int16_t sbs, sound_pitch;
int16_t ang, oang, angvel, cursectnum, look_ang, last_extra, subweapon;
int16_t ammo_amount[MAX_WEAPONS], inv_amount[GET_MAX], wackedbyactor, frag, fraggedself;
int16_t curr_weapon, last_weapon, tipincs, horiz, horizoff, ohoriz, ohorizoff, wantweaponfire;
int16_t newowner, hurt_delay, hbomb_hold_delay;
int16_t jumping_counter, airleft, knee_incs, access_incs;
int16_t fta, ftq, access_wallnum, access_spritenum;
int16_t kickback_pic, got_access, weapon_ang;
int16_t somethingonplayer, on_crane, i, one_parallax_sectnum;
int16_t over_shoulder_on, random_club_frame, fist_incs;
int16_t one_eighty_count, cheat_phase;
int16_t dummyplayersprite, extra_extra8, quick_kick, last_quick_kick;
int16_t actorsqu, timebeforeexit, customexitsound;
int16_t weaprecs[16], weapreccnt;
int16_t orotscrnang, rotscrnang, dead_flag, show_empty_weapon; // JBF 20031220: added orotscrnang
int16_t holoduke_on, pycount, weapon_pos, frag_ps;
int16_t transporter_hold, last_full_weapon, footprintshade;
char aim_mode, auto_aim, weaponswitch;
char gm, on_warping_sector, footprintcount;
char hbomb_on, jumping_toggle, rapid_fire_hold, on_ground;
char inven_icon, buttonpalette;
char jetpack_on, spritebridge, lastrandomspot;
char scuba_on, footprintpal, heat_on;
char holster_weapon, falling_counter;
char gotweapon[MAX_WEAPONS], refresh_inventory;
char toggle_key_flag, knuckle_incs; // , select_dir;
char walking_snd_toggle, palookup, hard_landing;
char /*fire_flag, */pals[3];
char return_to_center, reloading;
char name[32];
} DukePlayer_t;
extern char tempbuf[2048], packbuf[4096], menutextbuf[128];
extern int32_t g_spriteGravity;
extern int32_t g_impactDamage,g_actorRespawnTime,g_itemRespawnTime;
extern int32_t g_startArmorAmount;
#define MOVFIFOSIZ 256
extern int16_t SpriteDeletionQueue[1024],g_spriteDeleteQueuePos,g_spriteDeleteQueueSize;
extern user_defs ud;
extern int16_t g_globalRandom;
extern char buf[1024]; //My own generic input buffer
#define MAXQUOTELEN 128
extern char *ScriptQuotes[MAXQUOTES],*ScriptQuoteRedefinitions[MAXQUOTES];
extern char ready2send;
void X_ScriptInfo(void);
extern intptr_t *script,*insptr,*labelcode,*labeltype;
extern int32_t g_numLabels,g_numDefaultLabels;
extern int32_t g_scriptSize;
extern char *label;
extern intptr_t *actorscrptr[MAXTILES],*g_parsingActorPtr;
extern intptr_t *actorLoadEventScrptr[MAXTILES];
extern char ActorType[MAXTILES];
extern char g_musicIndex;
extern char EnvMusicFilename[MAXVOLUMES+1][BMAX_PATH];
extern int16_t camsprite;
typedef struct {
int32_t workslike, extra, cstat, extra_rand; // 16b
int32_t hitradius, range, flashcolor; // 12b
int16_t spawns, sound, isound, vel; // 8b
int16_t decal, trail, tnum, drop; // 8b
int16_t clipdist, offset, bounces, bsound; // 8b
int16_t toffset; // 2b
int8_t sxrepeat, syrepeat, txrepeat, tyrepeat; // 4b
int8_t shade, xrepeat, yrepeat, pal; // 4b
int8_t velmult, filler; // 2b
} projectile_t;
typedef struct {
intptr_t temp_data[10]; // 40b/80b sometimes used to hold pointers to con code
int16_t picnum,ang,extra,owner; //8b
