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Blood was fine, albeit with an inverted scale, but the EDuke implementation was something very special - and not in a good way, using 4 CVARs to store the scaling state instead of one. |
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.. | ||
console | ||
textures | ||
utility | ||
gameconfigfile.cpp | ||
gameconfigfile.h | ||
gamecvars.cpp | ||
gamecvars.h | ||
i_specialpaths.h | ||
ns.h | ||
rts.cpp | ||
rts.h |