raze/source/common/rendering/polyrenderer/backend/poly_buffers.h
Christoph Oelckers 9071949a46 - backend upate from GZDoom
* Vulkan SDK and dependencies updated.
* better interface for buffers in the render backend.
2021-10-30 09:34:38 +02:00

79 lines
1.9 KiB
C++

#pragma once
#include "hwrenderer/data/buffers.h"
#include "polyrenderer/drawers/poly_triangle.h"
#include "tarray.h"
#include <vector>
#ifdef _MSC_VER
// silence bogus warning C4250: 'PolyVertexBuffer': inherits 'PolyBuffer::PolyBuffer::SetData' via dominance
// According to internet infos, the warning is erroneously emitted in this case.
#pragma warning(disable:4250)
#endif
class PolyBuffer : virtual public IBuffer
{
public:
PolyBuffer();
~PolyBuffer();
static void ResetAll();
void Reset();
void SetData(size_t size, const void *data, BufferUsageType usage) override;
void SetSubData(size_t offset, size_t size, const void *data) override;
void Resize(size_t newsize) override;
void Map() override;
void Unmap() override;
void *Lock(unsigned int size) override;
void Unlock() override;
private:
static PolyBuffer *First;
PolyBuffer *Prev = nullptr;
PolyBuffer *Next = nullptr;
std::vector<uint32_t> mData;
};
class PolyVertexInputAssembly final : public PolyInputAssembly
{
public:
size_t mOffsets[VATTR_MAX] = {};
size_t mStride = 0;
int NumBindingPoints;
size_t Stride;
std::vector<FVertexBufferAttribute> Attrs;
int UseVertexData;
void Load(PolyTriangleThreadData *thread, const void *vertices, int frame0, int frame1, int index) override;
};
class PolyVertexBuffer : public IVertexBuffer, public PolyBuffer
{
public:
PolyVertexBuffer() { }
void SetFormat(int numBindingPoints, int numAttributes, size_t stride, const FVertexBufferAttribute *attrs) override;
PolyVertexInputAssembly *VertexFormat = nullptr;
};
class PolyIndexBuffer : public IIndexBuffer, public PolyBuffer
{
public:
PolyIndexBuffer() { }
};
class PolyDataBuffer : public IDataBuffer, public PolyBuffer
{
public:
PolyDataBuffer(int bindingpoint, bool ssbo, bool needresize) : bindingpoint(bindingpoint)
{
}
void BindRange(FRenderState *state, size_t start, size_t length) override;
int bindingpoint;
};