int16_t movflag,tempang,timetosleep; //6b
int32_t flags, bposx,bposy,bposz; //16b
int32_t floorz,ceilingz,lastvx,lastvy; //16b
int32_t lasttransport; //4b
int16_t lightId, lightcount, lightmaxrange, cgg; //8b
int16_t actorstayput, dispicnum, shootzvel; // 6b
#ifdef POLYMER
_prlight *lightptr; //4b/8b
#else
void *lightptr;
#endif
projectile_t *projectile; //4b/8b
int8_t filler[16]; // pad struct to 128 bytes
} ActorData_t;
// this struct needs to match the beginning of ActorData_t above
typedef struct {
intptr_t temp_data[10]; // 40b/80b sometimes used to hold pointers to con code
int16_t picnum,ang,extra,owner; //8b
int16_t movflag,tempang,timetosleep; // 6b
int32_t flags; // 4b
} NetActorData_t;
extern ActorData_t ActorExtra[MAXSPRITES];
extern input_t loc;
extern input_t recsync[RECSYNCBUFSIZ];
extern int32_t avgfvel, avgsvel, avgavel, avghorz, avgbits, avgextbits;
extern int32_t numplayers, myconnectindex;
extern int32_t connecthead, connectpoint2[MAXPLAYERS]; //Player linked list variables (indeces, not connection numbers)
extern int32_t screenpeek;
extern int32_t g_currentMenu;
extern int32_t tempwallptr,g_animateCount;
extern int32_t lockclock;
extern intptr_t frameplace;
extern char display_mirror,g_loadFromGroupOnly,g_RTSPlaying;
extern int32_t g_groupFileHandle;
extern int32_t ototalclock;
extern int32_t *animateptr[MAXANIMATES];
extern int32_t animategoal[MAXANIMATES];
extern int32_t animatevel[MAXANIMATES];
// extern int32_t oanimateval[MAXANIMATES];
extern int16_t neartagsector, neartagwall, neartagsprite;
extern int32_t neartaghitdist;
extern int16_t animatesect[MAXANIMATES];
extern int32_t movefifoplc, vel,svel,angvel,horiz;
extern int16_t g_mirrorWall[64], g_mirrorSector[64], g_mirrorCount;
#include "funct.h"
extern int32_t g_screenCapture;
extern char EpisodeNames[MAXVOLUMES][33];
extern char SkillNames[5][33];
extern int32_t g_currentFrameRate;
#define MAXGAMETYPES 16
extern char GametypeNames[MAXGAMETYPES][33];
extern int32_t GametypeFlags[MAXGAMETYPES];
extern char g_numGametypes;
enum GametypeFlags_t {
GAMETYPE_COOP = 0x00000001,
GAMETYPE_WEAPSTAY = 0x00000002,
GAMETYPE_FRAGBAR = 0x00000004,
GAMETYPE_SCORESHEET = 0x00000008,
GAMETYPE_DMSWITCHES = 0x00000010,
GAMETYPE_COOPSPAWN = 0x00000020,
GAMETYPE_ACCESSCARDSPRITES = 0x00000040,
GAMETYPE_COOPVIEW = 0x00000080,
GAMETYPE_COOPSOUND = 0x00000100,
GAMETYPE_OTHERPLAYERSINMAP = 0x00000200,
GAMETYPE_ITEMRESPAWN = 0x00000400,
GAMETYPE_MARKEROPTION = 0x00000800,
GAMETYPE_PLAYERSFRIENDLY = 0x00001000,
GAMETYPE_FIXEDRESPAWN = 0x00002000,
GAMETYPE_ACCESSATSTART = 0x00004000,
GAMETYPE_PRESERVEINVENTORYDEATH = 0x00008000,
GAMETYPE_TDM = 0x00010000,
GAMETYPE_TDMSPAWN = 0x00020000
};
extern char g_numVolumes;
extern int32_t g_lastSaveSlot;
extern int32_t g_restorePalette;
extern int32_t cachecount;
extern char boardfilename[BMAX_PATH];
extern uint8_t waterpal[768],slimepal[768],titlepal[768],drealms[768],endingpal[768],*animpal;
extern char currentboardfilename[BMAX_PATH];
extern char cachedebug,g_earthquakeTime;
