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e266044391
Input in save menu working.
643 lines
17 KiB
C++
643 lines
17 KiB
C++
/*
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** loadsavemenu.cpp
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** The load game and save game menus
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**
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**---------------------------------------------------------------------------
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** Copyright 2001-2010 Randy Heit
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** Copyright 2010 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "menu/menu.h"
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#include "version.h"
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#include "m_png.h"
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#include "filesystem.h"
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#include "v_text.h"
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#include "d_event.h"
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#include "gstrings.h"
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#include "d_gui.h"
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#include "v_draw.h"
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#include "files.h"
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#include "resourcefile.h"
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#include "sjson.h"
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#include "savegamehelp.h"
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#include "i_specialpaths.h"
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#include "../../platform/win32/i_findfile.h" // This is a temporary direct path. Needs to be fixed when stuff gets cleaned up.
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class DLoadSaveMenu : public DListMenu
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{
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using Super = DListMenu;
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protected:
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int Selected;
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int TopItem;
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int savepicLeft;
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int savepicTop;
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int savepicWidth;
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int savepicHeight;
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int rowHeight;
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int listboxLeft;
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int listboxTop;
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int listboxWidth;
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int listboxRows;
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int listboxHeight;
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int listboxRight;
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int listboxBottom;
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int commentLeft;
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int commentTop;
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int commentWidth;
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int commentHeight;
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int commentRight;
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int commentBottom;
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int commentRows;
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double FontScale;
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DTextEnterMenu *mInput = nullptr;
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TArray<FBrokenLines> BrokenSaveComment;
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bool mEntering = false;
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//=============================================================================
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//
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// End of static savegame maintenance code
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//
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//=============================================================================
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DLoadSaveMenu()
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{
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savegameManager.ReadSaveStrings();
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}
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void Init(DMenu* parent, FListMenuDescriptor* desc)
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{
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Super::Init(parent, desc);
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int Width43 = screen->GetHeight() * 4 / 3;
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int Left43 = (screen->GetWidth() - Width43) / 2;
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float wScale = Width43 / 640.;
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savepicLeft = Left43 + int(20 * wScale);
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savepicTop = mDesc->mYpos * screen->GetHeight() / 200 ;
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savepicWidth = int(240 * wScale);
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savepicHeight = int(180 * wScale);
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FontScale = max(screen->GetHeight() / 480, 1);
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rowHeight = std::max(int((NewConsoleFont->GetHeight() + 1) * FontScale), 1);
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listboxLeft = savepicLeft + savepicWidth + int(20 * wScale);
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listboxTop = savepicTop;
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listboxWidth = Width43 + Left43 - listboxLeft - int(30 * wScale);
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int listboxHeight1 = screen->GetHeight() - listboxTop - int(20*wScale);
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listboxRows = (listboxHeight1 - 1) / rowHeight;
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listboxHeight = listboxRows * rowHeight + 1;
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listboxRight = listboxLeft + listboxWidth;
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listboxBottom = listboxTop + listboxHeight;
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commentLeft = savepicLeft;
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commentTop = savepicTop + savepicHeight + int(16 * wScale);
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commentWidth = savepicWidth;
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commentHeight = listboxHeight - savepicHeight - (16 * wScale);
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commentRight = commentLeft + commentWidth;
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commentBottom = commentTop + commentHeight;
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commentRows = commentHeight / rowHeight;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void Drawer() override
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{
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Super::Drawer();
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int i;
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unsigned j;
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bool didSeeSelected = false;
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// Draw picture area
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/*
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if (gameaction == ga_loadgame || gameaction == ga_loadgamehidecon || gameaction == ga_savegame)
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{
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return;
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}
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*/
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PalEntry frameColor(255, 80, 80, 80); // todo: pick a proper color per game.
