raze/source/core/rendering/scene
2021-12-26 23:09:54 +01:00
..
hw_bunchdrawer.cpp - refactored the owner index in tspritetype. 2021-12-26 23:09:53 +01:00
hw_bunchdrawer.h - rename FBunch's sectnum because it complicated searching for other stuff. 2021-12-26 23:09:47 +01:00
hw_clipper.cpp
hw_clipper.h
hw_drawinfo.cpp - refactored the owner index in tspritetype. 2021-12-26 23:09:53 +01:00
hw_drawinfo.h - refactored the owner index in tspritetype. 2021-12-26 23:09:53 +01:00
hw_drawlist.cpp
hw_drawlist.h
hw_drawlistadd.cpp
hw_drawstructs.h - refactored the owner index in tspritetype. 2021-12-26 23:09:53 +01:00
hw_flats.cpp - refactored the owner index in tspritetype. 2021-12-26 23:09:53 +01:00
hw_portal.cpp - use point2Wall wherever possible. 2021-12-26 23:09:48 +01:00
hw_portal.h - use point2Wall wherever possible. 2021-12-26 23:09:48 +01:00
hw_sky.cpp
hw_skyportal.cpp
hw_sprites.cpp - refactored the owner index in tspritetype. 2021-12-26 23:09:53 +01:00
hw_walls.cpp - don't store sprite indices in walltype::portalnum 2021-12-26 23:09:54 +01:00