extern char lumplockbyte[11];
//DUKE3D.H - replace the end "my's" with this
extern vec3_t my;
extern vec3_t my, omy, myvel;
extern int16_t myhoriz, omyhoriz, myhorizoff, omyhorizoff, g_skillSoundID;
extern int16_t myang, omyang, mycursectnum, myjumpingcounter;
extern char myjumpingtoggle, myonground, myhardlanding,myreturntocenter;
extern int32_t predictfifoplc;
extern int32_t myxbak[MOVEFIFOSIZ], myybak[MOVEFIFOSIZ], myzbak[MOVEFIFOSIZ];
extern int32_t myhorizbak[MOVEFIFOSIZ];
extern int16_t myangbak[MOVEFIFOSIZ];
extern int16_t BlimpSpawnSprites[15];
//DUKE3D.H:
#pragma pack(pop)
typedef struct {
int16_t got_access, last_extra, inv_amount[GET_MAX], curr_weapon, holoduke_on;
int16_t last_weapon, weapon_pos, kickback_pic;
int16_t ammo_amount[MAX_WEAPONS], frag[MAXPLAYERS];
char inven_icon, jetpack_on, heat_on, gotweapon[MAX_WEAPONS];
} DukeStatus_t;
#pragma pack(push,1)
extern DukeStatus_t sbar;
extern int32_t g_cameraDistance, g_cameraClock, g_playerFriction,g_showShareware;
extern int32_t g_gameQuit;
extern int32_t playerswhenstarted;
extern char pus,pub;
extern int32_t g_damageCameras,g_freezerSelfDamage,g_tripbombLaserMode;
// TENSW: on really bad network connections, the sync FIFO queue can overflow if it is the
// same size as the move fifo.
#define MAXSYNCBYTES 16
#define SYNCFIFOSIZ 1024
extern char syncstat[MAXSYNCBYTES];
extern int8_t multiwho, multipos, multiwhat, multiflag;
extern int32_t syncvaltail, syncvaltottail;
extern int32_t g_numFreezeBounces,g_rpgBlastRadius,g_pipebombBlastRadius,g_tripbombBlastRadius;
extern int32_t g_shrinkerBlastRadius,g_morterBlastRadius,g_bouncemineBlastRadius,g_seenineBlastRadius;
extern int32_t everyothertime;
extern int32_t mymaxlag, otherminlag, bufferjitter;
extern int32_t g_numInterpolations, startofdynamicinterpolations;
extern int32_t g_interpolationLock;
extern int32_t oldipos[MAXINTERPOLATIONS];
extern int32_t bakipos[MAXINTERPOLATIONS];
extern int32_t *curipos[MAXINTERPOLATIONS];
extern int16_t g_numClouds,clouds[128],cloudx[128],cloudy[128];
extern int32_t cloudtotalclock,totalmemory;
extern int32_t stereomode, stereowidth, stereopixelwidth;
extern int32_t g_myAimMode, g_myAimStat, g_oldAimStat;
extern uint32_t g_moveThingsCount;
#define IFISGLMODE if (getrendermode() >= 3)
#define IFISSOFTMODE if (getrendermode() < 3)
#define TILE_SAVESHOT (MAXTILES-1)
#define TILE_LOADSHOT (MAXTILES-3)
#define TILE_TILT (MAXTILES-2)
#define TILE_ANIM (MAXTILES-4)
#define TILE_VIEWSCR (MAXTILES-5)
enum GameEvent_t {
EVENT_INIT,
EVENT_ENTERLEVEL,
EVENT_RESETWEAPONS,
EVENT_RESETINVENTORY,
EVENT_HOLSTER,
EVENT_LOOKLEFT,
EVENT_LOOKRIGHT,
EVENT_SOARUP,
EVENT_SOARDOWN,
EVENT_CROUCH,
EVENT_JUMP,
EVENT_RETURNTOCENTER,
EVENT_LOOKUP,
EVENT_LOOKDOWN,
EVENT_AIMUP,
EVENT_FIRE,
EVENT_CHANGEWEAPON,
EVENT_GETSHOTRANGE,
EVENT_GETAUTOAIMANGLE,
EVENT_GETLOADTILE,
EVENT_CHEATGETSTEROIDS,
EVENT_CHEATGETHEAT,
EVENT_CHEATGETBOOT,
EVENT_CHEATGETSHIELD,
EVENT_CHEATGETSCUBA,
EVENT_CHEATGETHOLODUKE,
EVENT_CHEATGETJETPACK,
EVENT_CHEATGETFIRSTAID,
EVENT_QUICKKICK,
EVENT_INVENTORY,
EVENT_USENIGHTVISION,