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PalEntry fillColor(160, 0, 0, 0);
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DrawFrame(&twod, frameColor, savepicLeft, savepicTop, savepicWidth, savepicHeight, -1);
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if (!savegameManager.DrawSavePic(savepicLeft, savepicTop, savepicWidth, savepicHeight))
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{
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twod.AddColorOnlyQuad(savepicLeft, savepicTop, savepicWidth, savepicHeight, fillColor);
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if (savegameManager.SavegameCount() > 0)
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{
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FString text = (Selected == -1 || !savegameManager.GetSavegame(Selected)->bOldVersion) ? GStrings("MNU_NOPICTURE") : GStrings("MNU_DIFFVERSION");
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int textlen = NewSmallFont->StringWidth(text) * CleanXfac;
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DrawText(&twod, NewSmallFont, CR_GOLD, savepicLeft + (savepicWidth - textlen) / 2,
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savepicTop + (savepicHeight - rowHeight) / 2, text, DTA_CleanNoMove, true, TAG_DONE);
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}
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}
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// Draw comment area
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DrawFrame(&twod, frameColor, commentLeft, commentTop, commentWidth, commentHeight, -1);
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twod.AddColorOnlyQuad(commentLeft, commentTop, commentWidth, commentHeight, fillColor);
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int numlinestoprint = std::min(commentRows, (int)BrokenSaveComment.Size());
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for (int i = 0; i < numlinestoprint; i++)
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{
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DrawText(&twod, NewConsoleFont, CR_ORANGE, commentLeft / FontScale, (commentTop + rowHeight * i) / FontScale, BrokenSaveComment[i].Text,
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DTA_VirtualWidthF, screen->GetWidth() / FontScale, DTA_VirtualHeightF, screen->GetHeight() / FontScale, DTA_KeepRatio, true, TAG_DONE);
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}
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// Draw file area
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DrawFrame(&twod, frameColor, listboxLeft, listboxTop, listboxWidth, listboxHeight, -1);
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twod.AddColorOnlyQuad(listboxLeft, listboxTop, listboxWidth, listboxHeight, fillColor);
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if (savegameManager.SavegameCount() == 0)
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{
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FString text = GStrings("MNU_NOFILES");
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int textlen = int(NewConsoleFont->StringWidth(text) * FontScale);
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DrawText(&twod, NewConsoleFont, CR_GOLD, (listboxLeft + (listboxWidth - textlen) / 2) / FontScale, (listboxTop + (listboxHeight - rowHeight) / 2) / FontScale, text,
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DTA_VirtualWidthF, screen->GetWidth() / FontScale, DTA_VirtualHeightF, screen->GetHeight() / FontScale, DTA_KeepRatio, true, TAG_DONE);
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return;
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}
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j = TopItem;
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for (i = 0; i < listboxRows && j < savegameManager.SavegameCount(); i++)
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{
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int colr;
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auto& node = *savegameManager.GetSavegame(j);
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if (node.bOldVersion)
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{
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colr = CR_RED;
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}
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else if (node.bMissingWads)
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{
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colr = CR_YELLOW;
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}
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else if (j == Selected)
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{
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colr = CR_WHITE;
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}
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else
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{
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colr = CR_TAN;
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}
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//screen->SetClipRect(listboxLeft, listboxTop+rowHeight*i, listboxRight, listboxTop+rowHeight*(i+1));
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if ((int)j == Selected)
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{
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twod.AddColorOnlyQuad(listboxLeft, listboxTop + rowHeight * i, listboxWidth, rowHeight, mEntering ? PalEntry(255, 255, 0, 0) : PalEntry(255, 0, 0, 255));
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didSeeSelected = true;
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if (!mEntering)
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{
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DrawText(&twod, NewConsoleFont, colr, (listboxLeft + 1) / FontScale, (listboxTop + rowHeight * i + FontScale) / FontScale, node.SaveTitle,
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DTA_VirtualWidthF, screen->GetWidth() / FontScale, DTA_VirtualHeightF, screen->GetHeight() / FontScale, DTA_KeepRatio, true, TAG_DONE);
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}
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else
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{
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FStringf s("%s%c", mInput->GetText(), NewConsoleFont->GetCursor());
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int length = int(NewConsoleFont->StringWidth(s) * FontScale);
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int displacement = std::min(0, listboxWidth - 2 - length);
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DrawText(&twod, NewConsoleFont, CR_WHITE, (listboxLeft + 1 + displacement) / FontScale, (listboxTop + rowHeight * i + FontScale) / FontScale, s,
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DTA_VirtualWidthF, screen->GetWidth() / FontScale, DTA_VirtualHeightF, screen->GetHeight() / FontScale, DTA_KeepRatio, true, TAG_DONE);
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}
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}
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else
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{
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DrawText(&twod, NewConsoleFont, colr, (listboxLeft + 1) / FontScale, (listboxTop + rowHeight * i + FontScale) / FontScale, node.SaveTitle,
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DTA_VirtualWidthF, screen->GetWidth() / FontScale, DTA_VirtualHeightF, screen->GetHeight() / FontScale, DTA_KeepRatio, true, TAG_DONE);
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}
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//screen->ClearClipRect();
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j++;
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}
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}
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void UpdateSaveComment()
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{
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//BrokenSaveComment = NewConsoleFont.BreakLines(manager.SaveCommentString, int(commentWidth / FontScale));
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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bool MenuEvent(int mkey, bool fromcontroller) override
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{
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auto& manager = savegameManager;
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switch (mkey)
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{
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case MKEY_Up:
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if (manager.SavegameCount() > 1)
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{
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if (Selected == -1) Selected = TopItem;
