raze/source/glbackend
Christoph Oelckers c53d9cfc3a - reworked voxel texture generation to use the backend's palette manager.
The original code was not able to handle changing palettes and only worked if each palette change resulted in a full texture flush - which Raze does not perform.
2020-02-09 20:14:26 +01:00
..
gl_hwtexture.cpp
gl_hwtexture.h
gl_palmanager.cpp
gl_renderstate.h - use a non-0 depth bias for sprites. 2020-02-06 18:44:06 +01:00
gl_samplers.cpp
gl_samplers.h
gl_shader.cpp
gl_shader.h
gl_texture.cpp
gl_uniform.h
glbackend.cpp - use a non-0 depth bias for sprites. 2020-02-06 18:44:06 +01:00
glbackend.h - reworked voxel texture generation to use the backend's palette manager. 2020-02-09 20:14:26 +01:00
hw_draw2d.cpp