EVENT_USESTEROIDS,
EVENT_INVENTORYLEFT,
EVENT_INVENTORYRIGHT,
EVENT_HOLODUKEON,
EVENT_HOLODUKEOFF,
EVENT_USEMEDKIT,
EVENT_USEJETPACK,
EVENT_TURNAROUND,
EVENT_DISPLAYWEAPON,
EVENT_FIREWEAPON,
EVENT_SELECTWEAPON,
EVENT_MOVEFORWARD,
EVENT_MOVEBACKWARD,
EVENT_TURNLEFT,
EVENT_TURNRIGHT,
EVENT_STRAFELEFT,
EVENT_STRAFERIGHT,
EVENT_WEAPKEY1,
EVENT_WEAPKEY2,
EVENT_WEAPKEY3,
EVENT_WEAPKEY4,
EVENT_WEAPKEY5,
EVENT_WEAPKEY6,
EVENT_WEAPKEY7,
EVENT_WEAPKEY8,
EVENT_WEAPKEY9,
EVENT_WEAPKEY10,
EVENT_DRAWWEAPON,
EVENT_DISPLAYCROSSHAIR,
EVENT_DISPLAYREST,
EVENT_DISPLAYSBAR,
EVENT_RESETPLAYER,
EVENT_INCURDAMAGE,
EVENT_AIMDOWN,
EVENT_GAME,
EVENT_PREVIOUSWEAPON,
EVENT_NEXTWEAPON,
EVENT_SWIMUP,
EVENT_SWIMDOWN,
EVENT_GETMENUTILE,
EVENT_SPAWN,
EVENT_LOGO,
EVENT_EGS,
EVENT_DOFIRE,
EVENT_PRESSEDFIRE,
EVENT_USE,
EVENT_PROCESSINPUT,
EVENT_FAKEDOMOVETHINGS,
EVENT_DISPLAYROOMS,
EVENT_KILLIT,
EVENT_LOADACTOR,
EVENT_DISPLAYBONUSSCREEN,
EVENT_DISPLAYMENU,
EVENT_DISPLAYMENUREST,
EVENT_DISPLAYLOADINGSCREEN,
EVENT_ANIMATESPRITES,
EVENT_NEWGAME,
MAXEVENTS
};
// store global game definitions
enum GamevarFlags_t {
MAXGAMEVARS = 2048, // must be a power of two
MAXVARLABEL = 26,
GAMEVAR_PERPLAYER = 0x00000001, // per-player variable
GAMEVAR_PERACTOR = 0x00000002, // per-actor variable
GAMEVAR_USER_MASK = (0x00000001|0x00000002),
GAMEVAR_RESET = 0x00000008, // marks var for to default
GAMEVAR_DEFAULT = 0x00000100, // allow override
GAMEVAR_SECRET = 0x00000200, // don't dump...
GAMEVAR_NODEFAULT = 0x00000400, // don't reset on actor spawn
GAMEVAR_SYSTEM = 0x00000800, // cannot change mode flags...(only default value)
GAMEVAR_READONLY = 0x00001000, // values are read-only (no setvar allowed)
GAMEVAR_INTPTR = 0x00002000, // plValues is a pointer to an int32_t
GAMEVAR_SYNCCHECK = 0x00004000, // throw warnings during compile if used in local event
GAMEVAR_SHORTPTR = 0x00008000, // plValues is a pointer to a short
GAMEVAR_CHARPTR = 0x00010000, // plValues is a pointer to a char
GAMEVAR_NORESET = 0x00020000, // var values are not reset when restoring map state
GAMEVAR_SPECIAL = 0x00040000, // flag for structure member shortcut vars
GAMEVAR_NOMULTI = 0x00080000, // don't attach to multiplayer packets
};
enum GamearrayFlags_t {
MAXGAMEARRAYS = (MAXGAMEVARS>>2), // must be lower than MAXGAMEVARS
MAXARRAYLABEL = MAXVARLABEL,
GAMEARRAY_NORMAL = 0,
GAMEARRAY_NORESET = 0x00000001,
};
typedef struct {
union {
intptr_t lValue;
intptr_t *plValues; // array of values when 'per-player', or 'per-actor'
} val;
intptr_t lDefault;
uintptr_t dwFlags;
char *szLabel;
} gamevar_t;
typedef struct {
char *szLabel;
int32_t *plValues; // array of values
intptr_t size;
intptr_t bReset;
} gamearray_t;
extern gamevar_t aGameVars[MAXGAMEVARS];
extern gamearray_t aGameArrays[MAXGAMEARRAYS];
extern int32_t g_gameVarCount;
extern int32_t g_gameArrayCount;
extern int32_t SpriteFlags[MAXTILES];
enum SpriteFlags_t {
SPRITE_SHADOW = 1,
SPRITE_NVG = 2,
SPRITE_NOSHADE = 4,
SPRITE_PROJECTILE = 8,
SPRITE_DECAL = 16,
SPRITE_BADGUY = 32,
SPRITE_NOPAL = 64,
SPRITE_NOEVENTCODE = 128,