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else
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{
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if (--Selected < 0) Selected = manager.SavegameCount() - 1;
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if (Selected < TopItem) TopItem = Selected;
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else if (Selected >= TopItem + listboxRows) TopItem = std::max(0, Selected - listboxRows + 1);
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}
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manager.UnloadSaveData();
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manager.ExtractSaveData(Selected);
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UpdateSaveComment();
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}
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return true;
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case MKEY_Down:
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if (manager.SavegameCount() > 1)
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{
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if (Selected == -1) Selected = TopItem;
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else
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{
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if (++Selected >= manager.SavegameCount()) Selected = 0;
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if (Selected < TopItem) TopItem = Selected;
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else if (Selected >= TopItem + listboxRows) TopItem = std::max(0, Selected - listboxRows + 1);
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}
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manager.UnloadSaveData();
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manager.ExtractSaveData(Selected);
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UpdateSaveComment();
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}
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return true;
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case MKEY_PageDown:
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if (manager.SavegameCount() > 1)
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{
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if (TopItem >= manager.SavegameCount() - listboxRows)
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{
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TopItem = 0;
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if (Selected != -1) Selected = 0;
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}
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else
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{
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TopItem = std::min(TopItem + listboxRows, int(manager.SavegameCount()) - listboxRows);
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if (TopItem > Selected&& Selected != -1) Selected = TopItem;
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}
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manager.UnloadSaveData();
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manager.ExtractSaveData(Selected);
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UpdateSaveComment();
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}
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return true;
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case MKEY_PageUp:
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if (manager.SavegameCount() > 1)
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{
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if (TopItem == 0)
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{
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TopItem = std::max(0, int(manager.SavegameCount()) - listboxRows);
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if (Selected != -1) Selected = TopItem;
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}
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else
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{
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TopItem = std::max(int(TopItem - listboxRows), 0);
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if (Selected >= TopItem + listboxRows) Selected = TopItem;
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}
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manager.UnloadSaveData();
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manager.ExtractSaveData(Selected);
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UpdateSaveComment();
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}
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return true;
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case MKEY_Enter:
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return false; // This event will be handled by the subclasses
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case MKEY_MBYes:
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{
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if (Selected < manager.SavegameCount())
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{
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Selected = manager.RemoveSaveSlot(Selected);
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UpdateSaveComment();
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}
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return true;
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}
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default:
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return Super::MenuEvent(mkey, fromcontroller);
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}
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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bool MouseEvent(int type, int x, int y) override
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{
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auto& manager = savegameManager;
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if (x >= listboxLeft && x < listboxLeft + listboxWidth &&
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y >= listboxTop && y < listboxTop + listboxHeight)
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{
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int lineno = (y - listboxTop) / rowHeight;
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if (TopItem + lineno < manager.SavegameCount())
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{
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Selected = TopItem + lineno;
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manager.UnloadSaveData();
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manager.ExtractSaveData(Selected);
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UpdateSaveComment();
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if (type == MOUSE_Release)
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{
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if (MenuEvent(MKEY_Enter, true))
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{
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return true;
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}
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}
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}
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else Selected = -1;
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}
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else Selected = -1;
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return Super::MouseEvent(type, x, y);
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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bool Responder(event_t * ev) override
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{
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auto& manager = savegameManager;
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if (ev->type == EV_GUI_Event)
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{
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if (ev->subtype == EV_GUI_KeyDown)
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{
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if ((unsigned)Selected < manager.SavegameCount())
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{
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switch (ev->data1)
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{
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case GK_F1:
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manager.SetFileInfo(Selected);
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UpdateSaveComment();
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return true;
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case GK_DEL:
