raze/polymer
helixhorned e7e777348b When found a camera sprite for viewscreen, set position etc. immediately.
Instead of later in P_ProcessInput(). This fixes one drawrooms() call in
between where the sectnum is the camera's, but the position the player's,
which can lead to a slow "outer view" render in Polymer.

git-svn-id: https://svn.eduke32.com/eduke32@3142 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-10 14:11:07 +00:00
..
eduke32 When found a camera sprite for viewscreen, set position etc. immediately. 2012-11-10 14:11:07 +00:00
synthesis.sh Fix synthesis fallout after ivfrate addition. 2012-11-09 16:00:37 +00:00