raze/polymer/eduke32/build/include
helixhorned 45bcc11f46 Batch-insertion of many points at once using line drawing and ENTER.
When having drawn N new points (and having one 'free') and pressing
ENTER, the N line segments between the new points are checked one by
one for intersection with every non-grayed-out wall and a wall vertex
is inserted at every intersecting point.  This may be viewed as a
prerequisite for a 'cutter' style tool.

git-svn-id: https://svn.eduke32.com/eduke32@2125 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-25 09:51:53 +00:00
..
msvc win32 stuck input fix among other minor changes 2010-05-16 22:53:08 +00:00
a.h
baselayer.h Remove after_handleevents_hook and its only user, the keystatus-level clearing 2011-11-25 09:50:07 +00:00
build.h Batch-insertion of many points at once using line drawing and ENTER. 2011-11-25 09:51:53 +00:00
cache1d.h New aspect determination code for classic/Polymost, controlled with r_usenewaspect and r_screenaspect cvars; print stack traces with SDL/GCC; change signature of app_main in game.c to match declarations found in other places and return different positive values on init error. 2010-10-17 14:49:39 +00:00
compat.h Oops. Revert the *alloc wrapping to catch them being called with bad values. 2011-11-10 21:47:42 +00:00
crc32.h
dxdidf.h Source code "cleanup," herein referred to as "rape" 2010-05-02 23:27:30 +00:00
dynamicgtk.h Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect. 2010-07-02 01:26:56 +00:00
editor.h Remove after_handleevents_hook and its only user, the keystatus-level clearing 2011-11-25 09:50:07 +00:00
glbuild.h glbuild: tell gl.h not to include the system's glext.h 2011-10-23 05:02:57 +00:00
glext.h Polymer: preliminary support for GL_ARB_debug_output 2011-10-02 05:56:35 +00:00
gtkbits.h
hightile.h
kplib.h
lzwnew.h
m32script.h Somewhat largish commit with various keyboard tinkering for Mapster. 2011-11-25 09:51:06 +00:00
malloc.c.h Source code "cleanup," herein referred to as "rape" 2010-05-02 23:27:30 +00:00
md4.h
mdsprite.h * Thin out models in memory by removing unused frames. This saves 200MB with DNE on Polymer. 2011-06-19 18:30:32 +00:00
mutex.h Fixes compilation for now. Now if my executable would start... 2010-08-12 13:38:37 +00:00
nedmalloc.h Make nedmalloc a compile time option and add support for loading an external nedmalloc.dll at run time if it isn't compiled in 2010-05-18 00:30:30 +00:00
osd.h A couple of tweaks for easier work with TROR: 2011-06-04 00:06:08 +00:00
osxbits.h
osxmain.h
polymer.h Polymer: support for creating a debugging context in winlayer 2011-10-03 00:14:56 +00:00
polymost.h More fog/visibility tweaking. This makes Polymost's not depend on the screen width. 2011-07-24 18:40:10 +00:00
pragmas.h
prlights.h Fixes compilation for now. Now if my executable would start... 2010-08-12 13:38:37 +00:00
quicklz.h
rawinput.h win32 stuck input fix among other minor changes 2010-05-16 22:53:08 +00:00
scancodes.h Source code "cleanup," herein referred to as "rape" 2010-05-02 23:27:30 +00:00
scriptfile.h bugfixes; mark tiles in tile selector for later grouping (press SPACE on a tile); a.m32: convert to CRLF and add [xyz]vel query in 3d mode (Alt-KP1), also different keys for Polymer override var tweaking; some CRLF->LF in LF-only files. 2010-08-14 21:32:28 +00:00
sdl_inc.h
sdlayer.h
startwin.editor.h
winlayer.h Remove the -nopause switch of r2108, since it didn't help at all. 2011-11-17 21:09:49 +00:00