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https://github.com/DrBeef/Raze.git
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9071949a46
* Vulkan SDK and dependencies updated. * better interface for buffers in the render backend.
79 lines
1.9 KiB
C++
79 lines
1.9 KiB
C++
#pragma once
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#include "hwrenderer/data/buffers.h"
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#include "polyrenderer/drawers/poly_triangle.h"
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#include "tarray.h"
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#include <vector>
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#ifdef _MSC_VER
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// silence bogus warning C4250: 'PolyVertexBuffer': inherits 'PolyBuffer::PolyBuffer::SetData' via dominance
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// According to internet infos, the warning is erroneously emitted in this case.
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#pragma warning(disable:4250)
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#endif
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class PolyBuffer : virtual public IBuffer
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{
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public:
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PolyBuffer();
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~PolyBuffer();
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static void ResetAll();
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void Reset();
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void SetData(size_t size, const void *data, BufferUsageType usage) override;
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void SetSubData(size_t offset, size_t size, const void *data) override;
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void Resize(size_t newsize) override;
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void Map() override;
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void Unmap() override;
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void *Lock(unsigned int size) override;
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void Unlock() override;
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private:
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static PolyBuffer *First;
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PolyBuffer *Prev = nullptr;
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PolyBuffer *Next = nullptr;
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std::vector<uint32_t> mData;
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};
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class PolyVertexInputAssembly final : public PolyInputAssembly
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{
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public:
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size_t mOffsets[VATTR_MAX] = {};
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size_t mStride = 0;
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int NumBindingPoints;
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size_t Stride;
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std::vector<FVertexBufferAttribute> Attrs;
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int UseVertexData;
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void Load(PolyTriangleThreadData *thread, const void *vertices, int frame0, int frame1, int index) override;
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};
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class PolyVertexBuffer : public IVertexBuffer, public PolyBuffer
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{
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public:
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PolyVertexBuffer() { }
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void SetFormat(int numBindingPoints, int numAttributes, size_t stride, const FVertexBufferAttribute *attrs) override;
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PolyVertexInputAssembly *VertexFormat = nullptr;
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};
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class PolyIndexBuffer : public IIndexBuffer, public PolyBuffer
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{
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public:
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PolyIndexBuffer() { }
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};
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class PolyDataBuffer : public IDataBuffer, public PolyBuffer
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{
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public:
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PolyDataBuffer(int bindingpoint, bool ssbo, bool needresize) : bindingpoint(bindingpoint)
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{
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}
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void BindRange(FRenderState *state, size_t start, size_t length) override;
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int bindingpoint;
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};
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