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case '\b':
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{
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FString EndString;
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EndString.Format("%s" TEXTCOLOR_WHITE "%s" TEXTCOLOR_NORMAL "?\n\n%s",
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GStrings("MNU_DELETESG"), manager.GetSavegame(Selected)->SaveTitle.GetChars(), GStrings("PRESSYN"));
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M_StartMessage(EndString, 0);
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}
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return true;
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}
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}
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}
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else if (ev->subtype == EV_GUI_WheelUp)
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{
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if (TopItem > 0) TopItem--;
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return true;
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}
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else if (ev->subtype == EV_GUI_WheelDown)
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{
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if (TopItem < manager.SavegameCount() - listboxRows) TopItem++;
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return true;
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}
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}
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return Super::Responder(ev);
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}
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};
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//=============================================================================
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//
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//
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//
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//=============================================================================
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class DSaveMenu : public DLoadSaveMenu
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{
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using Super = DLoadSaveMenu;
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FString mSaveName;
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public:
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//=============================================================================
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//
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//
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//
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//=============================================================================
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DSaveMenu()
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{
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savegameManager.InsertNewSaveNode();
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TopItem = 0;
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Selected = savegameManager.ExtractSaveData (-1);
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UpdateSaveComment();
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void Destroy() override
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{
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if (savegameManager.RemoveNewSaveNode())
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{
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Selected--;
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}
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Super::Destroy();
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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bool MenuEvent (int mkey, bool fromcontroller) override
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{
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if (Super::MenuEvent(mkey, fromcontroller))
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{
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return true;
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}
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if (Selected == -1)
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{
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return false;
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}
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if (mkey == MKEY_Enter)
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{
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FString SavegameString = (Selected != 0)? savegameManager.GetSavegame(Selected)->SaveTitle : FString();
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mInput = new DTextEnterMenu(this, NewConsoleFont, SavegameString, listboxWidth, false, false);
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M_ActivateMenu(mInput);
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mEntering = true;
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}
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else if (mkey == MKEY_Input)
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{
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mEntering = false;
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mSaveName = mInput->GetText();
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mInput = nullptr;
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}
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else if (mkey == MKEY_Abort)
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{
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mEntering = false;
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mInput = nullptr;
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}
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return false;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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bool MouseEvent(int type, int x, int y) override
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{
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if (mSaveName.Len() > 0)
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{
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// Do not process events when saving is in progress to avoid update of the current index,
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// i.e. Selected member variable must remain unchanged
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return true;
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}
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return Super::MouseEvent(type, x, y);
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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bool Responder (event_t *ev) override
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{
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if (ev->subtype == EV_GUI_KeyDown)
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{
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if (Selected != -1)
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{
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switch (ev->data1)
|
|
{
|
|
case GK_DEL:
|
|
case '\b':
|
|
// cannot delete 'new save game' item
|
|
if (Selected == 0) return true;
|
|
break;
|
|
|
|
case 'N':
|
|
Selected = TopItem = 0;
|
|
savegameManager.UnloadSaveData();
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return Super::Responder(ev);
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
void Ticker() override
|
|
{
|
|
if (mSaveName.Len() > 0)
|
|
{
|
|
savegameManager.DoSave(Selected, mSaveName);
|
|
mSaveName = "";
|
|
}
|
|
}
|
|
|
|
};
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
class DLoadMenu : public DLoadSaveMenu
|
|
{
|
|
using Super = DLoadSaveMenu;
|
|
|
|
public:
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
DLoadMenu()
|
|
{
|
|
TopItem = 0;
|
|
Selected = savegameManager.ExtractSaveData(-1);
|
|
UpdateSaveComment();
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
bool MenuEvent(int mkey, bool fromcontroller) override
|
|
{
|
|
if (Super::MenuEvent(mkey, fromcontroller))
|
|
{
|
|
return true;
|
|
}
|
|
if (Selected == -1 || savegameManager.SavegameCount() == 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (mkey == MKEY_Enter)
|
|
{
|
|
savegameManager.LoadSavegame(Selected);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
};
|
|
|
|
static TMenuClassDescriptor<DLoadMenu> _lm("LoadMenu");
|
|
static TMenuClassDescriptor<DSaveMenu> _sm("SaveMenu");
|
|
|
|
void RegisterLoadsaveMenus()
|
|
{
|
|
menuClasses.Push(&_sm);
|
|
menuClasses.Push(&_lm);
|
|
}
|