raze/wadsrc/static
2022-12-11 19:43:50 +01:00
..
credits - aded widescreen assets for all games except Exhumed where usage rights have not been fully cleared yet. 2020-09-16 19:13:05 +02:00
engine - added true level compatibility map processing and deleted all related map hack code. 2022-10-31 10:45:47 +01:00
filter - cleaned up the generic destructible code and used it for several more things. 2022-12-11 19:43:50 +01:00
fonts - implemented alt HUD for Duke. (incl. NAM + WW2GI) 2022-10-30 16:51:37 +01:00
glstuff - uncommented the portal code in hw_walls.cpp. 2021-03-21 19:36:55 +01:00
graphics - added a GZDoom-style alternative HUD. 2022-10-30 16:51:37 +01:00
shaders - complete transfer of vk_hdr fix from gzdoom (was missing the shader component) 2022-11-28 18:52:10 -05:00
shaders_gles - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
zscript - cleaned up the generic destructible code and used it for several more things. 2022-12-11 19:43:50 +01:00
language.0 - text update. 2022-12-04 17:23:36 +01:00
language.csv - text update. 2022-12-04 17:23:36 +01:00
menudef.txt - Fix IWADBoxCallback() and MENUDEF setup for GLES backend. 2022-12-11 19:45:07 +11:00
newconsolefont.hex - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
textcolors.txt - ported the level stats display to be game independent. 2020-07-02 23:56:22 +02:00
vga-rom-font.16 - enabled the ENDOOM-like text screens when quitting Duke and SW. 2021-05-31 23:16:52 +02:00
x11r6rgb.txt - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
xhairs.txt - consolidated crosshair drawing and added ZDoom's crosshair code. 2020-09-05 13:57:26 +02:00
zscript.txt - cleaned up the generic destructible code and used it for several more things. 2022-12-11 19:43:50 +01:00