SPRITE_NOLIGHT = 256,
SPRITE_USEACTIVATOR = 512,
SPRITE_NULL = 1024, // null sprite in multiplayer
};
extern int16_t SpriteCacheList[MAXTILES][3];
extern int32_t g_iReturnVarID;
extern int32_t g_iWeaponVarID;
extern int32_t g_iWorksLikeVarID;
extern int32_t g_iZRangeVarID;
extern int32_t g_iAngRangeVarID;
extern int32_t g_iAimAngleVarID;
extern int32_t g_iLoTagID; // var ID of "LOTAG"
extern int32_t g_iHiTagID; // ver ID of "HITAG"
extern int32_t g_iTextureID; // ver ID of "TEXTURE"
extern char g_bEnhanced; // are we 'enhanced' (more minerals, etc)
extern char g_szBuf[1024];
#define NAM_GRENADE_LIFETIME 120
#define NAM_GRENADE_LIFETIME_VAR 30
extern intptr_t *aplWeaponClip[MAX_WEAPONS]; // number of items in clip
extern intptr_t *aplWeaponReload[MAX_WEAPONS]; // delay to reload (include fire)
extern intptr_t *aplWeaponFireDelay[MAX_WEAPONS]; // delay to fire
extern intptr_t *aplWeaponHoldDelay[MAX_WEAPONS]; // delay after release fire button to fire (0 for none)
extern intptr_t *aplWeaponTotalTime[MAX_WEAPONS]; // The total time the weapon is cycling before next fire.
extern intptr_t *aplWeaponFlags[MAX_WEAPONS]; // Flags for weapon
extern intptr_t *aplWeaponShoots[MAX_WEAPONS]; // what the weapon shoots
extern intptr_t *aplWeaponSpawnTime[MAX_WEAPONS]; // the frame at which to spawn an item
extern intptr_t *aplWeaponSpawn[MAX_WEAPONS]; // the item to spawn
extern intptr_t *aplWeaponShotsPerBurst[MAX_WEAPONS]; // number of shots per 'burst' (one ammo per 'burst'
extern intptr_t *aplWeaponWorksLike[MAX_WEAPONS]; // What original the weapon works like
extern intptr_t *aplWeaponInitialSound[MAX_WEAPONS]; // Sound made when initialy firing. zero for no sound
extern intptr_t *aplWeaponFireSound[MAX_WEAPONS]; // Sound made when firing (each time for automatic)
extern intptr_t *aplWeaponSound2Time[MAX_WEAPONS]; // Alternate sound time
extern intptr_t *aplWeaponSound2Sound[MAX_WEAPONS]; // Alternate sound sound ID
extern intptr_t *aplWeaponReloadSound1[MAX_WEAPONS]; // Sound of magazine being removed
extern intptr_t *aplWeaponReloadSound2[MAX_WEAPONS]; // Sound of magazine being inserted
extern intptr_t *aplWeaponSelectSound[MAX_WEAPONS]; // Sound for weapon selection
extern intptr_t *aplWeaponFlashColor[MAX_WEAPONS]; // Color for polymer muzzle flash
extern int32_t g_timerTicsPerSecond;
enum WeaponFlags_t {
WEAPON_HOLSTER_CLEARS_CLIP = 1, // 'holstering' clears the current clip
WEAPON_GLOWS = 2, // weapon 'glows' (shrinker and grower)
WEAPON_AUTOMATIC = 4, // automatic fire (continues while 'fire' is held down
WEAPON_FIREEVERYOTHER = 8, // during 'hold time' fire every frame
WEAPON_FIREEVERYTHIRD = 16, // during 'hold time' fire every third frame
WEAPON_RANDOMRESTART = 32, // restart for automatic is 'randomized' by RND 3
WEAPON_AMMOPERSHOT = 64, // uses ammo for each shot (for automatic)
WEAPON_BOMB_TRIGGER = 128, // weapon is the 'bomb' trigger
WEAPON_NOVISIBLE = 256, // weapon use does not cause user to become 'visible'
WEAPON_THROWIT = 512, // weapon 'throws' the 'shoots' item...
