.. |
actors.cpp
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- update of the sound engine for unlimited channels per source.
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2019-12-17 00:29:38 +01:00 |
actors.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
anim.cpp
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- more cleanup.
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2019-12-29 17:04:38 +01:00 |
anim.h
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- replaced the leaky hash table that was used to handle the animations.
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2019-12-25 09:51:44 +01:00 |
cheats.cpp
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- cleaned up the input code a bit.
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2020-01-01 11:35:47 +01:00 |
cheats.h
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Improve interaction between cheat entry and player input
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2019-12-08 08:05:14 +01:00 |
cmdline.cpp
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- more cleanup.
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2019-12-29 17:04:38 +01:00 |
cmdline.h
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- startup cleanup.
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2019-11-01 00:32:56 +01:00 |
common.cpp
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- moved kopenfilereader into the FileSystem class.
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2019-12-07 10:14:51 +01:00 |
common_game.h
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- fixed compilation.
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2019-12-29 22:47:40 +01:00 |
config.cpp
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- more cleanup.
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2019-12-29 17:04:38 +01:00 |
config.h
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- got it to the point where it can render to the GL surface from the native backend.
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2019-12-23 19:37:40 +01:00 |
d_menu.cpp
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- disabled the message entering code.
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2019-12-24 13:21:36 +01:00 |
demo.cpp
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- disabled the message entering code.
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2019-12-24 13:21:36 +01:00 |
demo.h
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- cleaned out the remaining wrappers from cache1d.h and use the file system directly instead.
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2019-12-07 10:49:23 +01:00 |
duke3d.h
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- added handling for changing the screen size (dragging the window borders / change scale factor)
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2020-01-01 09:49:06 +01:00 |
events_defs.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
game.cpp
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- moved the last remaining function out of baselayer.cpp and removed that file.
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2020-01-01 12:01:26 +01:00 |
game.h
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Mostly clean up the codebase in preparation for tspritetype != uspritetype
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2019-12-26 08:58:25 +01:00 |
gamedef.cpp
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- moved the last remaining function out of baselayer.cpp and removed that file.
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2020-01-01 12:01:26 +01:00 |
gamedef.h
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- some string rework
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2019-12-09 01:00:46 +01:00 |
gameexec.cpp
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- cleaned up the input code a bit.
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2020-01-01 11:35:47 +01:00 |
gameexec.h
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Shitcan the few uses of the bool type in the VM after reading some things and dicking around on godbolt.org
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2019-12-08 07:56:50 +01:00 |
gamestructures.cpp
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- hooked up the input system and did a major cleanup.
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2019-12-24 12:59:26 +01:00 |
gamevars.cpp
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- fixed compilation.
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2019-12-29 22:47:40 +01:00 |
gamevars.h
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Fix -Wfallthrough error in gamevars.h
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2019-12-26 08:26:09 +01:00 |
global.cpp
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- more menus implemented
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2019-12-04 01:38:51 +01:00 |
global.h
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- refactoring of DN3D sound code complete but not tested yet.
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2019-12-15 13:34:00 +01:00 |
inv.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
keys.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
m32def.h
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Amend r7805
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2019-09-20 15:17:40 +02:00 |
macros.h
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- hooked up the input system and did a major cleanup.
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2019-12-24 12:59:26 +01:00 |
mdump.cpp
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- transitioned project to CMake and deleted most of the old build system.
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2019-09-22 23:15:46 +02:00 |
mdump.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
menus.cpp
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- disabled the message entering code.
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2019-12-24 13:21:36 +01:00 |
menus.h
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- fixed stuff and cleaned out most of the old menu code.
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2019-12-05 19:00:40 +01:00 |
namesdyn.cpp
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- Menu WIP
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2019-11-28 01:02:45 +01:00 |
namesdyn.h
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- Menu WIP
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2019-11-28 01:02:45 +01:00 |
network.cpp
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- disabled the message entering code.
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2019-12-24 13:21:36 +01:00 |
network.h
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- moved the net init code out of the game frontends to avoid having to call atexit for their deinit function.
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2019-11-01 07:26:49 +01:00 |
osdcmds.cpp
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- got it to the point where it can render to the GL surface from the native backend.
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2019-12-23 19:37:40 +01:00 |
osdcmds.h
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- a few more CVARs
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2019-10-23 01:30:43 +02:00 |
player.cpp
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- hooked up the input system and did a major cleanup.
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2019-12-24 12:59:26 +01:00 |
player.h
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- fixed compilation.
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2019-10-23 18:36:48 +02:00 |
premap.cpp
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- route all clearscreen calls that happen after drawing the scene through the 2D drawer.
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2019-12-31 19:25:49 +01:00 |
premap.h
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- refactored the HUD scaling into something manageable.
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2019-10-22 23:31:46 +02:00 |
quotes.h
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- some string rework
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2019-12-09 01:00:46 +01:00 |
savegame.cpp
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- fixed handling of music in Redneck Rampage and Shadow Warrior.
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2019-12-26 13:04:29 +01:00 |
savegame.h
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- fixed compile errors.
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2019-12-11 18:40:42 +01:00 |
sbar.cpp
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- exported all game relevant texts from Duke Nukem and Redneck Rampage.
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2019-12-07 14:53:13 +01:00 |
sbar.h
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- ported most of the remaining HUD CVars
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2019-10-24 01:30:33 +02:00 |
screens.cpp
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- route all clearscreen calls that happen after drawing the scene through the 2D drawer.
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2019-12-31 19:25:49 +01:00 |
screens.h
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- use the currentLevel record for the status screens. What was there could be broken by scripts thanks to the non-existent access control to critical variables.
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2019-12-10 23:04:06 +01:00 |
screentext.cpp
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- added a generic message display, using ZDoom's code.
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2019-12-04 23:07:02 +01:00 |
screentext.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
sector.cpp
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- disabled the message entering code.
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2019-12-24 13:21:36 +01:00 |
sector.h
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- started transitioning to a global mapinfo list.
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2019-12-10 00:01:45 +01:00 |
soundefs.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
sounds.cpp
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- fixed ambient sounds not restarting in DN3D and RR.
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2019-12-28 12:59:19 +01:00 |
sounds.h
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- update of the sound engine for unlimited channels per source.
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2019-12-17 00:29:38 +01:00 |
sounds_common.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
soundsdyn.cpp
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
soundsdyn.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |