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1a8f11e01d
# Conflicts: # source/build/src/sdlayer.cpp # source/common/menu/menu.cpp # source/sw/src/config.cpp # source/sw/src/game.cpp
80 lines
2.5 KiB
C++
80 lines
2.5 KiB
C++
#pragma once
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// This header collects all things printf.
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// EDuke32 had two totally separate output paths and all the added code from G/ZDoom uses yet another means.
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// Everything goes to the console now, but to avoid changing everything, this redirects all output to the console, with the proper settings.
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// Changing all this would mean altering over 1000 lines of code which would add a needless complication to merging from upstream.
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#if defined __GNUC__ || defined __clang__
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# define ATTRIBUTE(attrlist) __attribute__(attrlist)
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#else
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# define ATTRIBUTE(attrlist)
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#endif
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// game print flags
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enum
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{
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PRINT_LOW, // pickup messages
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PRINT_MEDIUM, // death messages
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PRINT_HIGH, // critical messages
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PRINT_CHAT, // chat messages
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PRINT_TEAMCHAT, // chat messages from a teammate
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PRINT_LOG, // only to logfile
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PRINT_BOLD = 200, // What Printf_Bold used
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PRINT_TYPES = 1023, // Bitmask.
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PRINT_NOTIFY = 1024, // Flag - add to notify buffer
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PRINT_NOLOG = 2048, // Flag - do not print to log file
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};
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enum
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{
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DMSG_OFF, // no developer messages.
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DMSG_ERROR, // general notification messages
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DMSG_WARNING, // warnings
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DMSG_NOTIFY, // general notification messages
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DMSG_SPAMMY, // for those who want to see everything, regardless of its usefulness.
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};
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void I_Error(const char *fmt, ...) ATTRIBUTE((format(printf,1,2)));
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void I_FatalError(const char* fmt, ...) ATTRIBUTE((format(printf, 1, 2)));
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// This really could need some cleanup - the main problem is that it'd create
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// lots of potential for merge conflicts.
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int PrintString (int iprintlevel, const char *outline);
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int VPrintf(int printlevel, const char* format, va_list parms);
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int Printf (int printlevel, const char *format, ...) ATTRIBUTE((format(printf,2,3)));
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int Printf (const char *format, ...) ATTRIBUTE((format(printf,1,2)));
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int DPrintf (int level, const char *format, ...) ATTRIBUTE((format(printf,2,3)));
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void OSD_Printf(const char *format, ...) ATTRIBUTE((format(printf,1,2)));
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template<class... Args>
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inline void initprintf(const char *format, Args&&... args) //ATTRIBUTE((format(printf,1,2)))
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{
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OSD_Printf(format, std::forward<Args>(args)...);
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}
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// This was a define before - which should be avoided. Used by Shadow Warrior
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template<class... Args>
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inline void buildprintf(const char *format, Args&&... args) //ATTRIBUTE((format(printf,1,2)))
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{
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OSD_Printf(format, std::forward<Args>(args)...);
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}
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inline void initputs(const char *s)
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{
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PrintString(PRINT_HIGH, s);
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}
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inline void buildputs(const char *s)
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{
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PrintString(PRINT_HIGH, s);
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}
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void debugprintf(const char* f, ...); // Prints to the debugger's log.
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