WEAPON_CHECKATRELOAD = 1024, // check weapon availability at 'reload' time
WEAPON_STANDSTILL = 2048, // player stops jumping before actual fire (like tripbomb in duke)
WEAPON_SPAWNTYPE1 = 0, // just spawn
WEAPON_SPAWNTYPE2 = 4096, // spawn like shotgun shells
WEAPON_SPAWNTYPE3 = 8192, // spawn like chaingun shells
WEAPON_SEMIAUTO = 16384, // cancel button press after each shot
WEAPON_RELOAD_TIMING = 32768, // special casing for pistol reload sounds
WEAPON_RESET = 65536 // cycle weapon back to frame 1 if fire is held, 0 if not
};
#define TRIPBOMB_TRIPWIRE 1
#define TRIPBOMB_TIMER 2
#define PIPEBOMB_REMOTE 1
#define PIPEBOMB_TIMER 2
// custom projectiles
enum ProjectileFlags_t {
PROJECTILE_HITSCAN = 1,
PROJECTILE_RPG = 2,
PROJECTILE_BOUNCESOFFWALLS = 4,
PROJECTILE_BOUNCESOFFMIRRORS = 8,
PROJECTILE_KNEE = 16,
PROJECTILE_WATERBUBBLES = 32,
PROJECTILE_TIMED = 64,
PROJECTILE_BOUNCESOFFSPRITES = 128,
PROJECTILE_SPIT = 256,
PROJECTILE_COOLEXPLOSION1 = 512,
PROJECTILE_BLOOD = 1024,
PROJECTILE_LOSESVELOCITY = 2048,
PROJECTILE_NOAIM = 4096,
PROJECTILE_RANDDECALSIZE = 8192,
PROJECTILE_EXPLODEONTIMER = 16384,
PROJECTILE_RPG_IMPACT = 32768,
PROJECTILE_RADIUS_PICNUM = 65536,
PROJECTILE_ACCURATE_AUTOAIM = 131072,
PROJECTILE_FORCEIMPACT = 262144,
PROJECTILE_REALCLIPDIST = 524288,
PROJECTILE_ACCURATE = 1048576,
};
extern projectile_t ProjectileData[MAXTILES], DefaultProjectileData[MAXTILES], SpriteProjectile[MAXSPRITES];
// logo control
enum LogoFlags_t {
LOGO_ENABLED = 1,
LOGO_PLAYANIM = 2,
LOGO_PLAYMUSIC = 4,
LOGO_3DRSCREEN = 8,
LOGO_TITLESCREEN = 16,
LOGO_DUKENUKEM = 32,
LOGO_THREEDEE = 64,
LOGO_PLUTOPAKSPRITE = 128,
LOGO_SHAREWARESCREENS = 256,
LOGO_TENSCREEN = 512
};
extern int32_t g_numRealPalettes;
extern int32_t g_scriptDebug;
#define MAXCHEATLEN 20
#define NUMCHEATCODES (int32_t)(sizeof(CheatStrings)/sizeof(CheatStrings[0]))
extern char CheatKeys[2];
extern char CheatStrings[][MAXCHEATLEN];
extern int16_t WeaponPickupSprites[MAX_WEAPONS];
extern int32_t g_numQuoteRedefinitions;
extern char setupfilename[BMAX_PATH];
typedef struct {
// this needs to have a copy of everything related to the map/actor state
// see savegame.c
int32_t animategoal[MAXANIMATES], animatevel[MAXANIMATES], g_animateCount;
int32_t animateptr[MAXANIMATES];
int32_t lockclock;
int32_t msx[2048], msy[2048];
int32_t randomseed, g_globalRandom;
intptr_t *vars[MAXGAMEVARS];
int16_t SpriteDeletionQueue[1024],g_spriteDeleteQueuePos;
int16_t animatesect[MAXANIMATES];
int16_t cyclers[MAXCYCLERS][6];
int16_t g_mirrorWall[64], g_mirrorSector[64], g_mirrorCount;
int16_t g_numAnimWalls;
