raze/source/core/rendering/scene
2022-12-18 14:42:27 +01:00
..
hw_bunchdrawer.cpp - voxel management cleanup. 2022-12-18 13:18:43 +01:00
hw_bunchdrawer.h - pass a floating point view position to the bunch drawer 2022-10-22 12:16:56 +02:00
hw_clipper.cpp - Eliminate last remaining uses of binangle and the class itself. 2022-10-05 00:36:29 +02:00
hw_clipper.h - Rename binaryangle.h to fixedhorizon.h and sanitise places where previous header was included. 2022-10-05 00:36:31 +02:00
hw_drawinfo.cpp - voxel management cleanup. 2022-12-18 13:18:43 +01:00
hw_drawinfo.h - build.h cleanup 2022-10-30 16:51:09 +01:00
hw_drawlist.cpp - do not use floor sprites for splitting geometry. 2022-01-14 00:49:57 +01:00
hw_drawlist.h - added sorting for wall sprites attached to non-orthogonal walls. 2022-01-13 20:55:55 +01:00
hw_drawlistadd.cpp - removed the Polymost renderer. 2022-08-03 15:50:27 +02:00
hw_drawstructs.h - eliminate the last remaining references to the tile manager in the core renderer files. 2022-12-11 19:44:01 +01:00
hw_flats.cpp - migrated floorpicnum and ceilingpicnum to FTextures. 2022-12-18 14:32:52 +01:00
hw_lighting.cpp - menu entries for light modes, plus handling of overbright shades. 2022-01-11 00:19:15 +01:00
hw_portal.cpp - cleaned up all -> accesses through firstWall(). 2022-11-15 15:33:35 +01:00
hw_portal.h - added spriteGetZOfSlopeF for the backend 2022-10-22 12:16:56 +02:00
hw_setcolor.cpp - eliminated the sine table and moved tilehasmodelorvoxel to a different file to delete engine.cpp. 2022-10-22 12:17:04 +02:00
hw_sky.cpp - adapted sky code for using texture IDs. 2022-12-18 14:42:27 +01:00
hw_skyportal.cpp type safe CVAR declaration. 2022-10-22 09:25:27 +02:00
hw_sprites.cpp - big texture system refactor. 2022-12-18 13:05:58 +01:00
hw_walls.cpp - big texture system refactor. 2022-12-18 13:05:58 +01:00
hw_walls_vertex.cpp - renamed wallnum and sectnum functions. 2022-11-15 12:03:44 +01:00