raze/source
Christoph Oelckers e3d16d254d - fixed: when deactivating the app, pausing the sound system should not depend on the game's internal pause state.
All this tells is that the gameplay was halted. Sound was not stopped when the user either minimized or tabbed away in the in-game menu.

This commit had to be reapplied because it got lost in a backend update.
2022-12-18 15:28:17 +01:00
..
build - big texture system refactor. 2022-12-18 13:05:58 +01:00
common - fixed: when deactivating the app, pausing the sound system should not depend on the game's internal pause state. 2022-12-18 15:28:17 +01:00
core - fixed lookup for tile aliases pointing to non-existent tiles. 2022-12-18 15:19:35 +01:00
games - overpicnum lightening. 2022-12-18 15:13:22 +01:00
platform - updated minimum macOS version in bundle .plist file 2022-12-15 10:26:51 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - big texture system refactor. 2022-12-18 13:05:58 +01:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-26 23:10:07 +01:00