int16_t g_numClouds,clouds[128],cloudx[128],cloudy[128];
int16_t g_numCyclers;
int16_t headspritesect[MAXSECTORS+1];
int16_t headspritestat[MAXSTATUS+1];
int16_t nextspritesect[MAXSPRITES];
int16_t nextspritestat[MAXSPRITES];
int16_t numsectors;
int16_t numwalls;
int16_t prevspritesect[MAXSPRITES];
int16_t prevspritestat[MAXSPRITES];
int16_t pskyoff[MAXPSKYTILES], pskybits;
uint8_t g_earthquakeTime;
uint8_t g_numPlayerSprites;
uint8_t scriptptrs[MAXSPRITES];
uint8_t show2dsector[(MAXSECTORS+7)>>3];
ActorData_t ActorExtra[MAXSPRITES];
PlayerSpawn_t g_playerSpawnPoints[MAXPLAYERS];
animwalltype animwall[MAXANIMWALLS];
sectortype sector[MAXSECTORS];
spriteext_t spriteext[MAXSPRITES];
spritetype sprite[MAXSPRITES];
walltype wall[MAXWALLS];
} mapstate_t;
extern void G_SaveMapState(mapstate_t *save);
extern void G_RestoreMapState(mapstate_t *save);
typedef struct {
int32_t partime, designertime;
char *name, *filename, *musicfn, *alt_musicfn;
mapstate_t *savedstate;
} map_t;
extern map_t MapInfo[(MAXVOLUMES+1)*MAXLEVELS]; // +1 volume for "intro", "briefing" music
typedef struct {
DukePlayer_t *ps;
input_t *sync;
int32_t movefifoend, syncvalhead;
int16_t ping, filler;
int32_t pcolor, pteam, frags[MAXPLAYERS], wchoice[MAX_WEAPONS];
char vote, gotvote, playerreadyflag, playerquitflag;
char user_name[32];
char syncval[SYNCFIFOSIZ][MAXSYNCBYTES];
} playerdata_t;
extern input_t inputfifo[MOVEFIFOSIZ][MAXPLAYERS];
extern PlayerSpawn_t g_playerSpawnPoints[MAXPLAYERS];
extern playerdata_t g_player[MAXPLAYERS];
#include "funct.h"
// key bindings stuff
typedef struct {
char *name;
int32_t id;
} keydef_t;
extern keydef_t ConsoleKeys[];
extern char *ConsoleButtons[];
extern char *g_grpNamePtr, *g_gameNamePtr;
extern char g_modDir[BMAX_PATH];
extern hashtable_t gamevarH;
extern hashtable_t arrayH;
extern hashtable_t keywH;
extern hashtable_t gamefuncH;
enum DukePacket_t
{
PACKET_MASTER_TO_SLAVE,
PACKET_SLAVE_TO_MASTER,
PACKET_NUM_PLAYERS,
PACKET_PLAYER_INDEX,
PACKET_PLAYER_DISCONNECTED,
PACKET_PLAYER_SPAWN,
PACKET_FRAG,
PACKET_REQUEST_GAMESTATE,
PACKET_LOAD_GAME,
PACKET_VERSION,
PACKET_AUTH,
PACKET_PLAYER_READY,
// any packet with an ID higher than PACKET_BROADCAST is rebroadcast by server
// this is so hacked clients can't create fake server packets and get the server
// to send them to everyone
PACKET_BROADCAST,
PACKET_NEW_GAME,
PACKET_RTS,
PACKET_CLIENT_INFO,
PACKET_MESSAGE,
PACKET_USER_MAP,
PACKET_MAP_VOTE,
PACKET_MAP_VOTE_INITIATE,
PACKET_MAP_VOTE_CANCEL,
};
enum NetDisconnect_t
{
DISC_BAD_PASSWORD = 1,
DISC_KICKED,
DISC_BANNED
};
#pragma pack(pop)
#ifdef __cplusplus
}
#endif
#endif